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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Asher Night
Villore Sec Ops Gallente Federation
79
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Posted - 2012.06.27 07:50:00 -
[1] - Quote
I am so sick and tired of
- Being in an epic firefight with someone when suddenly two of his buddies spawn in a corner right behind me.
- Spawning on the complete opposite side of the map from my teammates with enemies completely between us.
- Spawning right next to, right next to, an enemy tank, which happened to me twice in a row in one game tonight.
- Spawning in the middle of a firefight.
etc, etc...
Fix this.
It's hard to use teammwork when the team is spread about like a hurricane happened in a china shop. CCP needs to implement some sort of proximity spawning system so you generally spawn near your teammates. Battlefield 3 had this, so did Resistance. I don't play CoD but I wouldn't be surprised if they had it too.
EDIT - I made this topic with Ambush in mind since it was the only game mode available at the time. So, all the thoughts and opinions in this post are regarding Ambush, but there is an overal spawn problem in the game. You shouldn't spawn in the exact same spot everytime when you chose any location; uplink, CRU, default, whatever. That's how you get spawn camped. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.06.28 06:25:00 -
[2] - Quote
Baal Roo wrote:Asher Night wrote:I am so sick and tired of
- Being in an epic firefight with someone when suddenly two of his buddies spawn in a corner right behind me.
- Spawning on the complete opposite side of the map from my teammates with enemies completely between us.
- Spawning right next to, right next to, an enemy tank, which happened to me twice in a row in one game tonight.
- Spawning in the middle of a firefight.
etc, etc...
Fix this. It's hard to use teammwork when the team is spread about like a hurricane happened in a china shop. CCP needs to implement some sort of proximity spawning system so you generally spawn near your teammates. Battlefield 3 had this, so did Resistance. I don't play CoD but I wouldn't be surprised if they had it too. Well, generally speaking, we will be spawning out of cloning units, drop uplinks, or dropship. Im pretty sure the "default spawning" for these ambush games is just a place holder.
Not for Ambush, I don't think so. It seems like the maps are supposed to be smaller. And even in skirmish, you still have "Default Spawn Location" so your theory may not be true, friend.
I'm pretty sure the spawning is supposed to be like most other team deathmatch modes in other FPS's, ie, spawn on foot for the most part. The difference between Dust and the other games is that in Dust you spawn near enemies waaaaaaay more often. Usually this might happen later on in a match when the flow of the fight is rotating you around the map as people die, but in Dust it often seems to happen right off the bat.
Last night I spawned and it actually looked safe. I took two steps and noticed a red dot right behind me. He spawned literally where I did not even 5 seconds ago. Then another one spawned, then TWO MORE SPAWNED AT ONCE, all well within 20 feet of me, within 30 seconds. Amazingly I took them all out, probably because they were about as surprised as me to be so near enemies right when they spawn. It turned out okay for me but I know this kind of thing shouldn't happen. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.06.28 19:14:00 -
[3] - Quote
GLEIPHNIR wrote:there should be set areas of spawning, especially ambush. each team would have 2 spawn points, opposite sides of the maps for if one point get spawn trapped u can switch to the other, this way everyone gravitates towards the center of the map and stops people from spawn trapping/camping.SOLUTION FOUND<----
MAG did exactly this and it did not stop spawn camping. What ends up happening is you get way more snipers because people think their soawn is more protected, so they don't follow their squads, stay at their spawn and end up camped because half the team thought this would be a good time to snipe, and the other half went out to fight a full team. Whatever team tries to spawn camp the other team first would win, and whatever team had more snipers would always end up losing the game.
Each team had two spawns, but people would still sit back at both spawns and try to snipe, so both spawns would end up camped by just half the other team if the other team were ambitious.
Another annoying thing would be people blocking the spawn exits, bumping into you constantly as you try to rush out, and running all the eay to the conflict at the center of the map or the enemy's territory just to die and have to runn all that way again.
They just need to put in rotary spawn points, so the battle is constantly being guided around the entire map. Set spawn points are good for objective based game modes, but once it's alk about killing, spawnd need to be more reliable in the safety of the area you get placed. |
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