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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22
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Posted - 2016.03.15 03:36:00 -
[1] - Quote
jade gamester wrote: Giving the player a set path, and requirement before they can play for a faction.
Example: to play as the amar in fw you need to get your amar logi and weapon etc to adv or proto. This would mean at the start faction warfare would be quiet but over time would build up in numbers. On that note something I hate is players playing for amar factional jumping about in min assaults with Mass drivers.. the complete opposite of the race. I'd like to see a strict faction verse faction fight.
Dropsuits and choice of equipment should never have a bearing on which empire you are able to fight for as it completely goes against the general premise of lore of factional warfare as well as stands to create massive imbalances between the populations of each militia based solely on what the meta is at any given time.
Try to realise that in Faction Warfare you aren't actually representing the Empire you choose in an official capacity. You are hired as mercenaries by the militia entity and sanctioned to kill members of the enemy militia. This does not make you a member of the Empire you fight for, you are not a member of their military forces and so you have no obligation to employ equipment made by company aligned with that Empire.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22
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Posted - 2016.03.15 20:45:00 -
[2] - Quote
jade gamester wrote:True Adamance wrote:jade gamester wrote: Giving the player a set path, and requirement before they can play for a faction.
Example: to play as the amar in fw you need to get your amar logi and weapon etc to adv or proto. This would mean at the start faction warfare would be quiet but over time would build up in numbers. On that note something I hate is players playing for amar factional jumping about in min assaults with Mass drivers.. the complete opposite of the race. I'd like to see a strict faction verse faction fight.
Dropsuits and choice of equipment should never have a bearing on which empire you are able to fight for as it completely goes against the general premise of lore of factional warfare as well as stands to create massive imbalances between the populations of each militia based solely on what the meta is at any given time. Try to realise that in Faction Warfare you aren't actually representing the Empire you choose in an official capacity. You are hired as mercenaries by the militia entity and sanctioned to kill members of the enemy militia. This does not make you a member of the Empire you fight for, you are not a member of their military forces and so you have no obligation to employ equipment made by company aligned with that Empire. I understand what you're saying but when I talk to fellow players 95% of the fw players are so strict to a faction. As much as I said to include lore, you need to see it as something different from a pub! And by making it strict to faction would be it. A whole team of aMar vs a team of min would be insane. And give loyalist to the race more of a immersion. Going into a an amar faction and seeing both sides mainly being min ass is crap. Basically a pub with different rewards. It shouldn't be that to me
I agree that FW needs to see something different than public matches but I disagree with you on what that is. FW players need more agency when operating in their warzones not less.
The options to view the state of the warzone as a whole or the specific systems within it that are of interest to you, the option to deploy to specific systems to find content, and the option to take part in balance altering events such as I-Hub bashes.
I get the feeling the novelty of this concept would wear off very quickly leading the same matches being played out over and over again.
I know a great many players who have helped out Amarr FW over the last few years but have preferred using weapons belonging to the other Empires (especially plasma cannon users). Are you going so far as to suggest that friends will not be able to work together in faction warfare unless they unanimously agree upon a single racial dropsuit to use?
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22214
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Posted - 2016.03.21 02:26:00 -
[3] - Quote
Sgt Kirk wrote:Breakin Stuff wrote:I wouldn't object to fielding a bonus in FW for "flying the colors" proposal. Of course a field commander forced to deal with mercs would find them fielding ally-doctrine and equipment comforting.
If you're in amarr faction warfare and you're using an amarr scout to shiv people, you're not only fighting for your employer, but representing them.
Rewarding running amarr gear rather than blocking running anything else is the better option there. This was mentioned in the FW proposal thread several months back. The formula that was mentioned was something along the line of more ISK/LP compensation for running Factional gear. I should did that up buto thw resolution we came to was Rewarding the player for "Role Playing" and not punishing the player if he/she doesn't want to.
Is it really possible to do that though?
I mean at what point is someone using 'predominantly' factional content penalised and not granted their bonus LP?
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22215
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Posted - 2016.03.22 20:06:00 -
[4] - Quote
Sgt Kirk wrote:True Adamance wrote:Sgt Kirk wrote:Breakin Stuff wrote:I wouldn't object to fielding a bonus in FW for "flying the colors" proposal. Of course a field commander forced to deal with mercs would find them fielding ally-doctrine and equipment comforting.
If you're in amarr faction warfare and you're using an amarr scout to shiv people, you're not only fighting for your employer, but representing them.
Rewarding running amarr gear rather than blocking running anything else is the better option there. This was mentioned in the FW proposal thread several months back. The formula that was mentioned was something along the line of more ISK/LP compensation for running Factional gear. I should did that up buto thw resolution we came to was Rewarding the player for "Role Playing" and not punishing the player if he/she doesn't want to. Is it really possible to do that though? I mean at what point is someone using 'predominantly' factional content penalised and not granted their bonus LP? It may be the beer but I'm not exactly following the question. Are you wondering it in the hypothetical sense in a world where we have what were talking about it FE or are you talking about currently?
To put it more succinctly.
What constitutes 'Flying the Colours'?
Dropsuit alone? Dropsuit + Primary Weapon? Dropsuit + Primary Weapon + Sidearm Weapon? Primary Weapons + Sidearms? Etc.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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