Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Draxus Prime
Nos Nothi
4
|
Posted - 2016.03.03 04:57:00 -
[1] - Quote
https://i.imgur.com/5KYzYZr.png
"Spilling floor cleaner only makes the floor cleaner." - Draxus Prime
Closed Beta Vet
Scout
|
TooMany Names AlreadyTaken
Going for the gold
2
|
Posted - 2016.03.03 10:28:00 -
[2] - Quote
I don't understand any of this but ok.
#HYPE for EVE: Phoenix
May God have mercy for my enemies because I won't. - George S. Patton Jr.
|
KGB Sleep
1
|
Posted - 2016.03.03 10:40:00 -
[3] - Quote
Why are they crying "TIDI or riot"?
Because beer, that's why.
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.03 13:33:00 -
[4] - Quote
KGB Sleep wrote:Why are they crying "TIDI or riot"? Because we EVE players are silly people with silly in-jokes that everyone else thinks are dumb.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Lt Royal
Subdreddit
3
|
Posted - 2016.03.03 14:53:00 -
[5] - Quote
I guess the mass test on Singularity paid off.
Gÿ£Gÿ¡GÿP ------- Gÿ£Gÿ¡GÿP
|
Takahiro Kashuken
Red Star.
4
|
Posted - 2016.03.03 16:22:00 -
[6] - Quote
Was that just in local or actually 1k of players fighting?
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
|
Posted - 2016.03.03 16:35:00 -
[7] - Quote
TiDi? Not Titti?
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
|
Lord Vahzz
146
|
Posted - 2016.03.03 16:52:00 -
[8] - Quote
TiDi or nah?
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
|
ANON Cerberus
TerranProtossZerg
1
|
Posted - 2016.03.03 18:33:00 -
[9] - Quote
That's actually a good step forward if this holds to be true. #Dusty EVE war stories inbound# - Back when I started one of my first major battles in null sec was around 700-800 people going up to over 1000 back when Gentlemans Club and Atlas used to hold space and we fought against Red Alliance and Pandemic Legion.
The battle started with around 600 odd and was fairly playable but by the time it went up to 1000 odd the game was DUST at its worst x 200.. litterally unplayable. This was back in 09 a lot has changed since. |
Llamastar
Chickenhawk.
222
|
Posted - 2016.03.03 19:33:00 -
[10] - Quote
A) Sup Lex?
B) Wupwup guess T3TQ did something good besides get us all 400K SP.
Also, ty for all the Monkey daraamaz on Reddit. My popcorn supplies are running perilously low...
Chickenhawk. is recruiting
|
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
3
|
Posted - 2016.03.03 19:34:00 -
[11] - Quote
TiDi is/was a brilliant short-term solution to a huge logistical problem for CCP. And with brain-in-a-box's pseudo-failure (the ability to predict where large battles were to take place, auto-changing server-nodes to handle the increased stress) the only real option left was a massive hardware upgrade.
It took time, but im pretty glad it happened, because hopefully now, 40 man fights in the middle of fuccking nowhere won't get slapped with TiDi.
And also, it should *in theory* help with EVE:fPHOENIXs when it comes online.
Yay new toys!
Congressional staffers are more intelligent than the people I find on these forums.
|
Llamastar
Chickenhawk.
222
|
Posted - 2016.03.03 19:37:00 -
[12] - Quote
Soldner VonKuechle wrote:TiDi is/was a brilliant short-term solution to a huge logistical problem for CCP. And with brain-in-a-box's pseudo-failure (the ability to predict where large battles were to take place, auto-changing server-nodes to handle the increased stress) the only real option left was a massive hardware upgrade.
It took time, but im pretty glad it happened, because hopefully now, 40 man fights in the middle of fuccking nowhere won't get slapped with TiDi.
And also, it should *in theory* help with EVE:fPHOENIXs when it comes online.
Yay new toys!
When was BiaB supposed to handle tidi?... Source? It was about, like, skills applying to ships, various data caching / reloading on session change, and other minor things. Never about TiDi afaik. TiDi load spreads are handled at the backend not the client level, and BiaB's focuses were all about making sure that things at the client level were updating in real time. Right? Or am I just missing something?...
Chickenhawk. is recruiting
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
3
|
Posted - 2016.03.03 20:01:00 -
[13] - Quote
Llamastar wrote:Soldner VonKuechle wrote:TiDi is/was a brilliant short-term solution to a huge logistical problem for CCP. And with brain-in-a-box's pseudo-failure (the ability to predict where large battles were to take place, auto-changing server-nodes to handle the increased stress) the only real option left was a massive hardware upgrade.
It took time, but im pretty glad it happened, because hopefully now, 40 man fights in the middle of fuccking nowhere won't get slapped with TiDi.
And also, it should *in theory* help with EVE:fPHOENIXs when it comes online.
Yay new toys! When was BiaB supposed to handle tidi?... Source? It was about, like, skills applying to ships, various data caching / reloading on session change, and other minor things. Never about TiDi afaik. TiDi load spreads are handled at the backend not the client level, and BiaB's focuses were all about making sure that things at the client level were updating in real time. Right? Or am I just missing something?...
Crap, i know what you're talking about, and now i can't remember if that's what BiaB was, or the other project i can't remember the name of.
I do remember these both being fanfest revelations a few years.
Balls.
Any other fellow neckbeards help us out?
Congressional staffers are more intelligent than the people I find on these forums.
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.04 03:12:00 -
[14] - Quote
Llamastar wrote:Soldner VonKuechle wrote:TiDi is/was a brilliant short-term solution to a huge logistical problem for CCP. And with brain-in-a-box's pseudo-failure (the ability to predict where large battles were to take place, auto-changing server-nodes to handle the increased stress) the only real option left was a massive hardware upgrade.
It took time, but im pretty glad it happened, because hopefully now, 40 man fights in the middle of fuccking nowhere won't get slapped with TiDi.
And also, it should *in theory* help with EVE:fPHOENIXs when it comes online.
Yay new toys! When was BiaB supposed to handle tidi?... Source? It was about, like, skills applying to ships, various data caching / reloading on session change, and other minor things. Never about TiDi afaik. TiDi load spreads are handled at the backend not the client level, and BiaB's focuses were all about making sure that things at the client level were updating in real time. Right? Or am I just missing something?... That's mostly correct.
Brain in a Box reduces the amount of backend number crunching that occurs when jumping through gates, as one example of what it does. Jumping several hundred players through a gate at the same time used to cause Time Dilation spikes, which no longer occur.
So BiaB doesn't do anything for TiDi in a fight, but it DOES mean you won't suddenly hit maximum TiDi when your fleet presses Jump.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
3
|
Posted - 2016.03.04 15:30:00 -
[15] - Quote
Mobius Wyvern wrote:Llamastar wrote:Soldner VonKuechle wrote:TiDi is/was a brilliant short-term solution to a huge logistical problem for CCP. And with brain-in-a-box's pseudo-failure (the ability to predict where large battles were to take place, auto-changing server-nodes to handle the increased stress) the only real option left was a massive hardware upgrade.
It took time, but im pretty glad it happened, because hopefully now, 40 man fights in the middle of fuccking nowhere won't get slapped with TiDi.
And also, it should *in theory* help with EVE:fPHOENIXs when it comes online.
Yay new toys! When was BiaB supposed to handle tidi?... Source? It was about, like, skills applying to ships, various data caching / reloading on session change, and other minor things. Never about TiDi afaik. TiDi load spreads are handled at the backend not the client level, and BiaB's focuses were all about making sure that things at the client level were updating in real time. Right? Or am I just missing something?... That's mostly correct. Brain in a Box reduces the amount of backend number crunching that occurs when jumping through gates, as one example of what it does. Jumping several hundred players through a gate at the same time used to cause Time Dilation spikes, which no longer occur. So BiaB doesn't do anything for TiDi in a fight, but it DOES mean you won't suddenly hit maximum TiDi when your fleet presses Jump.
Thanks for clearing that part up Mobius, any idea what the predictive node transfer was call3d?
Congressional staffers are more intelligent than the people I find on these forums.
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.03.04 18:38:00 -
[16] - Quote
Soldner VonKuechle wrote:Mobius Wyvern wrote:Llamastar wrote:Soldner VonKuechle wrote:TiDi is/was a brilliant short-term solution to a huge logistical problem for CCP. And with brain-in-a-box's pseudo-failure (the ability to predict where large battles were to take place, auto-changing server-nodes to handle the increased stress) the only real option left was a massive hardware upgrade.
It took time, but im pretty glad it happened, because hopefully now, 40 man fights in the middle of fuccking nowhere won't get slapped with TiDi.
And also, it should *in theory* help with EVE:fPHOENIXs when it comes online.
Yay new toys! When was BiaB supposed to handle tidi?... Source? It was about, like, skills applying to ships, various data caching / reloading on session change, and other minor things. Never about TiDi afaik. TiDi load spreads are handled at the backend not the client level, and BiaB's focuses were all about making sure that things at the client level were updating in real time. Right? Or am I just missing something?... That's mostly correct. Brain in a Box reduces the amount of backend number crunching that occurs when jumping through gates, as one example of what it does. Jumping several hundred players through a gate at the same time used to cause Time Dilation spikes, which no longer occur. So BiaB doesn't do anything for TiDi in a fight, but it DOES mean you won't suddenly hit maximum TiDi when your fleet presses Jump. Thanks for clearing that part up Mobius, any idea what the predictive node transfer was call3d? Unfortunately I don't remember the name of that system.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |