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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
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Posted - 2016.02.21 23:20:00 -
[1] - Quote
On a console its limited but on a PC theres always hacks.
So bravo for CCP for going PC.
Unlimited health, unlimited ammo, invisibility, unlimited sp, unlimited resources, etc. Fun mods.
But, but, but, CCP security.
Multiple VPN instances along with ip spoofers means tools available and that means hacks.
See you there.....lol!
A few words about online *security* lol.
If we talk about security issues of multi-player online gaming, they can be classified as follows:
Client-side local manipulations that give advantage to the attacker without touching the server software or other players' game client software. For example, various wall hacks that make walls transparent for the attacker to allow the attacker to see enemy players, or to see the location of a secret item that is present in the game'a network traffic but not shown on screen. Trainer/helper applications that improve aiming, show maps and so on also go here. Server-side active attacks that tamper with the data sent by the attacker's game client to the server to exploit vulnerabilities in the server. For example, if the server moves the players based on their commands but does not check them against time, the attacker can send more "this player makes a step forward" commands per second than a normal game client does, and so he will move faster. All remote attacks exploiting binary vulnerabilities in the server software also fall under this category. Attacks on other players by tampering the data sent by the attacker's game client. This is a combination of #1 achieved thorough #2. For example, the attacker sets his avatar to wear a test-only transparent skin unavailable to normal players and found by reverse engineering the game resources (attack #2), and that makes him technically invisible to the other players (attack #1). Or such attacks may be even used for exploiting the software on the client machines and directly executing malicious code, which is a major threat, as nowadays the game client software is downloading a lot of executable content and possibly contains lots of bugs (games are really huge in functionality and developed under more pressure than other software, free or commercial, thus we can safely assume that an average MMO game has lots of bugs).
#1 attacks cannot be defeated completely unless changing the game architecture, because what is known by the game client software will be known by the human attacker. These kind of vulnerabilities will appear anyway because we cannot render all game on the server and send only the final picture to the player, we need the player's machine to do a lot of work, so there will be caching, prefetching and other optimizations that will allow the attacker to see one step forward.
#2 attacks can be defeated by improving the quality of the server code, strengthening the validation on user-supplied data, deploying application-level firewalls specifically inspecting the game traffic on the application level, etc. All browser-based multiplayer games, for example, have dealt with attacks on their servers, because web application exploitation techniques are well-known and can be applied to gaming relatively easily.
#3 attacks are about the security of the game client software. Preventing them can also be achieved by improving the code quality and strengthening the sainty checks of the incoming data processed by the game client.
Encryption, authentication of the server and clients, obfuscation of the code and protocols and other mitigation techniques can only slow down the attacker. If the actual code on the server and client is exploitable, it will be exploited at some point. |
Lightning35 Delta514
Federation Marines 62
4
|
Posted - 2016.02.21 23:41:00 -
[2] - Quote
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s - 62m SP
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jordy mack
WarRavens Imperium Eden
1
|
Posted - 2016.02.22 01:18:00 -
[3] - Quote
started reading... didn't make it through....
i was kinda hoping someone was hiring themselves out as a troll.
Less QQ more PewPew
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Bremen van Equis
Incorruptibles
942
|
Posted - 2016.02.22 01:22:00 -
[4] - Quote
Client side cut and paste. Classic hack.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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maybe deadcatz
Serris Inc
2
|
Posted - 2016.02.22 03:07:00 -
[5] - Quote
So is this just more qq because CCP wants to make a game on PC?
KNEEL!,BEFORE THE EMPIRE,KNEEL!
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Shaun Iwairo
Simple Minded People Pty. Ltd.
558
|
Posted - 2016.02.22 04:10:00 -
[6] - Quote
I hope CCP will read this post because this topic is surely something they haven't even considered when they decided to move the game from console to PC. Yet another oversight by CCP. This game will fail on PC because of hacks just like every other FPS on PC that failed because of hacks. Unless CCP can guarantee ZERO hacks then they won't get a cent out of me.
Something is killing new player retention.
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Skihids
Random Gunz The-Office
3
|
Posted - 2016.02.22 04:30:00 -
[7] - Quote
CCP can invest in discovery and permanent-ban cheaters. Charge a nominal fee for each account so it isn't worth the lulz just to lose your account. Once someone has a hundred hours invested in a character they won't be so inclined to risk getting banned.
Don't even try too hard to prevent exploits, simply detect them and punish hackers after. DUST isn't like most FPS's which lack progression. Here you have something real to lose. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
559
|
Posted - 2016.02.22 05:03:00 -
[8] - Quote
So where are you going with this post OP? You've sarcastically congratulated CCP for deciding to move to PC then you've waffled on for far too long about the ways that PC games can be hacked.
Have you actually convinced yourself that because the new game will be on PC, hackers will flock to it in such numbers that they will cause it to fail? Hacks have been around since the beginning of PC gaming time, yet the show still goes on.
Something is killing new player retention.
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TheD1CK
Dead Man's Game Preatoriani
3
|
Posted - 2016.02.22 06:44:00 -
[9] - Quote
maybe deadcatz wrote:So is this just more qq because CCP wants to make a game on PC?
I'm guessing somewhere along the line.. CCP wanted a competitive FPS, all cosy wrapped up in New Eden
On console 90% of the players you fight have a standard PS3/4 controller.. On a PC
Picture a merc QQing about not being able to shoot Arirana while he nova blasts their brains out... x100
I'm not into it enough for PC gaming, but I will miss the console simplicity and bar a few issues, an even playing field PC will have the world of programmable inputs and derped if I know what you scrubs have running on these PC's
Pub chat "DeadMansGame"
Squads, rage, trolls, Qsyncs, CARNAGE.. and stuff.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
559
|
Posted - 2016.02.22 06:52:00 -
[10] - Quote
TheD1CK wrote:maybe deadcatz wrote:So is this just more qq because CCP wants to make a game on PC? I'm guessing somewhere along the line.. CCP wanted a competitive FPS, all cosy wrapped up in New Eden On console 90% of the players you fight have a standard PS3/4 controller.. On a PC Picture a merc QQing about not being able to shoot Arirana while he nova blasts their brains out... x100I'm not into it enough for PC gaming, but I will miss the console simplicity and bar a few issues, an even playing field PC will have the world of programmable inputs and derped if I know what you scrubs have running on these PC's
Bloody hell the way you guys go on you'd think that anyone thats ever picked up a keyboard and mouse has decided to cheat.
The game is moving on, either move with it or get over it. You're embarrassing yourself.
Something is killing new player retention.
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Thumb Green
Elephant Riders
2
|
Posted - 2016.02.22 09:49:00 -
[11] - Quote
You could say 90% of PC players use a standard M/KB just as easily as you said that right there. Though I'd wager it's closer to 50/50 that use non-standard input devices for both consoles and PC. I, myself am quite content with my ****** Acer keyboard and Dell mouse.
TheD1CK wrote:I'm not into it enough for PC gaming, but I will miss the console simplicity and bar a few issues, an even playing field PC will have the world of programmable inputs and derped if I know what you scrubs have running on these PC's They make programmable controllers for consoles and the average one is in the same quality and price range as your average programmable KB/M so I'm not quite sure what your point is there.
Consoles aren't as resistant to the problems PC's face as people like to think, both are still just computers after all.
It was both infuriating and fun while it lasted.
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The KTM Duke
xx Seraphim Initiative xx
1
|
Posted - 2016.02.22 10:15:00 -
[12] - Quote
Thumb Green wrote:You could say 90% of PC players use a standard M/KB just as easily as you said that right there. Though I'd wager it's closer to 50/50 that use non-standard input devices for both consoles and PC. I, myself am quite content with my ****** Acer keyboard and Dell mouse. TheD1CK wrote:I'm not into it enough for PC gaming, but I will miss the console simplicity and bar a few issues, an even playing field PC will have the world of programmable inputs and derped if I know what you scrubs have running on these PC's They make programmable controllers for consoles and the average one is in the same quality and price range as your average programmable KB/M so I'm not quite sure what your point is there. Consoles aren't as resistant to the problems PC's face as people like to think, both are still just computers after all. My ps3 is 10 years old and has 0 issues , in the same time i changed 2 PCs...so wtf are you talking about?
I love self proclaimed pro-player, especially when they disappear after losses.
Dont mind me, i have no gun game xx
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Shaun Iwairo
Simple Minded People Pty. Ltd.
560
|
Posted - 2016.02.22 10:20:00 -
[13] - Quote
The KTM Duke wrote:Thumb Green wrote:You could say 90% of PC players use a standard M/KB just as easily as you said that right there. Though I'd wager it's closer to 50/50 that use non-standard input devices for both consoles and PC. I, myself am quite content with my ****** Acer keyboard and Dell mouse. TheD1CK wrote:I'm not into it enough for PC gaming, but I will miss the console simplicity and bar a few issues, an even playing field PC will have the world of programmable inputs and derped if I know what you scrubs have running on these PC's They make programmable controllers for consoles and the average one is in the same quality and price range as your average programmable KB/M so I'm not quite sure what your point is there. Consoles aren't as resistant to the problems PC's face as people like to think, both are still just computers after all. My ps3 is 10 years old and has 0 issues , in the same time i changed 2 PCs...so wtf are you talking about? He was saying that moddable controllers are just as accessible as macro-capable keyboards.
And by 'problems' he meant the problems of people using questionable input methods.
Then you go on to talk about your 2 failed PCs... so wtf are you talking about?
Something is killing new player retention.
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The KTM Duke
xx Seraphim Initiative xx
1
|
Posted - 2016.02.22 10:43:00 -
[14] - Quote
Shaun Iwairo wrote:The KTM Duke wrote:Thumb Green wrote:You could say 90% of PC players use a standard M/KB just as easily as you said that right there. Though I'd wager it's closer to 50/50 that use non-standard input devices for both consoles and PC. I, myself am quite content with my ****** Acer keyboard and Dell mouse. TheD1CK wrote:I'm not into it enough for PC gaming, but I will miss the console simplicity and bar a few issues, an even playing field PC will have the world of programmable inputs and derped if I know what you scrubs have running on these PC's They make programmable controllers for consoles and the average one is in the same quality and price range as your average programmable KB/M so I'm not quite sure what your point is there. Consoles aren't as resistant to the problems PC's face as people like to think, both are still just computers after all. My ps3 is 10 years old and has 0 issues , in the same time i changed 2 PCs...so wtf are you talking about? He was saying that moddable controllers are just as accessible as macro-capable keyboards. And by 'problems' he meant the problems of people using questionable input methods. Then you go on to talk about your 2 failed PCs... so wtf are you talking about? consoles arent resistant as PCs. Reading skills: -1
I love self proclaimed pro-player, especially when they disappear after losses.
Dont mind me, i have no gun game xx
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Thumb Green
Elephant Riders
2
|
Posted - 2016.02.22 10:56:00 -
[15] - Quote
The KTM Duke wrote:Thumb Green wrote:You could say 90% of PC players use a standard M/KB just as easily as you said that right there. Though I'd wager it's closer to 50/50 that use non-standard input devices for both consoles and PC. I, myself am quite content with my ****** Acer keyboard and Dell mouse. TheD1CK wrote:I'm not into it enough for PC gaming, but I will miss the console simplicity and bar a few issues, an even playing field PC will have the world of programmable inputs and derped if I know what you scrubs have running on these PC's They make programmable controllers for consoles and the average one is in the same quality and price range as your average programmable KB/M so I'm not quite sure what your point is there. Consoles aren't as resistant to the problems PC's face as people like to think, both are still just computers after all. My ps3 is 10 years old and has 0 issues , in the same time i changed 2 PCs...so wtf are you talking about? Wtf am I talking about? I was talking about wtf TheD!CK was talking about. Wtf are you going on about how long they last for? Because I didn't say anything about them crapping out but since how we're on that subject I got a PC from around 98 that I didn't upgrade from until 2014, I got an original xbox that worked great until 4 years ago, still works but locks up a lot and the cd tray sticks, my sister has a NES that still plays games. Here I am on my 3rd PS3, while you're still on your 1st, thinking well sh!t happens because the quality of a product isn't universal across each unit.
It was both infuriating and fun while it lasted.
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Thumb Green
Elephant Riders
2
|
Posted - 2016.02.22 11:02:00 -
[16] - Quote
The KTM Duke wrote:Shaun Iwairo wrote:The KTM Duke wrote: My ps3 is 10 years old and has 0 issues , in the same time i changed 2 PCs...so wtf are you talking about?
He was saying that moddable controllers are just as accessible as macro-capable keyboards. And by 'problems' he meant the problems of people using questionable input methods. Then you go on to talk about your 2 failed PCs... so wtf are you talking about? consoles arent resistant as PCs. Reading skills: -1 Context is important. Reading comprehension; -1
It was both infuriating and fun while it lasted.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
561
|
Posted - 2016.02.22 11:34:00 -
[17] - Quote
Thumb Green wrote:The KTM Duke wrote:Shaun Iwairo wrote:The KTM Duke wrote: My ps3 is 10 years old and has 0 issues , in the same time i changed 2 PCs...so wtf are you talking about?
He was saying that moddable controllers are just as accessible as macro-capable keyboards. And by 'problems' he meant the problems of people using questionable input methods. Then you go on to talk about your 2 failed PCs... so wtf are you talking about? consoles arent resistant as PCs. Reading skills: -1 Context is important. Reading comprehension; -1
I tried to explain to him what you were saying but he just plowed ahead anyway...
Something is killing new player retention.
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Lt Royal
Subdreddit
3
|
Posted - 2016.02.22 14:14:00 -
[18] - Quote
+1 for turning into another awesome QQ thread!
Gÿ£Gÿ¡GÿP ------- Gÿ£Gÿ¡GÿP
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1
|
Posted - 2016.02.22 14:40:00 -
[19] - Quote
Taco shop still workin'...
Please support fair play!
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Skihids
Random Gunz The-Office
3
|
Posted - 2016.02.22 18:59:00 -
[20] - Quote
Any system can be hacked. You prevent what you can and you try to detect the rest. You make the punishment not worth the offense to discourage violations. New Eden players have more skin in the game than most other FPS's so deterrence can work quite well. |
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Bremen van Equis
Incorruptibles
944
|
Posted - 2016.02.22 19:16:00 -
[21] - Quote
All I ever did to hack was hit the circle button. I also learned that multiple people hacking will complete the hack faster!
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Count- -Crotchula
TasteTheTamsen
1
|
Posted - 2016.02.22 21:44:00 -
[22] - Quote
my head hurts
>>>MY YOUTUBE CHANNEL!<<<
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3
|
Posted - 2016.02.22 22:00:00 -
[23] - Quote
The thing about hacking in New Eden(and potentially Dust 2) is that we live in a persistent single-shard universe where thousands of player-hours can, and have, hinged on the results of one battle. Sure peeps might be banned but the game can't be rolled back.
This only matters if Dust 2 is connected to EVE in a meaningful way. If it's not connected meaningfully then hacking has no meaning either, in which case i can't give two kittenshits about it or the new game.
But if CCP still has the vision, balls, gumption and chops to build a shooter embedded in New Eden, then hacking does matter and choosing the PC platform puts them on poor ground for combating hacking. At the very least there's a significant cost to running the kind of security they're going to need to combat the hacking. Nothing we saw in the Dust 514 development process leads me to believe that they'd actually commit to or execute successfully on their anti-hacking measures.
PSN: RationalSpark
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Ripley Riley
Incorruptibles
13
|
Posted - 2016.02.22 22:03:00 -
[24] - Quote
Vrain Matari wrote:Nothing we saw in the Dust 514 development process leads me to believe that they'd actually commit to or execute successfully on their anti-hacking measures. Ask CPM2 about how Shanghai's devs were hamstrung by the PS3 hardware and the shoddy legacy DUST code.
PC represents a new start with less hardware restrictions. I'm not going to use prior performance on the PS3 to determine how Shanghai will handle developing on PC.
#PortDust514
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3
|
Posted - 2016.02.22 22:36:00 -
[25] - Quote
Ripley Riley wrote:Vrain Matari wrote:Nothing we saw in the Dust 514 development process leads me to believe that they'd actually commit to or execute successfully on their anti-hacking measures. Ask CPM2 about how Shanghai's devs were hamstrung by the PS3 hardware and the shoddy legacy DUST code. PC represents a new start with less hardware restrictions. I'm not going to use prior performance on the PS3 to determine how Shanghai will handle developing on PC.
No arguments at all about the steaming pile of legacy code(which was presumably sign off on by somebody still at CCP) or the original platform decision(ditto).
The priors i'm looking at are the decisions made by CCP over Dust's development and release and where that ultimately took them.
A persistent single-shard FPS embedded in New Eden where outcomes and consequences of dirt-sky-space combined ops are proof from hacking is not impossible. It will require considerable foresight, strong execution, resources invested(up front and ongoing) and good decision making.
Tbh, if CCP is going to pull it off then it's already a done deal because the required anti hacking measures will be embedded into the code at a low level.
PSN: RationalSpark
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byte modal
541
|
Posted - 2016.02.22 23:05:00 -
[26] - Quote
Vrain Matari wrote: ...kittenshits...
i<3u i miss seeing so many kittens in forums
kitten bacon taco (nom)
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1981
|
Posted - 2016.05.01 18:30:00 -
[27] - Quote
Shaun Iwairo wrote:So where are you going with this post OP? You've sarcastically congratulated CCP for deciding to move to PC then you've waffled on for far too long about the ways that PC games can be hacked.
Have you actually convinced yourself that because the new game will be on PC, hackers will flock to it in such numbers that they will cause it to fail? Hacks have been around since the beginning of PC gaming time, yet the show still goes on.
When every Game is full of hackers its only fun for griefers i.E. The division |
Operative 1174 Uuali
True Companion Planetary Requisitions
1651
|
Posted - 2016.05.01 19:11:00 -
[28] - Quote
Tech Ohm Eaven wrote:On a console its limited but on a PC theres always hacks.
So bravo for CCP for going PC.
Unlimited health, unlimited ammo, invisibility, unlimited sp, unlimited resources, etc. Fun mods.
But, but, but, CCP security.
Multiple VPN instances along with ip spoofers means tools available and that means hacks.
See you there.....lol!
A few words about online *security* lol.
If we talk about security issues of multi-player online gaming, they can be classified as follows:
Client-side local manipulations that give advantage to the attacker without touching the server software or other players' game client software. For example, various wall hacks that make walls transparent for the attacker to allow the attacker to see enemy players, or to see the location of a secret item that is present in the game'a network traffic but not shown on screen. Trainer/helper applications that improve aiming, show maps and so on also go here. Server-side active attacks that tamper with the data sent by the attacker's game client to the server to exploit vulnerabilities in the server. For example, if the server moves the players based on their commands but does not check them against time, the attacker can send more "this player makes a step forward" commands per second than a normal game client does, and so he will move faster. All remote attacks exploiting binary vulnerabilities in the server software also fall under this category. Attacks on other players by tampering the data sent by the attacker's game client. This is a combination of #1 achieved thorough #2. For example, the attacker sets his avatar to wear a test-only transparent skin unavailable to normal players and found by reverse engineering the game resources (attack #2), and that makes him technically invisible to the other players (attack #1). Or such attacks may be even used for exploiting the software on the client machines and directly executing malicious code, which is a major threat, as nowadays the game client software is downloading a lot of executable content and possibly contains lots of bugs (games are really huge in functionality and developed under more pressure than other software, free or commercial, thus we can safely assume that an average MMO game has lots of bugs).
#1 attacks cannot be defeated completely unless changing the game architecture, because what is known by the game client software will be known by the human attacker. These kind of vulnerabilities will appear anyway because we cannot render all game on the server and send only the final picture to the player, we need the player's machine to do a lot of work, so there will be caching, prefetching and other optimizations that will allow the attacker to see one step forward.
#2 attacks can be defeated by improving the quality of the server code, strengthening the validation on user-supplied data, deploying application-level firewalls specifically inspecting the game traffic on the application level, etc. All browser-based multiplayer games, for example, have dealt with attacks on their servers, because web application exploitation techniques are well-known and can be applied to gaming relatively easily.
#3 attacks are about the security of the game client software. Preventing them can also be achieved by improving the code quality and strengthening the sainty checks of the incoming data processed by the game client.
Encryption, authentication of the server and clients, obfuscation of the code and protocols and other mitigation techniques can only slow down the attacker. If the actual code on the server and client is exploitable, it will be exploited at some point.
In related news, you might die if you go out into the real world. Please stay home. DON'T DO IT!
https://m.youtube.com/watch?v=8WEtxJ4-sh4
And
https://m.youtube.com/watch?v=o1KChAUxuuE
CCP logic GÇô This isn't an actual product. This is only a project. We might not do it at all.
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Sylwester Dziewiecki
556
|
Posted - 2016.05.01 19:13:00 -
[29] - Quote
Tech Ohm Eaven wrote:On a console its limited but on a PC theres always hacks.
So bravo for CCP for going PC.
Unlimited health, unlimited ammo, invisibility, unlimited sp, unlimited resources, etc. Fun mods.
But, but, but, CCP security.
Multiple VPN instances along with ip spoofers means tools available and that means hacks.
See you there.....lol!
A few words about online *security* lol.
If we talk about security issues of multi-player online gaming, they can be classified as follows:
Client-side local manipulations that give advantage to the attacker without touching the server software or other players' game client software. For example, various wall hacks that make walls transparent for the attacker to allow the attacker to see enemy players, or to see the location of a secret item that is present in the game'a network traffic but not shown on screen. Trainer/helper applications that improve aiming, show maps and so on also go here. Server-side active attacks that tamper with the data sent by the attacker's game client to the server to exploit vulnerabilities in the server. For example, if the server moves the players based on their commands but does not check them against time, the attacker can send more "this player makes a step forward" commands per second than a normal game client does, and so he will move faster. All remote attacks exploiting binary vulnerabilities in the server software also fall under this category. Attacks on other players by tampering the data sent by the attacker's game client. This is a combination of #1 achieved thorough #2. For example, the attacker sets his avatar to wear a test-only transparent skin unavailable to normal players and found by reverse engineering the game resources (attack #2), and that makes him technically invisible to the other players (attack #1). Or such attacks may be even used for exploiting the software on the client machines and directly executing malicious code, which is a major threat, as nowadays the game client software is downloading a lot of executable content and possibly contains lots of bugs (games are really huge in functionality and developed under more pressure than other software, free or commercial, thus we can safely assume that an average MMO game has lots of bugs).
#1 attacks cannot be defeated completely unless changing the game architecture, because what is known by the game client software will be known by the human attacker. These kind of vulnerabilities will appear anyway because we cannot render all game on the server and send only the final picture to the player, we need the player's machine to do a lot of work, so there will be caching, prefetching and other optimizations that will allow the attacker to see one step forward.
#2 attacks can be defeated by improving the quality of the server code, strengthening the validation on user-supplied data, deploying application-level firewalls specifically inspecting the game traffic on the application level, etc. All browser-based multiplayer games, for example, have dealt with attacks on their servers, because web application exploitation techniques are well-known and can be applied to gaming relatively easily.
#3 attacks are about the security of the game client software. Preventing them can also be achieved by improving the code quality and strengthening the sainty checks of the incoming data processed by the game client.
Encryption, authentication of the server and clients, obfuscation of the code and protocols and other mitigation techniques can only slow down the attacker. If the actual code on the server and client is exploitable, it will be exploited at some point. Sorry bro, but your post is amusing. Come play some eve, try to be cheater here.
This is Skirmish v1.0
|
Operative 1174 Uuali
True Companion Planetary Requisitions
1651
|
Posted - 2016.05.01 19:14:00 -
[30] - Quote
Tech Ohm Eaven wrote:Shaun Iwairo wrote:So where are you going with this post OP? You've sarcastically congratulated CCP for deciding to move to PC then you've waffled on for far too long about the ways that PC games can be hacked.
Have you actually convinced yourself that because the new game will be on PC, hackers will flock to it in such numbers that they will cause it to fail? Hacks have been around since the beginning of PC gaming time, yet the show still goes on. When every Game is full of hackers its only fun for griefers i.E. The division
That's why EVE sucks. It's full of legal hackers and griefers called Goonswarm. Par for the course.
CCP logic GÇô This isn't an actual product. This is only a project. We might not do it at all.
|
|
Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1981
|
Posted - 2016.05.01 19:25:00 -
[31] - Quote
Sylwester Dziewiecki wrote:Tech Ohm Eaven wrote:On a console its limited but on a PC theres always hacks.
So bravo for CCP for going PC.
Unlimited health, unlimited ammo, invisibility, unlimited sp, unlimited resources, etc. Fun mods.
But, but, but, CCP security.
Multiple VPN instances along with ip spoofers means tools available and that means hacks.
See you there.....lol!
A few words about online *security* lol.
If we talk about security issues of multi-player online gaming, they can be classified as follows:
Client-side local manipulations that give advantage to the attacker without touching the server software or other players' game client software. For example, various wall hacks that make walls transparent for the attacker to allow the attacker to see enemy players, or to see the location of a secret item that is present in the game'a network traffic but not shown on screen. Trainer/helper applications that improve aiming, show maps and so on also go here. Server-side active attacks that tamper with the data sent by the attacker's game client to the server to exploit vulnerabilities in the server. For example, if the server moves the players based on their commands but does not check them against time, the attacker can send more "this player makes a step forward" commands per second than a normal game client does, and so he will move faster. All remote attacks exploiting binary vulnerabilities in the server software also fall under this category. Attacks on other players by tampering the data sent by the attacker's game client. This is a combination of #1 achieved thorough #2. For example, the attacker sets his avatar to wear a test-only transparent skin unavailable to normal players and found by reverse engineering the game resources (attack #2), and that makes him technically invisible to the other players (attack #1). Or such attacks may be even used for exploiting the software on the client machines and directly executing malicious code, which is a major threat, as nowadays the game client software is downloading a lot of executable content and possibly contains lots of bugs (games are really huge in functionality and developed under more pressure than other software, free or commercial, thus we can safely assume that an average MMO game has lots of bugs).
#1 attacks cannot be defeated completely unless changing the game architecture, because what is known by the game client software will be known by the human attacker. These kind of vulnerabilities will appear anyway because we cannot render all game on the server and send only the final picture to the player, we need the player's machine to do a lot of work, so there will be caching, prefetching and other optimizations that will allow the attacker to see one step forward.
#2 attacks can be defeated by improving the quality of the server code, strengthening the validation on user-supplied data, deploying application-level firewalls specifically inspecting the game traffic on the application level, etc. All browser-based multiplayer games, for example, have dealt with attacks on their servers, because web application exploitation techniques are well-known and can be applied to gaming relatively easily.
#3 attacks are about the security of the game client software. Preventing them can also be achieved by improving the code quality and strengthening the sainty checks of the incoming data processed by the game client.
Encryption, authentication of the server and clients, obfuscation of the code and protocols and other mitigation techniques can only slow down the attacker. If the actual code on the server and client is exploitable, it will be exploited at some point. Sorry bro, but your post is amusing. Come play some eve, try to be cheater here . Hmmmm serious ? Checks eve online search for ''account'' , ''hacked'', Finds many results about stolen Eve characters, lost assets, etc |
Sylwester Dziewiecki
556
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Posted - 2016.05.01 19:25:00 -
[32] - Quote
Operative 1174 Uuali wrote:Tech Ohm Eaven wrote:Shaun Iwairo wrote:So where are you going with this post OP? You've sarcastically congratulated CCP for deciding to move to PC then you've waffled on for far too long about the ways that PC games can be hacked.
Have you actually convinced yourself that because the new game will be on PC, hackers will flock to it in such numbers that they will cause it to fail? Hacks have been around since the beginning of PC gaming time, yet the show still goes on. When every Game is full of hackers its only fun for griefers i.E. The division That's why EVE sucks. It's full of legal hackers and griefers called Goonswarm. Par for the course. I'm to old player to even consider this joke as funny.
This is Skirmish v1.0
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1981
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Posted - 2016.05.01 19:30:00 -
[33] - Quote
Sylwester Dziewiecki wrote:Operative 1174 Uuali wrote:Tech Ohm Eaven wrote:Shaun Iwairo wrote:So where are you going with this post OP? You've sarcastically congratulated CCP for deciding to move to PC then you've waffled on for far too long about the ways that PC games can be hacked.
Have you actually convinced yourself that because the new game will be on PC, hackers will flock to it in such numbers that they will cause it to fail? Hacks have been around since the beginning of PC gaming time, yet the show still goes on. When every Game is full of hackers its only fun for griefers i.E. The division That's why EVE sucks. It's full of legal hackers and griefers called Goonswarm. Par for the course. I'm to old player to even consider this joke as funny. Getting hacked and plex stolen is never funny bro but then its a ccp product so eeeh |
Sylwester Dziewiecki
556
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Posted - 2016.05.01 19:42:00 -
[34] - Quote
Tech Ohm Eaven wrote: Hmmmm serious ? Checks eve online search for ''account'' , ''hacked'', Finds many results about stolen Eve characters, lost assets, etc
I'm playing eve since 2006, and I never meet someone whom account was hacked. If something was stolen from the account it was always ex-girlfriend who wanted some ravage on boyfriend, some friend who wanted to harm his best-friend, or some buddy from alliance who had password to Titan-holder. Honestly I never met with the accident when someones account was hacked, and tones of times when someone shared his account details. It is because EVE online is not that popular as World of Warcraft. For example, when I wanted to try WoW my account was temporary banned after two weeks! Someone from Korea login to it and try to sell gold in town - lesson learn, now I use anty-virus all the time.
The most popular theft's in New Eden took place in-game, in line with EULA and game mechanics and they all was base on someones trust and irresponsibility.
This is Skirmish v1.0
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Maken Tosch
DUST University Ivy League
13382
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Posted - 2016.05.01 19:56:00 -
[35] - Quote
Tech Ohm Eaven wrote: Hmmmm serious ? Checks eve online search for ''account'' , ''hacked'', Finds many results about stolen Eve characters, lost assets, etc
1. Those accounts that were hacked either had poorly-chosen passcodes and/or lacked 2-step authentication which has been available for Eve Online account holders for quite some time now. Seriously, people need to stop using "1234" or "password" as their passcode. No hacker is stupid enough to think that such simple passcodes won't be used by the account holders.
2. Some of those hacked accounts were probably those of players who paid real-world cash for botting software which is illegal to use within Eve Online and then found out that the botting software they purchased were laced with key logging malware.
3. Someone was stupid enough to get one account hacked (probably not that of Eve Online but maybe an email or bank account) and then it turns out that same password was being used on an Eve Online account.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Maken Tosch
DUST University Ivy League
13382
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Posted - 2016.05.01 19:59:00 -
[36] - Quote
Operative 1174 Uuali wrote:Tech Ohm Eaven wrote:Shaun Iwairo wrote:So where are you going with this post OP? You've sarcastically congratulated CCP for deciding to move to PC then you've waffled on for far too long about the ways that PC games can be hacked.
Have you actually convinced yourself that because the new game will be on PC, hackers will flock to it in such numbers that they will cause it to fail? Hacks have been around since the beginning of PC gaming time, yet the show still goes on. When every Game is full of hackers its only fun for griefers i.E. The division That's why EVE sucks. It's full of legal hackers and griefers called Goonswarm. Par for the course.
Looks like someone here hasn't been keeping up with the news lately. Goonswarm is officially gone. They either already have or are about to lose all their territories and are now resorting to just sticking to interceptor fleets. They lost their critical staging systems, their capital fleet got decimated without a fight, and their member corps went turncoat on them.
The bees are dead.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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