Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Marston VC
SVER True Blood RUST415
1697
|
Posted - 2016.04.22 04:16:00 -
[1] - Quote
First off, I want to say that I'm excited for the game. The reason I'm excited for the game is because of this article I found through the forums: http://www.destructoid.com/ccp-s-new-first-person-shooter-on-pc-aims-to-get-right-what-dust-514-didn-t-356861.phtml?utm_source=dlvr.it&utm_medium=twitter
Its an interview of the executive producer and it basically says exactly what the more reasonable people on the forums have been saying in response to all the childish backlash we were getting. The backlash comes mostly from the "dumming down of the mmo aspects"
Well the executive producer says there is going to be 32 different specializations/roles with loadouts able to mix and match weapons freely. I wont go into the fine details in this article, I recommend just to read it yourself, but I will say that this interview helped put my mind at ease a lot.
SO. What we as a community need to do now is push for this game to be developed. I encourage all of you to keep pushing to maintain the MMO aspects. But do so in a less crybaby way and more of a critical/constructive way. Understand that what we were looking at was a "Tech demo". Those are demos designed to show us how the game can play and operate. It showed very little in regards to the MMO aspect just because that wasn't the focus of that video. The article above states that their team pushed hard to get a demo out by fanfest just so people could get a feel for the game.
Basically, I dont want this game to get canned because CCP becomes too afraid of all the unwarranted backlash a lot of these forum warriors are giving. All of us want another game. I've been waiting/wanting one for a couple years now. I really believe CCP can deliver, we just need to make sure we dont scare them away from it while also making sure they dont veer off the right path accidentally.
My only criticisms of the above mentioned article is as follows:
1.) I feel really iffy about having to "play the role in order to skill into it". Skyrim had that type of system. And I hated it because of how stupid the grind got towards the end. Dont get me wrong, I like the idea. But execution is everything here. If Im stuck playing an advanced logi for two months because of how grindy it is to get into a proto version, then you might as well have kept passive SP because thats how long it would have taken anyway.
2.) This is the big one....... He only mentioned interchangeable weapons between loadouts. CCP, I highly recommend you maintain the fitting system from dust in project NOVA. DO NOT, dumb it down to only being able to change weapons between different classes. The deepness of Dust's specialization/customization is exactly what made it so appealing compared to other generic shooters. I dont want a cod "pick 10" system peace of crap. I want EVE. I understand that Dust had something of a learning curve. Rather then treating the costumers like they're stupid, I'd recommend creating a better more in depth tutorial.
CCP.... I really hope it isn't the case that you got rid of SP and skill paths entirely in favor of having "32 different roles". It would be a major disappointment if you removed modules/fittings from this new game. Truly. I dont want to have to spend two months playing assaults to then have a desperate need to hack and not be able to because I dont have the hacker class..... Ideally, I'd like to have the ability to fit a ton of hacking modules onto one suit fitting, and be able to have an "okay" hacker class. Kind of like what you could do in Dust. The merit of Dust was that you could have the super specialized character, or you could also have some wacky jack of all trades fit. So please, if your getting rid of modules and in depth fitting customization in favor of having "32 different roles" I really do recommend you stop and think about that for a minute. Its one thing to focus on core gameplay and shooter mechanics first. But remember your roots and what makes this game special compared to others.
3.) The executive producer mentions planets in dust being kind of bland and generic because it didn't always remind the players of the bigger picture they were a part of. This statement can be taken a couple different ways. I just want to say that it would be ill-advised if CCP got rid of planetary conquest in favor of instanced "lobby" shooter maps. Playing in a map thats titled "chimera hanger" is not better then playing on any random planet in dust. So rather then changing the settings of these conflicts, just put more emphasis on the link from Project Nova to EVE. UNLESS, you are still planning having PC but in addition to Carrier mode sieges and other cool concepts like that. In which case im totally on board with that because its sounds really cool.
Thats it! I mostly feel good about this game, but there are some big things im concerned about that could potentially break it for me depending on the development path CCP takes over the next couple years. Beyond that, SIGN ME UP FOR THE ALPHA PLEASEEEEEEEEEEEEEEEEEEE.
Marston VC, STB Director
|
Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
76
|
Posted - 2016.04.22 12:26:00 -
[2] - Quote
Marston VC wrote:First off, I want to say that I'm excited for the game. The reason I'm excited for the game is because of this article I found through the forums: http://www.destructoid.com/ccp-s-new-first-person-shooter-on-pc-aims-to-get-right-what-dust-514-didn-t-356861.phtml?utm_source=dlvr.it&utm_medium=twitterIts an interview of the executive producer and it basically says exactly what the more reasonable people on the forums have been saying in response to all the childish backlash we were getting. The backlash comes mostly from the "dumming down of the mmo aspects" Well the executive producer says there is going to be 32 different specializations/roles with loadouts able to mix and match weapons freely. I wont go into the fine details in this article, I recommend just to read it yourself, but I will say that this interview helped put my mind at ease a lot. SO. What we as a community need to do now is push for this game to be developed. I encourage all of you to keep pushing to maintain the MMO aspects. But do so in a less crybaby way and more of a critical/constructive way. Understand that what we were looking at was a "Tech demo". Those are demos designed to show us how the game can play and operate. It showed very little in regards to the MMO aspect just because that wasn't the focus of that video. The article above states that their team pushed hard to get a demo out by fanfest just so people could get a feel for the game. Basically, I dont want this game to get canned because CCP becomes too afraid of all the unwarranted backlash a lot of these forum warriors are giving. All of us want another game. I've been waiting/wanting one for a couple years now. I really believe CCP can deliver, we just need to make sure we dont scare them away from it while also making sure they dont veer off the right path accidentally. My only criticisms of the above mentioned article is as follows: 1.) I feel really iffy about having to "play the role in order to skill into it". Skyrim had that type of system. And I hated it because of how stupid the grind got towards the end. Dont get me wrong, I like the idea. But execution is everything here. If Im stuck playing an advanced logi for two months because of how grindy it is to get into a proto version, then you might as well have kept passive SP because thats how long it would have taken anyway. 2.) This is the big one....... He only mentioned interchangeable weapons between loadouts. CCP, I highly recommend you maintain the fitting system from dust in project NOVA. DO NOT, dumb it down to only being able to change weapons between different classes. The deepness of Dust's specialization/customization is exactly what made it so appealing compared to other generic shooters. I dont want a cod "pick 10" system peace of crap. I want EVE. I understand that Dust had something of a learning curve. Rather then treating the costumers like they're stupid, I'd recommend creating a better more in depth tutorial. CCP.... I really hope it isn't the case that you got rid of SP and skill paths entirely in favor of having "32 different roles". It would be a major disappointment if you removed modules/fittings from this new game. Truly. I dont want to have to spend two months playing assaults to then have a desperate need to hack and not be able to because I dont have the hacker class..... Ideally, I'd like to have the ability to fit a ton of hacking modules onto one suit fitting, and be able to have an "okay" hacker class. Kind of like what you could do in Dust. The merit of Dust was that you could have the super specialized character, or you could also have some wacky jack of all trades fit. So please, if your getting rid of modules and in depth fitting customization in favor of having "32 different roles" I really do recommend you stop and think about that for a minute. Its one thing to focus on core gameplay and shooter mechanics first. But remember your roots and what makes this game special compared to others. 3.) The executive producer mentions planets in dust being kind of bland and generic because it didn't always remind the players of the bigger picture they were a part of. This statement can be taken a couple different ways. I just want to say that it would be ill-advised if CCP got rid of planetary conquest in favor of instanced "lobby" shooter maps. Playing in a map thats titled "chimera hanger" is not better then playing on any random planet in dust. So rather then changing the settings of these conflicts, just put more emphasis on the link from Project Nova to EVE. UNLESS, you are still planning having PC but in addition to Carrier mode sieges and other cool concepts like that. In which case im totally on board with that because its sounds really cool. Thats it! I mostly feel good about this game, but there are some big things im concerned about that could potentially break it for me depending on the development path CCP takes over the next couple years. Beyond that, SIGN ME UP FOR THE ALPHA PLEASEEEEEEEEEEEEEEEEEEE. i think we could use a mixture of playing a role to unlock it in terms that it would reduce the price but also have active and passive SP
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
|
Takahiro Kashuken
Red Star.
4704
|
Posted - 2016.04.22 12:41:00 -
[3] - Quote
32 roles is weak, i had more than 32 roles for my tanks alone when they were worth using, that means they have dumbed the game down alot considering i could make alot of different fits.
Interchangeable weapons? is that it? another step back and dumbing down of the game.
Lack of SP or even skill tree mentioning means more dumbing down of the game if you can only get better by playing a role in which you cannot fit to your style.
No sign of vehicles or even larger maps so i will assume that they have been axed in favour of the arena.
The tech demo showed very little if anything new, a powerpoint would have been better.
The game will get made anyways since the PC market is larger and more active plus EVE players will hold it up most likely.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Kaughst
Nyain San
839
|
Posted - 2016.04.22 12:55:00 -
[4] - Quote
Takahiro Kashuken wrote:32 roles is weak, i had more than 32 roles for my tanks alone when they were worth using, that means they have dumbed the game down alot considering i could make alot of different fits.
Interchangeable weapons? is that it? another step back and dumbing down of the game.
Lack of SP or even skill tree mentioning means more dumbing down of the game if you can only get better by playing a role in which you cannot fit to your style.
No sign of vehicles or even larger maps so i will assume that they have been axed in favour of the arena.
The tech demo showed very little if anything new, a powerpoint would have been better.
The game will get made anyways since the PC market is larger and more active plus EVE players will hold it up most likely.
They never said they axed vehicles or larger maps.
The EP mentioned that the maps never felt like you were anywhere in particular inside of New Eden, and they may just be implying that they want a recognizable environment like a Amarr city scape environment not a bunch of bland mountain or empty rural like areas dotted with outposts like Planetside...the game needs to have character.
"Remember: no matter the circumstances, there will always be people willing to push you down a hole."
|
Takahiro Kashuken
Red Star.
4704
|
Posted - 2016.04.22 13:00:00 -
[5] - Quote
Kaughst wrote:Takahiro Kashuken wrote:32 roles is weak, i had more than 32 roles for my tanks alone when they were worth using, that means they have dumbed the game down alot considering i could make alot of different fits.
Interchangeable weapons? is that it? another step back and dumbing down of the game.
Lack of SP or even skill tree mentioning means more dumbing down of the game if you can only get better by playing a role in which you cannot fit to your style.
No sign of vehicles or even larger maps so i will assume that they have been axed in favour of the arena.
The tech demo showed very little if anything new, a powerpoint would have been better.
The game will get made anyways since the PC market is larger and more active plus EVE players will hold it up most likely. They never said they axed vehicles or larger maps. The EP mentioned that the maps never felt like you were anywhere in particular inside of New Eden, and they may just be implying that they want a recognizable environment like a Amarr city scape environment not a bunch of bland mountain or empty rural like areas dotted with outposts like Planetside...the game needs to have character.
Poor excuse.
Could have easily had an open map just for vehicle testing and just show it or even some damn art of what they want the maps to look like.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6366
|
Posted - 2016.04.22 13:05:00 -
[6] - Quote
Takahiro Kashuken wrote:32 roles is weak, i had more than 32 roles for my tanks alone when they were worth using, that means they have dumbed the game down alot considering i could make alot of different fits.
Interchangeable weapons? is that it? another step back and dumbing down of the game.
Lack of SP or even skill tree mentioning means more dumbing down of the game if you can only get better by playing a role in which you cannot fit to your style.
No sign of vehicles or even larger maps so i will assume that they have been axed in favour of the arena.
The tech demo showed very little if anything new, a powerpoint would have been better.
The game will get made anyways since the PC market is larger and more active plus EVE players will hold it up most likely.
PC market is smaller in practice. More games on a platform = more extreme divide. PC is the king of choice, unfortunately, and that means anything on PC has to try that much harder.
Nova would have to be extremely exceptional to make any kind of splash. I don't think dumbing the game down is going to achieve that result.
This is a positive and endearing message brought to you by Himi.
|
Takahiro Kashuken
Red Star.
4704
|
Posted - 2016.04.22 13:14:00 -
[7] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:32 roles is weak, i had more than 32 roles for my tanks alone when they were worth using, that means they have dumbed the game down alot considering i could make alot of different fits.
Interchangeable weapons? is that it? another step back and dumbing down of the game.
Lack of SP or even skill tree mentioning means more dumbing down of the game if you can only get better by playing a role in which you cannot fit to your style.
No sign of vehicles or even larger maps so i will assume that they have been axed in favour of the arena.
The tech demo showed very little if anything new, a powerpoint would have been better.
The game will get made anyways since the PC market is larger and more active plus EVE players will hold it up most likely. PC market is smaller in practice. More games on a platform = more extreme divide. PC is the king of choice, unfortunately, and that means anything on PC has to try that much harder. Nova would have to be extremely exceptional to make any kind of splash. I don't think dumbing the game down is going to achieve that result.
You underestimate the EVE base, they can and most likely will support it for a while and then add on anyone from here who has a PC and word of mouth etc and a few others who may try it.
They have to make it niche and an EVE FPS but atm that is all it has going for it but the more it goes towards COD the more people will drop it.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Kaughst
Nyain San
839
|
Posted - 2016.04.22 13:19:00 -
[8] - Quote
Takahiro Kashuken wrote:Kaughst wrote:Takahiro Kashuken wrote:32 roles is weak, i had more than 32 roles for my tanks alone when they were worth using, that means they have dumbed the game down alot considering i could make alot of different fits.
Interchangeable weapons? is that it? another step back and dumbing down of the game.
Lack of SP or even skill tree mentioning means more dumbing down of the game if you can only get better by playing a role in which you cannot fit to your style.
No sign of vehicles or even larger maps so i will assume that they have been axed in favour of the arena.
The tech demo showed very little if anything new, a powerpoint would have been better.
The game will get made anyways since the PC market is larger and more active plus EVE players will hold it up most likely. They never said they axed vehicles or larger maps. The EP mentioned that the maps never felt like you were anywhere in particular inside of New Eden, and they may just be implying that they want a recognizable environment like a Amarr city scape environment not a bunch of bland mountain or empty rural like areas dotted with outposts like Planetside...the game needs to have character. Poor excuse. Could have easily had an open map just for vehicle testing and just show it or even some damn art of what they want the maps to look like.
The shooter mechanics are suppose to be the forefront of what they wanted to show and is for a FPS the most important aspect of the game. The Tech demo is the distallion of the paceing and plans they have for the Project. In reality vehicles, while I am sure they have essential part are not the largest part of what Dust really is.
"Remember: no matter the circumstances, there will always be people willing to push you down a hole."
|
Lord Vahzz
266
|
Posted - 2016.04.22 13:21:00 -
[9] - Quote
Take a placebo with orange soda
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7864
|
Posted - 2016.04.22 14:02:00 -
[10] - Quote
Again, I think they should do it Battlefield 2142 style:
As you play, you earn points that eventually give you one Unlock. That Unlock can be used anywhere you want, and can be earned with whatever "class" you want.
In 2142 I played Assault and used all my Unlocks on the "spec ops" gear in the Recon tree, which allowed me to use a carbine and cloak. If it weren't for that system, I would have had to play Recon with a sniper rifle (I suck at sniping) in order to grind up to the actual gear I wanted. Instead, I got to have fun running-and-gunning while building the class I really wanted to play.
I think Project Nova would benefit from a similar system.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
Marston VC
SVER True Blood RUST415
1709
|
Posted - 2016.04.23 01:21:00 -
[11] - Quote
Takahiro Kashuken wrote:32 roles is weak, i had more than 32 roles for my tanks alone when they were worth using, that means they have dumbed the game down alot considering i could make alot of different fits.
Interchangeable weapons? is that it? another step back and dumbing down of the game.
Lack of SP or even skill tree mentioning means more dumbing down of the game if you can only get better by playing a role in which you cannot fit to your style.
No sign of vehicles or even larger maps so i will assume that they have been axed in favour of the arena.
The tech demo showed very little if anything new, a powerpoint would have been better.
The game will get made anyways since the PC market is larger and more active plus EVE players will hold it up most likely.
You had like 6 different tanks with multiple fittings. Not 32 or whatever. The article I believe is implying that there will be 32 different "types" of dropsuits. So like, light, medium, heavy, sentinal, logi, ect ect. I'm also reading other articles with interviews from ratatti that suggest that modules and class fittings aren't going anywhere. the more reading I'm doing on this the more encouraged I'm becoming. If there's 36 "roles" in the sense that I'm implying, then we could potentially have five racial variants for each role, and have four "quality" (mil,std,adv....) variants on top of that. So we could be potentially talking about well over 600 different types of dropsuits here. That sounds a lot more like ccp to me. And it just might be possible with UE4 and being PC based.
Regardless I think we can all agree that ccp really bungled this announcement and didn't give us very consistent information. But this is pre-alpha! You make good points! Don't stop telling ccp that and I'm sure they'll hear us. They might have been slow at developing, but ccp, compared to other companies, do a fairly good job at listening and responding to customer feedback. So don't give up! Keep giving your opinion clear and concisely!
Marston VC, STB Director
|
Ghost Kaisar
Fatal Absolution
16172
|
Posted - 2016.04.23 01:29:00 -
[12] - Quote
Holy shit all these old names.
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
|
Heimdallr69
Negative-Feedback.
7096
|
Posted - 2016.04.23 01:30:00 -
[13] - Quote
Ghost Kaisar wrote:Holy shit all these old names. Suck it =ƒÄë |
Marston VC
SVER True Blood RUST415
1712
|
Posted - 2016.04.23 18:36:00 -
[14] - Quote
Ghost Kaisar wrote:Holy shit all these old names.
We've been lurking in the shadows...... waiting
Marston VC, STB Director
|
maybe deadcatz
Serris Inc
2691
|
Posted - 2016.04.23 19:24:00 -
[15] - Quote
What our community needs to do now is band together and make sure ccp knows that we want to see project nova come to fruition. And when ccp decides to share with us,to not lash out at them over something you dont like. Come time for the alpha give constructive feedback and not a flood of complaints about "x thing is op"
And most importantly to NOT B!TCH ABOUT SMALL THINGS. Things can be changed if the community as a whole asks for it. Dont post endless threads about something and constantly derail them with complaints and arguments.Seeing as we wont have to go through sony anymore for patches and updates,change can come easier.
Am ded.
|
Maken Tosch
DUST University Ivy League
13281
|
Posted - 2016.04.23 19:48:00 -
[16] - Quote
maybe deadcatz wrote:What our community needs to do now is band together and make sure ccp knows that we want to see project nova come to fruition. And when ccp decides to share with us,to not lash out at them over something you dont like. Come time for the alpha give constructive feedback and not a flood of complaints about "x thing is op"
And most importantly to NOT B!TCH ABOUT SMALL THINGS. Things can be changed if the community as a whole asks for it. Dont post endless threads about something and constantly derail them with complaints and arguments.Seeing as we wont have to go through sony anymore for patches and updates,change can come easier.
Exactly. I'm all for constructive criticism even in its negative form, but that is vastly different from just being a naysayer.
By the way...
https://twitter.com/HilmarVeigar
That's the CEO of CCP Games and the guy who gives the final word on whether or not to green light Project Nova. I want to see development for Nova go full steam ahead.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Marston VC
SVER True Blood RUST415
1719
|
Posted - 2016.04.23 22:33:00 -
[17] - Quote
maybe deadcatz wrote:What our community needs to do now is band together and make sure ccp knows that we want to see project nova come to fruition. And when ccp decides to share with us,to not lash out at them over something you dont like. Come time for the alpha give constructive feedback and not a flood of complaints about "x thing is op"
And most importantly to NOT B!TCH ABOUT SMALL THINGS. Things can be changed if the community as a whole asks for it. Dont post endless threads about something and constantly derail them with complaints and arguments.Seeing as we wont have to go through sony anymore for patches and updates,change can come easier.
http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
I think this article more or less proves that they know what they have to do to make this game great. we just need to push them to greenlight it now! Use your twitter skills! Make hillmar understand!
Marston VC, STB Director
|
Marston VC
SVER True Blood RUST415
1719
|
Posted - 2016.04.23 22:38:00 -
[18] - Quote
Maken Tosch wrote:maybe deadcatz wrote:What our community needs to do now is band together and make sure ccp knows that we want to see project nova come to fruition. And when ccp decides to share with us,to not lash out at them over something you dont like. Come time for the alpha give constructive feedback and not a flood of complaints about "x thing is op"
And most importantly to NOT B!TCH ABOUT SMALL THINGS. Things can be changed if the community as a whole asks for it. Dont post endless threads about something and constantly derail them with complaints and arguments.Seeing as we wont have to go through sony anymore for patches and updates,change can come easier. Exactly. I'm all for constructive criticism even in its negative form, but that is vastly different from just being a naysayer. By the way... https://twitter.com/HilmarVeigarThat's the CEO of CCP Games and the guy who gives the final word on whether or not to green light Project Nova. I want to see development for Nova go full steam ahead.
I just tweeted him on my first ever twitter account. He will hear my words. He will let this game fly!
Marston VC, STB Director
|
Faquira Bleuetta
Fatal Absolution Bleeding Sun Conglomerate
562
|
Posted - 2016.04.24 00:26:00 -
[19] - Quote
Kaughst wrote:Takahiro Kashuken wrote:32 roles is weak, i had more than 32 roles for my tanks alone when they were worth using, that means they have dumbed the game down alot considering i could make alot of different fits.
Interchangeable weapons? is that it? another step back and dumbing down of the game.
Lack of SP or even skill tree mentioning means more dumbing down of the game if you can only get better by playing a role in which you cannot fit to your style.
No sign of vehicles or even larger maps so i will assume that they have been axed in favour of the arena.
The tech demo showed very little if anything new, a powerpoint would have been better.
The game will get made anyways since the PC market is larger and more active plus EVE players will hold it up most likely. They never said they axed vehicles or larger maps. The EP mentioned that the maps never felt like you were anywhere in particular inside of New Eden, and they may just be implying that they want a recognizable environment like a Amarr city scape environment not a bunch of bland mountain or empty rural like areas dotted with outposts like Planetside...the game needs to have character.
>32 different specializations/roles >16v16 |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1355
|
Posted - 2016.04.24 06:33:00 -
[20] - Quote
What do you mean free weapons use?
That's not how eve works. Galente and caldari use hybrid weapons. Amarr use lasers and minmatar use projectiles.
There's shouldn't be equal use. A rail rifle on a galente or caldari suit should be better than a rail rifle on a minmatar suit and a laser rifle should be better on an amarr suit than on a galente suit.
This is basic stuff that should be set in stone by now.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1356
|
Posted - 2016.04.24 07:11:00 -
[21] - Quote
Takahiro Kashuken wrote:32 roles is weak, i had more than 32 roles for my tanks alone when they were worth using, that means they have dumbed the game down alot considering i could make alot of different fits.
Interchangeable weapons? is that it? another step back and dumbing down of the game.
Lack of SP or even skill tree mentioning means more dumbing down of the game if you can only get better by playing a role in which you cannot fit to your style.
No sign of vehicles or even larger maps so i will assume that they have been axed in favour of the arena.
The tech demo showed very little if anything new, a powerpoint would have been better.
The game will get made anyways since the PC market is larger and more active plus EVE players will hold it up most likely.
It should be like eve.
Frigates are light suits. Cruisers are med suits Battleships are hwavies.
Each race should have 4-5 lights, 4-5 meds, 2-3 heavies that all function differently and can go into different tech 2 specializations Eve has 100s of ships. Only 32 options in nova is EXTREMELY limiting.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1356
|
Posted - 2016.04.24 07:18:00 -
[22] - Quote
Mobius Wyvern wrote:Again, I think they should do it Battlefield 2142 style:
As you play, you earn points that eventually give you one Unlock. That Unlock can be used anywhere you want, and can be earned with whatever "class" you want.
In 2142 I played Assault and used all my Unlocks on the "spec ops" gear in the Recon tree, which allowed me to use a carbine and cloak. If it weren't for that system, I would have had to play Recon with a sniper rifle (I suck at sniping) in order to grind up to the actual gear I wanted. Instead, I got to have fun running-and-gunning while building the class I really wanted to play.
I think Project Nova would benefit from a similar system.
No thankyou. I want it like eve but with more skill rather than a time investment.
I buy my book and learn the skill. Then start training that skill. Except instead of being purely time based allow playing that skill to help increase it like any other mmo.
If I'm researching assault rifle whatever from level 4 to 5 I can spend points on it or I can go out and use the assault rifle and earn small increments towards it decreasing its outright skill point cost.
You shouldn't be able to just spend a point on whatever you want. I start at the cheap crappy suits and work my way up the frigates to cruisers to battleships etc etc. (Lights, meds and heavies, respectively) mmo progression needs to stay.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1356
|
Posted - 2016.04.24 07:20:00 -
[23] - Quote
Ghost Kaisar wrote:Holy shit all these old names.
It's funny. I lurked around reading every now and then to see news and I didn't recognize any names from when I played over a year or 2 ago. Now that novas been announced I'm seeing all the old people I used to kill.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Marston VC
SVER True Blood RUST415
1754
|
Posted - 2016.04.24 07:33:00 -
[24] - Quote
Auris Lionesse wrote:Ghost Kaisar wrote:Holy shit all these old names. It's funny. I lurked around reading every now and then to see news and I didn't recognize any names from when I played over a year or 2 ago. Now that novas been announced I'm seeing all the old people I used to kill.
He he I feel much the same way. A lot of us have been lurking im sure. Like rattatis post today. It got 1500 views in one day. But only like 20 different people actually responded to it. There are a lot of silent watchers lurking in these lobbies. I was one of them until recently. Ever since they announced dust servers going down in preperation for a new game, ive been a bit more active.
Marston VC, STB Director
|
|
|
|
Pages: 1 :: [one page] |