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Shotty GoBang
Nos Nothi
4770
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Posted - 2016.04.14 23:27:00 -
[1] - Quote
Range Don't recall what actual optimal/effective range values were in Open Beta, but with Sharpshooter skilled, you could put substantial damage on target at 10 or more meters. On release of Uprising, the optimal range was reduced to ~5 meters where it has since remained.
Relative Damage Chromosome HP values were substantially lower than present values (for all classes/frames). A single, well-placed breach shotgun blast back then dealt sufficient damage to drop well-fit MedFrame.
Actual Damage At some point during mid Uprising, shotgun weapon proficiency was changed from +RoF to +Shield Damage.
Mechanics Shotgun Hit Detection was bugged and patched several different times between release to mid Uprising. At its worst, a merc could stand directly atop an enemy hive, center his aim over the hive, fire the shotgun, and all twelve pellets would completely miss the hive. CCP eventually found corrected the underlying issue(s) with shotgun hit detection; it's HD has since been reliable.
Sound Used to make more of a kickball-bouncing-on-pavement sound.
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Shotty GoBang
Nos Nothi
4771
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Posted - 2016.04.14 23:37:00 -
[2] - Quote
XxBlazikenxX wrote:Shotty GoBang wrote:Range Don't recall what actual optimal/effective range values were in Open Beta, but with Sharpshooter skilled, you could put substantial damage on target at ranges two-to-three times present Optimal. On release of Uprising, the Sharpshooter skill was removed from the Shotgun's skilltree and its optimal range was reduced to 4.9 meters (where it has since remained).
Relative Damage Chromosome HP values were substantially lower than present values (for all classes/frames). A single, well-placed breach shotgun blast back then dealt sufficient damage to drop well-fit MedFrame.
Actual Damage At some point during mid Uprising, shotgun weapon proficiency was changed from +RoF to +Shield Damage.
Mechanics Shotgun Hit Detection was bugged and patched several different times between release to mid Uprising. At its worst, a merc could stand directly atop an enemy hive, center his aim over the hive, fire the shotgun, and all twelve pellets would completely miss the hive. CCP eventually found corrected the underlying issue(s) with shotgun hit detection; it's HD has since been reliable.
Sound Used to make more of a kickball-bouncing-on-pavement sound. Uprising 1.8 was the proficiency change. That's right, I actually read the posts I like.
Thanks, Blaze :-) Did I miss anything?
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Shotty GoBang
Nos Nothi
4786
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Posted - 2016.05.08 17:57:00 -
[3] - Quote
https://www.youtube.com/watch?v=Tv9QZNSzaFk https://youtu.be/KkGCSTIIhVE?t=165
- lolCCP
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