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Joseph Ridgeson
WarRavens Imperium Eden
4423
|
Posted - 2016.04.22 00:32:00 -
[1] - Quote
I was upset, angry, bitter, cranky, annoyed, over Rouge Wedding as it happened. Bought a 20 dollar HD stream just for it. I still hold a bit of a grudge against a certain Frenchman and given the opportunity I would likely fart in his general direction. Nova doesn't have me so angry. I don't think it is really worth noting at this point anything in regards to the 6v6, no fittings, no skill progression because the game is entirely a demo meant to be played at a convention.
Let's take a look at a game that CCP has been working on for some time. EVE VR was originally just some of the CCP people that got in on Oculus Rift and made something in their spare time. It grew, quickly.
R+ín = Katee Sackhoff in 2014 FanFest
Map design, map progression, and story mission in 2015 FanFest.
Skills/balance and big upheaval for New Eden's story in 2015 EVE Vegas.
But I want to go back even farther than that. Before R+ín, before the story mission, before Fatal, there was EVE Vegas 2013
If you ever wondered what the quivering heap of fat flesh that is Joseph Ridgeson, well, I am the guy in the lower right with the striped shirt, unkept hair, and crappy beard. The guy next to me with the gray shirt is dear old dad.
That EVE Valkyrie:
- 3v3 with lots and lots of bots.
- Zero load outs.
- We were all Minmatar pilots.
- Infinite ammo with no overheat
- Infinite missiles with nearly no delay.
- Zero skill progression.
- No method of changing out ships.
- No story to speak of.
- No objectives.
- No VO.
- Entirely based around a 3 minute demo.
- Was nearly all of the DK2's in the world (Oculus specifically sent them prototypes).
Now, my morbidly obese grotesque ass could have gotten on the forums to say that EVE: Valkyrie had nearly nothing that would amount to progression or player choice. Instead I gushed about how fun it was to fly around and shoot things and how bloody clever it is to have the VR tied to the game play via missile launch. My optimism seems to have been vindicated seeing the stuff that has been added and expanded on.
Do you think this possibly relevant in our current situation?
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12940
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Posted - 2016.04.22 00:35:00 -
[2] - Quote
Joseph Ridgeson wrote:I was upset, angry, bitter, cranky, annoyed, over Rouge Wedding as it happened. Bought a 20 dollar HD stream just for it. I still hold a bit of a grudge against a certain Frenchman and given the opportunity I would likely fart in his general direction. Nova doesn't have me so angry. I don't think it is really worth noting at this point anything in regards to the 6v6, no fittings, no skill progression because the game is entirely a demo meant to be played at a convention. Let's take a look at a game that CCP has been working on for some time. EVE VR was originally just some of the CCP people that got in on Oculus Rift and made something in their spare time. It grew, quickly. R+ín = Katee Sackhoff in 2014 FanFest Map design, map progression, and story mission in 2015 FanFest. Skills/balance and big upheaval for New Eden's story in 2015 EVE Vegas. But I want to go back even farther than that. Before R+ín, before the story mission, before Fatal, there was EVE Vegas 2013If you ever wondered what the quivering heap of fat flesh that is Joseph Ridgeson, well, I am the guy in the lower right with the striped shirt, unkept hair, and crappy beard. The guy next to me with the gray shirt is dear old dad. That EVE Valkyrie:
- 3v3 with lots and lots of bots.
- Zero load outs.
- We were all Minmatar pilots.
- Infinite ammo with no overheat
- Infinite missiles with nearly no delay.
- Zero skill progression.
- No method of changing out ships.
- No story to speak of.
- No objectives.
- No VO.
- Entirely based around a 3 minute demo.
- Was nearly all of the DK2's in the world (Oculus specifically sent them prototypes).
Now, my morbidly obese grotesque ass could have gotten on the forums to say that EVE: Valkyrie had nearly nothing that would amount to progression or player choice. Instead I gushed about how fun it was to fly around and shoot things and how bloody clever it is to have the VR tied to the game play via missile launch. My optimism seems to have been vindicated seeing the stuff that has been added and expanded on. Do you think this possibly relevant in our current situation?
QUIT USING LOGIC DAMN YOU!
This is the DUST forum.
Yes, I am a Goon. No, I don't care about your spacepolitik.
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byte modal
650
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Posted - 2016.04.22 01:17:00 -
[3] - Quote
Joseph Ridgeson wrote:I was upset, angry, bitter, cranky, annoyed, over Rouge Wedding as it happened. Bought a 20 dollar HD stream just for it. I still hold a bit of a grudge against a certain Frenchman and given the opportunity I would likely fart in his general direction. Nova doesn't have me so angry. I don't think it is really worth noting at this point anything in regards to the 6v6, no fittings, no skill progression because the game is entirely a demo meant to be played at a convention. Let's take a look at a game that CCP has been working on for some time. EVE VR was originally just some of the CCP people that got in on Oculus Rift and made something in their spare time. It grew, quickly. R+ín = Katee Sackhoff in 2014 FanFest Map design, map progression, and story mission in 2015 FanFest. Skills/balance and big upheaval for New Eden's story in 2015 EVE Vegas. But I want to go back even farther than that. Before R+ín, before the story mission, before Fatal, there was EVE Vegas 2013If you ever wondered what the quivering heap of fat flesh that is Joseph Ridgeson, well, I am the guy in the lower right with the striped shirt, unkept hair, and crappy beard. The guy next to me with the gray shirt is dear old dad. That EVE Valkyrie:
- 3v3 with lots and lots of bots.
- Zero load outs.
- We were all Minmatar pilots.
- Infinite ammo with no overheat
- Infinite missiles with nearly no delay.
- Zero skill progression.
- No method of changing out ships.
- No story to speak of.
- No objectives.
- No VO.
- Entirely based around a 3 minute demo.
- Was nearly all of the DK2's in the world (Oculus specifically sent them prototypes).
Now, my morbidly obese grotesque ass could have gotten on the forums to say that EVE: Valkyrie had nearly nothing that would amount to progression or player choice. Instead I gushed about how fun it was to fly around and shoot things and how bloody clever it is to have the VR tied to the game play via missile launch. My optimism seems to have been vindicated seeing the stuff that has been added and expanded on. Do you think this possibly relevant in our current situation?
I think i love u. Quoted because this deserves to exist more than just once in this universe of perpetual pessimism.
Le meow, said the french kat. =^.^=
kitten bacon taco (nom)
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SOGZ PANDA
WarRavens Imperium Eden
370
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Posted - 2016.04.22 01:29:00 -
[4] - Quote
I like the new project.
It's fluent and refined, it finally LOOKS like fun and not static boring textiles mashing each other. We need some optimism people!
Not everything is a desperate cash grab like The Division or Destiny.
Bring on the future of CCP shooters
dust is life...
... uncertain, and usually pretty dissapointing.
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Marston VC
SVER True Blood RUST415
1700
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Posted - 2016.04.22 04:24:00 -
[5] - Quote
Joseph Ridgeson wrote:I was upset, angry, bitter, cranky, annoyed, over Rouge Wedding as it happened. Bought a 20 dollar HD stream just for it. I still hold a bit of a grudge against a certain Frenchman and given the opportunity I would likely fart in his general direction. Nova doesn't have me so angry. I don't think it is really worth noting at this point anything in regards to the 6v6, no fittings, no skill progression because the game is entirely a demo meant to be played at a convention. Let's take a look at a game that CCP has been working on for some time. EVE VR was originally just some of the CCP people that got in on Oculus Rift and made something in their spare time. It grew, quickly. R+ín = Katee Sackhoff in 2014 FanFest Map design, map progression, and story mission in 2015 FanFest. Skills/balance and big upheaval for New Eden's story in 2015 EVE Vegas. But I want to go back even farther than that. Before R+ín, before the story mission, before Fatal, there was EVE Vegas 2013If you ever wondered what the quivering heap of fat flesh that is Joseph Ridgeson, well, I am the guy in the lower right with the striped shirt, unkept hair, and crappy beard. The guy next to me with the gray shirt is dear old dad. That EVE Valkyrie:
- 3v3 with lots and lots of bots.
- Zero load outs.
- We were all Minmatar pilots.
- Infinite ammo with no overheat
- Infinite missiles with nearly no delay.
- Zero skill progression.
- No method of changing out ships.
- No story to speak of.
- No objectives.
- No VO.
- Entirely based around a 3 minute demo.
- Was nearly all of the DK2's in the world (Oculus specifically sent them prototypes).
Now, my morbidly obese grotesque ass could have gotten on the forums to say that EVE: Valkyrie had nearly nothing that would amount to progression or player choice. Instead I gushed about how fun it was to fly around and shoot things and how bloody clever it is to have the VR tied to the game play via missile launch. My optimism seems to have been vindicated seeing the stuff that has been added and expanded on. Do you think this possibly relevant in our current situation?
I couldn't agree more. People seem to forget but when dust was in alpha it had one race, one map, even worse graphics, and no voice comms....... Compared to then, the game now is amazing. The same will hold true of Project NOVA IF, we as the community push CCP to green light it and maintain an atmosphere of constructive criticism. I have high hopes for this game!
Marston VC, STB Director
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Lord Vahzz
240
|
Posted - 2016.04.22 05:48:00 -
[6] - Quote
THE LOGIC!!! IT ******* BURNSSSSSS!!
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
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Monkey MAC
Rough Riders..
3745
|
Posted - 2016.04.22 06:26:00 -
[7] - Quote
Joseph Ridgeson wrote:I was upset, angry, bitter, cranky, annoyed, over Rouge Wedding as it happened. Bought a 20 dollar HD stream just for it. I still hold a bit of a grudge against a certain Frenchman and given the opportunity I would likely fart in his general direction. Nova doesn't have me so angry. I don't think it is really worth noting at this point anything in regards to the 6v6, no fittings, no skill progression because the game is entirely a demo meant to be played at a convention. Let's take a look at a game that CCP has been working on for some time. EVE VR was originally just some of the CCP people that got in on Oculus Rift and made something in their spare time. It grew, quickly. R+ín = Katee Sackhoff in 2014 FanFest Map design, map progression, and story mission in 2015 FanFest. Skills/balance and big upheaval for New Eden's story in 2015 EVE Vegas. But I want to go back even farther than that. Before R+ín, before the story mission, before Fatal, there was EVE Vegas 2013If you ever wondered what the quivering heap of fat flesh that is Joseph Ridgeson, well, I am the guy in the lower right with the striped shirt, unkept hair, and crappy beard. The guy next to me with the gray shirt is dear old dad. That EVE Valkyrie:
- 3v3 with lots and lots of bots.
- Zero load outs.
- We were all Minmatar pilots.
- Infinite ammo with no overheat
- Infinite missiles with nearly no delay.
- Zero skill progression.
- No method of changing out ships.
- No story to speak of.
- No objectives.
- No VO.
- Entirely based around a 3 minute demo.
- Was nearly all of the DK2's in the world (Oculus specifically sent them prototypes).
Now, my morbidly obese grotesque ass could have gotten on the forums to say that EVE: Valkyrie had nearly nothing that would amount to progression or player choice. Instead I gushed about how fun it was to fly around and shoot things and how bloody clever it is to have the VR tied to the game play via missile launch. My optimism seems to have been vindicated seeing the stuff that has been added and expanded on. Do you think this possibly relevant in our current situation?
Relevant Yes, Vindictive of our position no.
VR was done by a couple of DEVs in their spare time as a personal project.
Not a project that has already been running in one form or another for nearly 4 years.
Not only that but they have been working on Nova for a good few months as a dedicated development team. So far all they have shown is that they can copy and upscale assets into engine that is designed for ease of use.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6363
|
Posted - 2016.04.22 07:25:00 -
[8] - Quote
Joseph Ridgeson wrote:I was upset, angry, bitter, cranky, annoyed, over Rouge Wedding as it happened. Bought a 20 dollar HD stream just for it. I still hold a bit of a grudge against a certain Frenchman and given the opportunity I would likely fart in his general direction. Nova doesn't have me so angry. I don't think it is really worth noting at this point anything in regards to the 6v6, no fittings, no skill progression because the game is entirely a demo meant to be played at a convention. Let's take a look at a game that CCP has been working on for some time. EVE VR was originally just some of the CCP people that got in on Oculus Rift and made something in their spare time. It grew, quickly. R+ín = Katee Sackhoff in 2014 FanFest Map design, map progression, and story mission in 2015 FanFest. Skills/balance and big upheaval for New Eden's story in 2015 EVE Vegas. But I want to go back even farther than that. Before R+ín, before the story mission, before Fatal, there was EVE Vegas 2013If you ever wondered what the quivering heap of fat flesh that is Joseph Ridgeson, well, I am the guy in the lower right with the striped shirt, unkept hair, and crappy beard. The guy next to me with the gray shirt is dear old dad. That EVE Valkyrie:
- 3v3 with lots and lots of bots.
- Zero load outs.
- We were all Minmatar pilots.
- Infinite ammo with no overheat
- Infinite missiles with nearly no delay.
- Zero skill progression.
- No method of changing out ships.
- No story to speak of.
- No objectives.
- No VO.
- Entirely based around a 3 minute demo.
- Was nearly all of the DK2's in the world (Oculus specifically sent them prototypes).
Now, my morbidly obese grotesque ass could have gotten on the forums to say that EVE: Valkyrie had nearly nothing that would amount to progression or player choice. Instead I gushed about how fun it was to fly around and shoot things and how bloody clever it is to have the VR tied to the game play via missile launch. My optimism seems to have been vindicated seeing the stuff that has been added and expanded on. Do you think this possibly relevant in our current situation?
Unfortunately it is not relevant to the current situation because with EVE VR it was never said it wasn't going to be expanded upon, and EVE VR had almost the entirety of CCP's future investments going into it.
"Nova" has almost nothing monetarily going into it and has a butchered, demoralized staff which recognizes it is hated by the community and avoids them like the plague as a result. Even our former lord and savior Rattati is extremely nervous around cameras now.
This is a positive and endearing message brought to you by Himi.
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Joseph Ridgeson
WarRavens Imperium Eden
4438
|
Posted - 2016.04.22 07:39:00 -
[9] - Quote
Monkey MAC wrote: Relevant Yes, Vindictive of our position no.
VR was done by a couple of DEVs in their spare time as a personal project.
Not a project that has already been running in one form or another for nearly 4 years.
Not only that but they have been working on Nova for a good few months as a dedicated development team. So far all they have shown is that they can copy and upscale assets into engine that is designed for ease of use.
Saying that Nova has been worked on for 4 years is like saying Blizzard worked on World of Warcraft since 1994. I know that my statement is actually a lot more off than your assertion but I just want to put it in perspective. The idea and concept, sure, but not the game itself.
For all we know, the demo has nothing to do with the game and it was solely made for the purpose of FanFest. They could have been working on Nova, realized that they could pop out a demo in a month for FF, and decided to do it.
And by the time it was called EVE: Valkyrie rather than EVE: VR it wasn't a personal project.
I am only saying that it is too early to tell what is going to happen with Nova. Can we be worried about whatever the hell "scaled MMO" means for content or what "focusing on space" means for gameplay? Absolutely but I think it is a little too early to assume the total worst. Again, this is coming from the guy that still wants to dutch oven Rouge.
If Rattati explains what the name game is going to have and what is going (fittings, ISK, our names, vehicles, only small close-quarter maps), then I think we can start to be angry. We just don't know enough yet.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Ripley Riley
Incorruptibles
13779
|
Posted - 2016.04.22 08:21:00 -
[10] - Quote
Himiko Kuronaga wrote:"Nova" has almost nothing monetarily going into it and has a butchered, demoralized staff which recognizes it is hated by the community and avoids them like the plague as a result. Even our former lord and savior Rattati is extremely nervous around cameras now.. I can't speak to the budget CCP has given nova, but the "butchered, demoralized staff" part: how are you confirming this, exactly? Cite your sources on the "recognizes it is hated by the community" while you are at it. It's true they rarely post on the forums, but that could be attributed to cultural differences in Chinese game devs vs. western game devs and a language barrier as much as being frightened of the community.
Why so mad, Himiko? Real talk, did you have a bad day? If you want to talk in private we can just bullshit about stuff. Let me know.
As to Rattati's nervous behavior, I'll just post my reply in another thread.
#PortDust514
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Kaughst
Nyain San
837
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Posted - 2016.04.22 10:01:00 -
[11] - Quote
Yea but...I mean what we got last year isn't the same as we are getting this year, both in technical and direction. Hope to god that they get out of the gated stage this year or we will have to wait another two years for Project ForEVEr.
"Remember: no matter the circumstances, there will always be people willing to push you down a hole."
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Joseph Ridgeson
WarRavens Imperium Eden
4440
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Posted - 2016.04.22 10:09:00 -
[12] - Quote
Kaughst wrote:Yea but...I mean what we got last year isn't the same as we are getting this year, both in technical and direction. Hope to god that they get out of the gated stage this year or we will have to wait another two years for Project ForEVEr. Last year wasn't exactly top tier...
I am only saying it is super early. We don't even know if the tone or direction is the same or different. We can only say "the demo is different." Until we have written words rather as a post rather than tired devs trying to say the same thing differently for the 100th time without revealing too much, we just dunno.
Couple CPM's have stated/implied they know a lot more than what the devs are saying. And their implications are less "RUUUUNNNNNNNNN!!!" and more "You would feel better if you knew what I knew."
My tune can certainly change. I am a cranky, bitter bastard. If CCP gives out more information that I don't like and we don't like, I'll be the first person saying "Christ, I wish I wasn't wrong to begin with" and start bitching and moaning too! :)
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Sylwester Dziewiecki
535
|
Posted - 2016.04.22 10:13:00 -
[13] - Quote
Joseph Ridgeson wrote:I was upset, angry, bitter, cranky, annoyed, over Rouge Wedding as it happened. Bought a 20 dollar HD stream just for it. I still hold a bit of a grudge against a certain Frenchman and given the opportunity I would likely fart in his general direction. Nova doesn't have me so angry. I don't think it is really worth noting at this point anything in regards to the 6v6, no fittings, no skill progression because the game is entirely a demo meant to be played at a convention. Let's take a look at a game that CCP has been working on for some time. EVE VR was originally just some of the CCP people that got in on Oculus Rift and made something in their spare time. It grew, quickly. R+ín = Katee Sackhoff in 2014 FanFest Map design, map progression, and story mission in 2015 FanFest. Skills/balance and big upheaval for New Eden's story in 2015 EVE Vegas. But I want to go back even farther than that. Before R+ín, before the story mission, before Fatal, there was EVE Vegas 2013If you ever wondered what the quivering heap of fat flesh that is Joseph Ridgeson, well, I am the guy in the lower right with the striped shirt, unkept hair, and crappy beard. The guy next to me with the gray shirt is dear old dad. That EVE Valkyrie:
- 3v3 with lots and lots of bots.
- Zero load outs.
- We were all Minmatar pilots.
- Infinite ammo with no overheat
- Infinite missiles with nearly no delay.
- Zero skill progression.
- No method of changing out ships.
- No story to speak of.
- No objectives.
- No VO.
- Entirely based around a 3 minute demo.
- Was nearly all of the DK2's in the world (Oculus specifically sent them prototypes).
Now, my morbidly obese grotesque ass could have gotten on the forums to say that EVE: Valkyrie had nearly nothing that would amount to progression or player choice. Instead I gushed about how fun it was to fly around and shoot things and how bloody clever it is to have the VR tied to the game play via missile launch. My optimism seems to have been vindicated seeing the stuff that has been added and expanded on. Do you think this possibly relevant in our current situation? You are sooo right.
This is Skirmish v1.0
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Monkey MAC
Rough Riders..
3745
|
Posted - 2016.04.22 10:20:00 -
[14] - Quote
Joseph Ridgeson wrote:Monkey MAC wrote: Relevant Yes, Vindictive of our position no.
VR was done by a couple of DEVs in their spare time as a personal project.
Not a project that has already been running in one form or another for nearly 4 years.
Not only that but they have been working on Nova for a good few months as a dedicated development team. So far all they have shown is that they can copy and upscale assets into engine that is designed for ease of use.
Saying that Nova has been worked on for 4 years is like saying Blizzard worked on World of Warcraft since 1994. I know that my statement is actually a lot more off than your assertion but I just want to put it in perspective. The idea and concept, sure, but not the game itself. For all we know, the demo has nothing to do with the game and it was solely made for the purpose of FanFest. They could have been working on Nova, realized that they could pop out a demo in a month for FF, and decided to do it. And by the time it was called EVE: Valkyrie rather than EVE: VR it wasn't a personal project. I am only saying that it is too early to tell what is going to happen with Nova. Can we be worried about whatever the hell "scaled MMO" means for content or what "focusing on space" means for gameplay? Absolutely but I think it is a little too early to assume the total worst. Again, this is coming from the guy that still wants to dutch oven Rouge. If Rattati explains what the name game is going to have and what is going (fittings, ISK, our names, vehicles, only small close-quarter maps), then I think we can start to be angry. We just don't know enough yet.
But that just reeks of stupidity, especially given that UE4 comes with an almost complete FPS already, showing off a demo at fanfest this year was probably a waste of time.
If they had spent 10 mins telling us that Nova was going to be a class based shooter (with 36 classes), based on Contracts generated by NPC's on spaceships and Stations.
Followed by couple of Screenshots of new stuff, maybe some concept art for what they had planned and a talk about what mechanics they really wanted to nail down, I would have literally have lost my ****, in a good way.
As per usual with CCP they have focused on the wrong thing and basically gone "Yeah we are working on it still, we have a playable demo of the same thing you've been playing for 4,5 years while you've been waiting for us to get it together"
It's like they want us to abandon hope.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Kaughst
Nyain San
837
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Posted - 2016.04.22 10:21:00 -
[15] - Quote
Joseph Ridgeson wrote:Kaughst wrote:Yea but...I mean what we got last year isn't the same as we are getting this year, both in technical and direction. Hope to god that they get out of the gated stage this year or we will have to wait another two years for Project ForEVEr. Last year wasn't exactly top tier...I am only saying it is super early. We don't even know if the tone or direction is the same or different. We can only say "the demo is different." Until we have written words rather as a post rather than tired devs trying to say the same thing differently for the 100th time without revealing too much, we just dunno. Couple CPM's have stated/implied they know a lot more than what the devs are saying. And their implications are less "RUUUUNNNNNNNNN!!!" and more "You would feel better if you knew what I knew." My tune can certainly change. I am a cranky, bitter bastard. If CCP gives out more information that I don't like and we don't like, I'll be the first person saying "Christ, I wish I wasn't wrong to begin with" and start bitching and moaning too! :)
Sorry I meant to say two years ago* when Legion was announced and then redrawn into Nova now.
I am not worried about what CCP doesn't say or what the CPM lets on. Nova I am sure can reach the low bar that Dust set, because lets admit there was a crappy wooden ladder to that bar but a ladder no less.. even the Eve connection was cotton string.
But we have wonder what the hell they are exactly they are trying to radically accomplish if not the short bus that Dust was.
"Remember: no matter the circumstances, there will always be people willing to push you down a hole."
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