CELESTA AUNGM
Kang Lo Directorate Gallente Federation
807
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Posted - 2016.04.05 16:32:00 -
[1] - Quote
Salutations, Jenny Tales,... and your character name is one of the Dust names that sounded really cool to me---I will miss it after we're all disbanded.
The Shotgun and the Scrambler Pistol were the two weapons that really immortalized the "New Eden" flavor of this game for me. I always loved the Amar engraving all over the Scrambler Pistol----no other fps made a weapon look like an work of art from 18th century France. I thought that was so delicious for CCP to do with a gun.
And the Shotgun was SOOO unlike what a conventional earth-made shotgun is meant to be, that it really classified Dust as a free-minded NON-earth combat game.
The answer to your question is NO, not directly. The stats of the shotgun, its purpose as a "true-breach the door", or "true you-die-or-I-do defender weapon" has not changed from 2013.
But INDIRECTLY, changes did take place. Skills training for the shotgun were changed to give players a little more choice about whether they wanted to develop their shotgun with more shells, or to develop a shotgun that shoots a smaller aiming circle over a farther distance. And of course, a Breach variation of the shotgun was introduced somewhere along the line.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
832
|
Posted - 2016.05.20 18:38:00 -
[2] - Quote
Jenny Tales wrote:Lex DOCIEL wrote:To be honest, I was happy with the shotgun being OP (sort of) in CQC until commandos got introduced. Then we would not 1-shot everyone anymore. I found that so frustrating (it was already a bit against normal heavies), that I actually replace my primary from a shotgun to a nova knife.
Then I got happy again.
So here we are, the BEST shotgun of the game, is a knife. Thug life x) yeah ive been feeling that pain lately also the bad hit detection
LOL, that's funny, Jenny. Kinda true in the case of one-player-approaching-one player.
But that goes back to the ole trap we fps players kept falling into with Dust 514. We keep thinking "this gun is meant for me-versus-that-player,... unless it says grenade-launcher or something plural". That was always wrong thinking. Dust 514 technology dealt with single-encounter VERY rarely. The Scrambler Pistol and the Nova Knife were about the only "personal" arms in the game during the first 3 years.
Dust gun manufacturers deal with Assault weapons (five players in a wave looking for targets), Breaching weapons (one player hoses a doorway until all the pesky enemy is cleared away), and the odd Stand-off weapons (sniper, railgun, Forge gun, that the user best stays a distance away to safely prime and fire). A shotgun in Dust is a "breaching" weapon. You clear the doorway with it, so your friends can push in and take the room. (OR, you use it as I did... to hold off a group of reds trying to come THROUGH the doorway to slay you).
Even though scouts quickly adopted the shotgun or sneaky point-blank kills, it only succeeds in that 'role' because victims liked to roam around on their own without a buddy to cover them. As a breaching weapon, the shotgun is still the better "CQC" arm than some personal Knives.
Admit it, nearly (NEARLY) every time you were killed by a shotgun, or killed a player with a shotgun, it's because the victim was stubbornly trying to operate on her own and lonesome. I've seen the good Caldari players double-team to always protect themselves from cloak-shotties.
...Ugh, oh the good ole days. Farewell to them for the time being.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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