Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.27 14:23:00 -
[1] - Quote
Hi. Sorry if I say this CCP but you need to improve the animation for player's movement as well as improve the overall feel of weapons. Let me give you a deeper look all these elements:
WALKING (First Person)
Walking doesn't look like walking at all. Our upper body is nearly motionless while walking, each step barely effect our movements or the weapons' movement. The result is that it looks like we are slowly sliding rather than walking. Also it looks like we are a moving camera not a soldiers. (If you have played arcade FPS like Quake & Doom you know what I mean)
RUNNING
Running is better than walking but it still looks stiff as if you are running in place. Also removing Wobbling HUD made running look worst because at least with the HUD moving it felt like somethig was happening to your body and you are not not simply a camera going forward.
HIP VIEW
Weapons are positioned too much on right; anatomically speaking it doesn't look like we are keeping them pressed on our shoulders, they don't look close to our body as they should. (Arma 3 does this perfectly)
AIM DOWN THE SIGHT VIEW
Basically in Dust 514 with many weapons you don't aim down the sight at all: in Dust 4514 the game literally changes camera. Compare Dust 514 to any FPS out there and you will see the difference: in all FPS when you aim down the sight you can still see you weapon (sniper rifle are the only exception). Why changing this this is important, well for these reasons: -This is a FPS and this is one of the distinctive elements of any FPS even Sci-fi FPS like Halo or Crysis. -Changing camera this way literally hides/obscures most of the the field of vision; aiming down the sight in FPS reduce it: gameplay wise this is very wrong.
Some of you pointed out that we use our helmets and so it should not be possible to aim down the sight traditionally but this is simply a poor excuse. First: countless of FPS have character with helmets (Halo, Crysis, PalnetSide, Killzone) and all of them have weapon sight view...why? Because this is the FPS way. Second: Sight are not scopes, you don't have to put you eye next to them. Third: many weapons, the LAR for instance, clearly have sights and not scopes so it's physically impossible that they look a behave alike. Fourth: if we use our helmet then better scopes & zooms shoud be upgrades for the helmet not the weapon.
THROW GRENADE
This must really be done better. When you throw a grenade you throw it from the side of you body but here we throw in awkward way: grenades seems to be ejected from you hand rather then be thrown, and also you throw them as you would throw a Basketball. Also we should hold the grenade closer to the body, we should see it in you palm.
WEAPONS WEIGHT
Weapons are totally weightless. This enhances the sensation that you are using a camera and not a weapon. Vehicles have wight and they feel much better, when i move the tank cannon it really feel heavy.
I am not doing this because I want to make you feel bad CCP, or because it pleasures me to find defect in Dust: I am doing this because I want to help. |