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Tundra Meadow
Vherokior Combat Logistics Minmatar Republic
0
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Posted - 2016.04.20 14:06:00 -
[1] - Quote
Sup ppl. I'm been playing Dust514 for two months and it's a rly cool game and all but rly complex (just add to it's awesomeness). Yesterday I saw the weirdest thing ever. Just at the start of the match, all Turrets located near or MCC and other two spawn points were destroyed and there was no one near. Like, JUST A THE BEGGINING. I dropped and when I gone Hack it, the Turret was taking damage, apparently from the "Rocket" Laucher that has no lock-on... someone could explain this to me?
Also... I'm not one of those frontline warrior. I mainly play with Standard Medic Loadout or the one with Scrambler Rifle+Scrambler Pistol. I mainly get points from Hacks and Team Spawns or Vehicles destruction (tho I kill when I need). I saw some guys jumping real high, like the triple of what I could. I'm focusing all my SP in Shields since I consider they the more important cuz U can take damage but is all recharged really fast. I also saw many invisible ninjas on my teams (not like totally invisible, more like they were shifting between realities). They were using those Nova Knifes and moving to take out the snipers opening ground for us to make a defensive position. Anyways, I would like a Loadout with this Invisibility stuff and high jump but not to kill but to seize Turrets more easily and move quiet to have a clear picture of enemy positions, like cluster defenders and those sniper dat stay on high grounds. What should I buy and do 1st?
And for last, when I started the game, it gave me (I believe evryone got it) some limited sets dat I could use. The one I like the most was the Loadout with 'Woundriot' Combat Rifle. Which other weapon is close to it in usage?
In short: What destroyed my Turrets? How2be invisible and jump high for a Hack focused character? 'Woundriot' Combat Rifle have a cousin or something?
Thx |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1692
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Posted - 2016.04.20 14:25:00 -
[2] - Quote
I'm guessing the turrets were either taken out by Swarm Launchers(Light AV) or Missiles from a tank. In order to be "invisible" you need to train up Cloak Field in Dropsuit Upgrades, it comes as equipment which is most effective on a scout suit. Personally I wouldn't recommend, just take the longer way around or be cautious. The "Woundriot" Combat Rifle is just the payed version of the Combat Rifle, just go skill that up in weaponry in the light weapons section or try and buy a stack from the militia gear in the marketplace.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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StarVenger
Horizons' Edge The-Office
287
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Posted - 2016.04.20 14:33:00 -
[3] - Quote
Have your first forum like, my treat.
You may not be aware, if you truly are a new player, but at the end of May they are pulling the plug on DUST 514; it's all over.
So enjoy it while you can and stay tuned to these forums as there will be all sorts of commotion regarding the news to be released this week of what comes next
AKA Meisterjager Jagermeister L1 FW
GallAss to the CORE---Founder of Serpentis UNION of the SNAKE
Horizons' Edge FTW
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StarVenger
Horizons' Edge The-Office
287
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Posted - 2016.04.20 14:34:00 -
[4] - Quote
.dbl post
AKA Meisterjager Jagermeister L1 FW
GallAss to the CORE---Founder of Serpentis UNION of the SNAKE
Horizons' Edge FTW
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Viktor Hadah Jr
0uter.Heaven
10141
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Posted - 2016.04.20 15:32:00 -
[5] - Quote
:/
Keys and lockboxes are the root of all evil.
21 Day EVE Trial Bitches
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Heimdallr69
Negative-Feedback.
6953
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Posted - 2016.04.20 16:06:00 -
[6] - Quote
Here's a tip..uninstall dust...dust is being shut down in a month |
LOL KILLZ
LulKlz
720
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Posted - 2016.04.20 16:32:00 -
[7] - Quote
Welcome to the party. Showed up fashionably late buddy
Dustkillz and chill
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Varoth Drac
Dead Man's Game Preatoriani
2227
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Posted - 2016.04.20 17:06:00 -
[8] - Quote
You need scout level 4 or 5 to use a cloak really, so I wouldn't bother if I were you. Game might be shut down by the time you've got the skill points for that. But if you do, you need a scout suit, high scout skill level and a cloak field.
The turret was probably destroyed by a tank mounted large missile launcher.
You can jump high with myofibril stimulants fitted. They are kind of annoying.
If you don't like front line combat try skilling logistics suits and using the extra equipment. Skill into equipment too.
You can buy combat rifles from the market and equip them to your suit. Just get the level 1 skill, buy some standard combat rifles and put them on your suit. The only equivalent would be the burst assault rifle (both fire 3 round bursts) but you need level 4 assault rifle for that. |
Lt Royal
Subdreddit
3362
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Posted - 2016.04.20 17:12:00 -
[9] - Quote
Tundra Meadow wrote:
And for last, when I started the game, it gave me (I believe evryone got it) some limited sets dat I could use. The one I like the most was the Loadout with 'Woundriot' Combat Rifle. Which other weapon is close to it in usage?
You should try out Assault Combat Rifles; they don't have a scope on top but are fully automatic.
Tundra Meadow wrote: 'Woundriot' Combat Rifle have a cousin or something? Thx
Closest you can get to a "cousin" per-say would be an Assault Submachine Gun; the prototype variant has the same stats as an advanced Assault Combat Rifle but its effective range is lower by 35 meters.
o7
Gÿ£Gÿ¡GÿP Squad Finder : The Royal Legion - Dom (Mic's Please) o7 Gÿ£Gÿ¡GÿP
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ROMULUS H3X
research lab
1064
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Posted - 2016.04.20 17:12:00 -
[10] - Quote
Welcome to the DUST community, Tundra, unfortunately DUST 514's life span is coming to an end on May 30th. CCP is supposedly making an EVE based FPS for PC using UE4. So if all goes right, we will have a much better version of DUST without the limitations that led the initial vision astray.
Sorry you joined at the end of this games life, enjoy it while you can. If you have any questions join my channel in game or send me a mail: Research Laboritory
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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One Eyed King
Nos Nothi
15063
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Posted - 2016.04.20 19:26:00 -
[11] - Quote
As others have mentioned, Dust will be going offline May 30th.
What they did not mention (that I could see) was that a PC replacement is in the works.
Fanfest is tomorrow (it is the major EVE/CCP show that is put on annually). There is supposedly going to be more info on the next version at some point.
If you are really interested in the game, I suggest checking it out.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Ydubbs81 RND
Ahrendee Mercenaries
4400
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Posted - 2016.04.20 19:57:00 -
[12] - Quote
Wait.....you are asking for a good loadout to hack turrets??
Check RND out here
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29327
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Posted - 2016.04.20 22:29:00 -
[13] - Quote
Tundra Meadow wrote:I'm focusing all my SP in Shields since I consider they the more important cuz U can take damage but is all recharged really fast. Armour repairers can also regenerate quickly and constantly, if you ever get the SP for them. A complex repairer reps at almost 10 HP/s constantly, whether you're taking damage or not. Several of them can keep you topped up on armour very easily. It's a different style, but armour can be just as tough as shields. It does require some skill investment though, which you may not be able to afford at your stage in the game.
For someone in your position I recommend specifically investing in the shield extension skill, so as to unlock at least the enhanced extenders. In addition to increasing your base shield HP even without modules equipped, that particular skill is the major route to increasing your shield HP.
Shield regulators are unlikely to be of much use to you, unless you find yourself packing heavy shields and wanting to go frontline a bit more. A shield recharger may be helpful - I recommend using only one, though, and I would also recommend a recharger rather than an energiser.
Quote: I also saw many invisible ninjas on my teams (not like totally invisible, more like they were shifting between realities). They were using those Nova Knifes and moving to take out the snipers opening ground for us to make a defensive position.
Scout class dropsuits. Be warned, that shimmer is only visible whilst they're moving. They're much more difficult to spot whilst they're standing still.
Quote: Anyways, I would like a Loadout with this Invisibility stuff and high jump but not to kill but to seize Turrets more easily and move quiet to have a clear picture of enemy positions, like cluster defenders and those sniper dat stay on high grounds. What should I buy and do 1st?
It'll be tricky to get you into a scout capable of using a cloak in good time, but it may be doable. The scout dropsuit is probably key to what you want here. I recommend the Minmatar scout, as you say you want to hack. The Gallente and Caldari scouts are also viable, the latter of which has the best shields of the scout class.
The Minmatar scout moves the fastest of all dropsuits, and has a hacking bonus so you'll hack faster. To get into it you'll need Minmatar Light Dropsuit 3. This takes a few hundred thousand SP or so. Once you do that you can progress into the Minmatar scout dropsuit. This will be your key suit. It's fragile, but as mentioned it moves very fast and hacks faster than other dropsuits.
The cloaking device can be found under the dropsuit upgrades section in the same part of the tree where other equipment skills (nanocircuitry, repair tools, drop uplinks etc) can be found. The skill to improve your hacking speed is found in the same area - I can't remember the name of it off the top of my head but it's something like systems hacking I think. Getting a couple of levels in this (Three, ideally) is a little expensive but unlocks codebreakers and increases your hack speed.
Once you have those, you're really starting to get into the hackninja style. Equipping codebreakers with a cloak can enable you to snag objectives, CRUs, and turrets right from under enemy noses. Your fascination with turrets may not last, but let me assure you that a high speed hack on an objective is a gamechanger and can win matches.
Quote: And for last, when I started the game, it gave me (I believe evryone got it) some limited sets dat I could use. The one I like the most was the Loadout with 'Woundriot' Combat Rifle. Which other weapon is close to it in usage?
Weapons with 'something' before their name are AUR weapons, which are basically low skill variants of ISK ones. Exact equivalents are all obtainable normally at different skill levels. You'll find that either the ACR (Assault Combat Rifle, I think the BK-42 is the first variant you can use without AUR) or the basic Combat Rifle matches up to the Woundriot.
Quote: In short: What destroyed my Turrets? How2be invisible and jump high for a Hack focused character? 'Woundriot' Combat Rifle have a cousin or something?
Thx
Turrets can die to all sorts of things. Forge guns and railguns in particular are easily capable of taking out a turret from a very long distance without necessarily even rendering for the player manning the turret.
Players often systematically destroy turrets at the beginning of the match because on destroying them they provide a decent number of warpoints to the destroyer. There are also daily missions to destroy a certain number of these, the completion of which will yield extra rewards. Also, if a player wants to call in a vehicle such as a HAV (tank) they may choose to take out turrets before deploying it so as to reduce the threat to their vehicle.
Jumping high is done with a module called the myofibril stimulant. You unlock this with the hand-to-hand combat skill. It fits in the high slots, the same as the shield slot. It also increases your melee damage, so if you like jumping a lot you can also stack these so you can one or two shot people in melee.
As numerous other people have commented, the game shuts down on the 30th. There'll be a successor (probably) but this might not be accessible or meaningful to you, and it's certainly not a short term thing. Whatever happens, I wish you good luck, and hope you manage to get the SP for these skills you want.
For further reading I highly recommend the Rookie Training Grounds section of the forum. A number of players (including myself, although my major one is more aimed at Gallente frontliners) have written guides helpful for newbies. The forum section isn't that active anymore, but asking further questions in General Discussion is sure to get some attention at least.
If you have any other questions, feel free to ask.
o7
Everything has to come to an end, sometime.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1603
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Posted - 2016.04.20 23:16:00 -
[14] - Quote
Tundra Meadow wrote:Sup ppl. I'm been playing Dust514 for two months and it's a rly cool game and all but rly complex (just add to it's awesomeness). Yesterday I saw the weirdest thing ever. Just at the start of the match, all Turrets located near or MCC and other two spawn points were destroyed and there was no one near. Like, JUST A THE BEGGINING. I dropped and when I gone Hack it, the Turret was taking damage, apparently from the "Rocket" Laucher that has no lock-on... someone could explain this to me?
Also... I'm not one of those frontline warrior. I mainly play with Standard Medic Loadout or the one with Scrambler Rifle+Scrambler Pistol. I mainly get points from Hacks and Team Spawns or Vehicles destruction (tho I kill when I need). I saw some guys jumping real high, like the triple of what I could. I'm focusing all my SP in Shields since I consider they the more important cuz U can take damage but is all recharged really fast. I also saw many invisible ninjas on my teams (not like totally invisible, more like they were shifting between realities). They were using those Nova Knifes and moving to take out the snipers opening ground for us to make a defensive position. Anyways, I would like a Loadout with this Invisibility stuff and high jump but not to kill but to seize Turrets more easily and move quiet to have a clear picture of enemy positions, like cluster defenders and those sniper dat stay on high grounds. What should I buy and do 1st?
And for last, when I started the game, it gave me (I believe evryone got it) some limited sets dat I could use. The one I like the most was the Loadout with 'Woundriot' Combat Rifle. Which other weapon is close to it in usage?
In short: What destroyed my Turrets? How2be invisible and jump high for a Hack focused character? 'Woundriot' Combat Rifle have a cousin or something?
Thx
Lol, enjoy your full month of DUST.
CCP logic GÇô We fix what doesn't need breaking.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1997
|
Posted - 2016.04.20 23:53:00 -
[15] - Quote
Arkena Wyrnspire wrote:Armour repairers can also regenerate quickly and constantly, if you ever get the SP for them. A complex repairer reps at almost 10 HP/s constantly, whether you're taking damage or not. Several of them can keep you topped up on armour very easily. It's a different style, but armour can be just as tough as shields. It does require some skill investment though, which you may not be able to afford at your stage in the game. For someone in your position I recommend specifically investing in the shield extension skill, so as to unlock at least the enhanced extenders. In addition to increasing your base shield HP even without modules equipped, that particular skill is the major route to increasing your shield HP. Shield regulators are unlikely to be of much use to you, unless you find yourself packing heavy shields and wanting to go frontline a bit more. A shield recharger may be helpful - I recommend using only one, though, and I would also recommend a recharger rather than an energiser. Quote: I also saw many invisible ninjas on my teams (not like totally invisible, more like they were shifting between realities). They were using those Nova Knifes and moving to take out the snipers opening ground for us to make a defensive position.
Scout class dropsuits. Be warned, that shimmer is only visible whilst they're moving. They're much more difficult to spot whilst they're standing still. Quote: Anyways, I would like a Loadout with this Invisibility stuff and high jump but not to kill but to seize Turrets more easily and move quiet to have a clear picture of enemy positions, like cluster defenders and those sniper dat stay on high grounds. What should I buy and do 1st?
It'll be tricky to get you into a scout capable of using a cloak in good time, but it may be doable. The scout dropsuit is probably key to what you want here. I recommend the Minmatar scout, as you say you want to hack. The Gallente and Caldari scouts are also viable, the latter of which has the best shields of the scout class. The Minmatar scout moves the fastest of all dropsuits, and has a hacking bonus so you'll hack faster. To get into it you'll need Minmatar Light Dropsuit 3. This takes a few hundred thousand SP or so. Once you do that you can progress into the Minmatar scout dropsuit. This will be your key suit. It's fragile, but as mentioned it moves very fast and hacks faster than other dropsuits. The cloaking device can be found under the dropsuit upgrades section in the same part of the tree where other equipment skills (nanocircuitry, repair tools, drop uplinks etc) can be found. The skill to improve your hacking speed is found in the same area - I can't remember the name of it off the top of my head but it's something like systems hacking I think. Getting a couple of levels in this (Three, ideally) is a little expensive but unlocks codebreakers and increases your hack speed. Once you have those, you're really starting to get into the hackninja style. Equipping codebreakers with a cloak can enable you to snag objectives, CRUs, and turrets right from under enemy noses. Your fascination with turrets may not last, but let me assure you that a high speed hack on an objective is a gamechanger and can win matches. Quote: And for last, when I started the game, it gave me (I believe evryone got it) some limited sets dat I could use. The one I like the most was the Loadout with 'Woundriot' Combat Rifle. Which other weapon is close to it in usage?
Weapons with 'something' before their name are AUR weapons, which are basically low skill variants of ISK ones. Exact equivalents are all obtainable normally at different skill levels. You'll find that either the ACR (Assault Combat Rifle, I think the BK-42 is the first variant you can use without AUR) or the basic Combat Rifle matches up to the Woundriot. Quote: In short: What destroyed my Turrets? How2be invisible and jump high for a Hack focused character? 'Woundriot' Combat Rifle have a cousin or something?
Thx
Turrets can die to all sorts of things. Forge guns and railguns in particular are easily capable of taking out a turret from a very long distance without necessarily even rendering for the player manning the turret. Players often systematically destroy turrets at the beginning of the match because on destroying them they provide a decent number of warpoints to the destroyer. There are also daily missions to destroy a certain number of these, the completion of which will yield extra rewards. Also, if a player wants to call in a vehicle such as a HAV (tank) they may choose to take out turrets before deploying it so as to reduce the threat to their vehicle. Jumping high is done with a module called the myofibril stimulant. You unlock this with the hand-to-hand combat skill. It fits in the high slots, the same as the shield slot. It also increases your melee damage, so if you like jumping a lot you can also stack these so you can one or two shot people in melee. As numerous other people have commented, the game shuts down on the 30th. There'll be a successor (probably) but this might not be accessible or meaningful to you, and it's certainly not a short term thing. Whatever happens, I wish you good luck, and hope you manage to get the SP for these skills you want. For further reading I highly recommend the Rookie Training Grounds section of the forum. A number of players (including myself, although my major one is more aimed at Gallente frontliners) have written guides helpful for newbies. The forum section isn't that active anymore, but asking further questions in General Discussion is sure to get some attention at least. If you have any other questions, feel free to ask. o7
the best funeral oration of those that I have heard
Please support fair play!
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Tundra Meadow
Vherokior Combat Logistics Minmatar Republic
10
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Posted - 2016.04.21 15:23:00 -
[16] - Quote
Ydubbs81 RND wrote:Wait.....you are asking for a good loadout to hack turrets??
Sounds kinda ridiculous putting that way but I would like to not be taken by surprise when Hacking But saw the Scanners and may be better and easier instead of ghost hacking.
Thx to everyone who commented here. Too bad I'm so late to the party... anyways, gone into the Market, got some SOMAs and Turrets, upgraded some stuff to get the Combat Rifle (there still some stuff to get tho). Yeah, getting skill points for all that jazz is too much so I'll scratch the Cloak Module from the list. At least there will be a PC improved version... yet, I'm too poor to afford a decent machine (plus living in Brazil don't help either :/). Oh well, guess I should keep playing it till the end. Again, thx to all
As a side note, ppl who spend some money to get AUR will have some kind of "bonus" when the PC version gets ready? |
Titus Stryker
Ancient Exiles. Bleeding Sun Conglomerate
503
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Posted - 2016.04.21 15:30:00 -
[17] - Quote
really wish you were here about 3 years ago, could have used the support for this game.
Twitch &
YouTube
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
818
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Posted - 2016.04.21 15:45:00 -
[18] - Quote
LOL, stop!!!
Welcome (yes you're late, but so what? You can still have four rocking weeks of fun, if you connect with the right players!)
And it is NOT stupid or ridiculous to research a suit-fitting that specializes in "hacking" assets. Early veterans of this game used to do true Scouting missions like that as their bread and butter.
A light Caldari suit + some investment of your SP in Scanning Precision skill training will give you SOME boost of your ability to detect someone sneaking up on you when you're trying to hack the target. (With only a month left to the game, you honestly don't have time to unlock more effective things than that).
Finding a way to fit TWO profile dampener modules onto that Caldari suit will help you reach the hacking area without being detected by the enemy team's electronic scanning. Two modules will be needed in your case, since their just isn't time left to unlock some serious dampening abilities.
And these things will only "help" you improve your chances. They won't "fully safeguard" you. Nothing in Dust 514 is meant to fully protect a player. 50% of your safety must come from how cautiously you travel around the map. An expert in Hacking, learns NOT to shoot at people so much---you're job is to be QUIET.
Just remember, in Dust you have to trade something on your suit, to get something else on your suit.
To be a fully dampened and un-scannable player, you have to give up most of the extra shielding and armour hopes you may have had. To fit the really useful cloak on your suit, you (no joke) may have to walk around without a proper gun to defend yourself with.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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