Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7864
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Posted - 2016.04.22 14:21:00 -
[1] - Quote
Himiko Kuronaga wrote:You got it. Shot taken. You are doing an impressive job of responding nearly instantly to every single reply anyone makes to your posts.
I'm going with what Rattati himself has been saying in every interview about building core gameplay and then moving bigger.
Warhammer 40,000: Eternal Crusade started out with the same model. They first put out Founder's Access with 32 players per match, and then after going out on Steam for Early Access they're now up to 64 players.
The goal is to keep increasing the number of players, stabilizing the network traffic and balancing the assets for the higher count, and then increasing it further.
Their launch goal is 512v512, and right now they seem to be progressing rather well toward that. After that, they're going to be working on an open-world where you don't have matches at all and can just travel across continents like you could in the original Planetside.
Project Nova looks to be following that model, and I approve 100%. You can see just from watching videos of Eternal Crusade how far the gameplay has come in the last few months using that more conservative development model.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7864
|
Posted - 2016.04.22 14:46:00 -
[2] - Quote
Himiko Kuronaga wrote:See, the issue I personally have is that CCP has a longstanding history of saying "we will start with this, and then it will be expanded". I feel they have no real development focus and things consistently get scrapped mid-production.
So things get part halfway out there and abandoned, then revisited years later but never to the extent that it was originally supposed to be done. Ambulation, atmospheric flight, modular POS, COSMOS, player-owned deadspace pockets, so on and so fourth...
So when CCP says something like this? I don't believe them. They have never in their history ever finished something that was half-released. Why start believing now? Uh, EVE didn't start out in 2003 anywhere close to what it is now. Also, most of the features you mentioned were ones they decided not to pursue because they either wouldn't add anything to the game, or they couldn't think of a compelling reason for them at the time.
They're working toward letting EVE players build our own stargates and colonize solar systems outside of New Eden, and when the game started it was just Frigates and Cruisers and didn't even have an ownership system for Sovereignty.
I can understand pessimism at this point, but let's be real here. Is EVE actually hurting from the lack of any of those features you just mentioned? ****, everything modular POS would have offered is coming in MUCH better form with the new Upwell Consortium structures.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|