|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
3
|
Posted - 2016.03.03 19:34:00 -
[1] - Quote
TiDi is/was a brilliant short-term solution to a huge logistical problem for CCP. And with brain-in-a-box's pseudo-failure (the ability to predict where large battles were to take place, auto-changing server-nodes to handle the increased stress) the only real option left was a massive hardware upgrade.
It took time, but im pretty glad it happened, because hopefully now, 40 man fights in the middle of fuccking nowhere won't get slapped with TiDi.
And also, it should *in theory* help with EVE:fPHOENIXs when it comes online.
Yay new toys!
Congressional staffers are more intelligent than the people I find on these forums.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
3
|
Posted - 2016.03.03 20:01:00 -
[2] - Quote
Llamastar wrote:Soldner VonKuechle wrote:TiDi is/was a brilliant short-term solution to a huge logistical problem for CCP. And with brain-in-a-box's pseudo-failure (the ability to predict where large battles were to take place, auto-changing server-nodes to handle the increased stress) the only real option left was a massive hardware upgrade.
It took time, but im pretty glad it happened, because hopefully now, 40 man fights in the middle of fuccking nowhere won't get slapped with TiDi.
And also, it should *in theory* help with EVE:fPHOENIXs when it comes online.
Yay new toys! When was BiaB supposed to handle tidi?... Source? It was about, like, skills applying to ships, various data caching / reloading on session change, and other minor things. Never about TiDi afaik. TiDi load spreads are handled at the backend not the client level, and BiaB's focuses were all about making sure that things at the client level were updating in real time. Right? Or am I just missing something?...
Crap, i know what you're talking about, and now i can't remember if that's what BiaB was, or the other project i can't remember the name of.
I do remember these both being fanfest revelations a few years.
Balls.
Any other fellow neckbeards help us out?
Congressional staffers are more intelligent than the people I find on these forums.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
3
|
Posted - 2016.03.04 15:30:00 -
[3] - Quote
Mobius Wyvern wrote:Llamastar wrote:Soldner VonKuechle wrote:TiDi is/was a brilliant short-term solution to a huge logistical problem for CCP. And with brain-in-a-box's pseudo-failure (the ability to predict where large battles were to take place, auto-changing server-nodes to handle the increased stress) the only real option left was a massive hardware upgrade.
It took time, but im pretty glad it happened, because hopefully now, 40 man fights in the middle of fuccking nowhere won't get slapped with TiDi.
And also, it should *in theory* help with EVE:fPHOENIXs when it comes online.
Yay new toys! When was BiaB supposed to handle tidi?... Source? It was about, like, skills applying to ships, various data caching / reloading on session change, and other minor things. Never about TiDi afaik. TiDi load spreads are handled at the backend not the client level, and BiaB's focuses were all about making sure that things at the client level were updating in real time. Right? Or am I just missing something?... That's mostly correct. Brain in a Box reduces the amount of backend number crunching that occurs when jumping through gates, as one example of what it does. Jumping several hundred players through a gate at the same time used to cause Time Dilation spikes, which no longer occur. So BiaB doesn't do anything for TiDi in a fight, but it DOES mean you won't suddenly hit maximum TiDi when your fleet presses Jump.
Thanks for clearing that part up Mobius, any idea what the predictive node transfer was call3d?
Congressional staffers are more intelligent than the people I find on these forums.
|
|
|
|