CELESTA AUNGM
Kang Lo Directorate Gallente Federation
813
|
Posted - 2016.04.18 20:08:00 -
[1] - Quote
I will love this game for the way it proved what jaded, old-century, hayseed-minded gameplay we gamers have been shackled to in all our previous games.
LOL, don't get me wrong, I'm not insulting US by using this name-calling. It's not our fault that so many of us still play Dust "the wrong way", and look at every other possible player as the cause for us not having "a guud match". It's really not our fault----game designers have brainwashed us for years with those mediocre games that call themselves team-based. It's their fault we were (some of us still are) lousy at this game. Lousy at it, and blaming it on the game or on the other players.
Dust 514 (whether you like the fact or not) is best played when you've accrued a handful of buddy-players you squad with and try to play the matches as a tight group: Winning this way feels 20 times more thrilling (...nothing more fun than having a jumpy-shottie about to end your life, and suddenly your squad-buddy hoses his squishy suit and saves your bacon---it's Miller Time!).
Losing as a squad takes most of the pain and frustration out of these matches. No matter how much we were out-classed by a better team (let's face it, some of those red players deserve full-credit for really being top of their talent),... or no matter how poor and sheep-like the rest of your team was in this match, losing doesn't hurt nearly so much, because you and your squad delivered, fought, and supported each other... (of course, I'm talking about a really friendly, supportive, good group to squad with---that takes time to collect, just like all things in Dust, you gotta grind until you've collected the comfortable-and-useful buddies).
Unless you're a dedicated Sniper, highly trained in her class, you're playing Dust the "wrong way" if you're constantly going solo and then ranting about how "the rest of the players" let your side down. Those other players are only guilty of the same failure you're guilty of: guilty that they simply haven't harvested a good pool of players to squad with (again, a good group, a GOOD group, not just random mavericks, or vets who want to run the show like SOCOM XVII).
I have terrible marksmanship. Every time I face an enemy as just me against him, I'm giving him a free hot lunch---he's going to kill me. But every Dom match, Ambush, Skirm I play these days, I love it---I almost never do them solo. Because there is always two or three players logged in that I've squaded with before, and we discuss our limitations and we support and cover each other as best we can in the matches. And because there are very few other players doing that in the matches, often it's our squad's efforts at the right time that made it possible for our side to win the match, and the rest of the team didn't even realize it. There is nothing cooler than defending a panel with everything you've got, getting killed so often that you've lost bigtime ISK in the fight, but you kept respawning and WON that match,... and after the match, you had at least one player in your squad who is so rich she gladly replaces any ISK you lost. Damn, that is so freakin' excellent! The sharing is so sweet.
No battle type is worthless to me----I enjoy every type, as long as I have at least one of my buddy players sticking with me, and we take turns as Sq-Leader, and wait to see what difficulty level Scotty will "match" us up in this time.
If you're the kind of old-century fps player who never got the chance or ran out of time to collect your squad connections, but you still sit there and poop on this game... it's alright, I won't condemn you or dislike you for that. But "spending time between matches until you find the chain of players you can have as your pool of support-buddies in the matches"... is HOW this game was meant, was designed to be played.
You just missed out on months of "gud matches". That's all. You just missed it.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|