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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1981
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Posted - 2016.05.01 19:25:00 -
[31] - Quote
Sylwester Dziewiecki wrote:Tech Ohm Eaven wrote:On a console its limited but on a PC theres always hacks.
So bravo for CCP for going PC.
Unlimited health, unlimited ammo, invisibility, unlimited sp, unlimited resources, etc. Fun mods.
But, but, but, CCP security.
Multiple VPN instances along with ip spoofers means tools available and that means hacks.
See you there.....lol!
A few words about online *security* lol.
If we talk about security issues of multi-player online gaming, they can be classified as follows:
Client-side local manipulations that give advantage to the attacker without touching the server software or other players' game client software. For example, various wall hacks that make walls transparent for the attacker to allow the attacker to see enemy players, or to see the location of a secret item that is present in the game'a network traffic but not shown on screen. Trainer/helper applications that improve aiming, show maps and so on also go here. Server-side active attacks that tamper with the data sent by the attacker's game client to the server to exploit vulnerabilities in the server. For example, if the server moves the players based on their commands but does not check them against time, the attacker can send more "this player makes a step forward" commands per second than a normal game client does, and so he will move faster. All remote attacks exploiting binary vulnerabilities in the server software also fall under this category. Attacks on other players by tampering the data sent by the attacker's game client. This is a combination of #1 achieved thorough #2. For example, the attacker sets his avatar to wear a test-only transparent skin unavailable to normal players and found by reverse engineering the game resources (attack #2), and that makes him technically invisible to the other players (attack #1). Or such attacks may be even used for exploiting the software on the client machines and directly executing malicious code, which is a major threat, as nowadays the game client software is downloading a lot of executable content and possibly contains lots of bugs (games are really huge in functionality and developed under more pressure than other software, free or commercial, thus we can safely assume that an average MMO game has lots of bugs).
#1 attacks cannot be defeated completely unless changing the game architecture, because what is known by the game client software will be known by the human attacker. These kind of vulnerabilities will appear anyway because we cannot render all game on the server and send only the final picture to the player, we need the player's machine to do a lot of work, so there will be caching, prefetching and other optimizations that will allow the attacker to see one step forward.
#2 attacks can be defeated by improving the quality of the server code, strengthening the validation on user-supplied data, deploying application-level firewalls specifically inspecting the game traffic on the application level, etc. All browser-based multiplayer games, for example, have dealt with attacks on their servers, because web application exploitation techniques are well-known and can be applied to gaming relatively easily.
#3 attacks are about the security of the game client software. Preventing them can also be achieved by improving the code quality and strengthening the sainty checks of the incoming data processed by the game client.
Encryption, authentication of the server and clients, obfuscation of the code and protocols and other mitigation techniques can only slow down the attacker. If the actual code on the server and client is exploitable, it will be exploited at some point. Sorry bro, but your post is amusing. Come play some eve, try to be cheater here . Hmmmm serious ? Checks eve online search for ''account'' , ''hacked'', Finds many results about stolen Eve characters, lost assets, etc |
Sylwester Dziewiecki
556
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Posted - 2016.05.01 19:25:00 -
[32] - Quote
Operative 1174 Uuali wrote:Tech Ohm Eaven wrote:Shaun Iwairo wrote:So where are you going with this post OP? You've sarcastically congratulated CCP for deciding to move to PC then you've waffled on for far too long about the ways that PC games can be hacked.
Have you actually convinced yourself that because the new game will be on PC, hackers will flock to it in such numbers that they will cause it to fail? Hacks have been around since the beginning of PC gaming time, yet the show still goes on. When every Game is full of hackers its only fun for griefers i.E. The division That's why EVE sucks. It's full of legal hackers and griefers called Goonswarm. Par for the course. I'm to old player to even consider this joke as funny.
This is Skirmish v1.0
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1981
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Posted - 2016.05.01 19:30:00 -
[33] - Quote
Sylwester Dziewiecki wrote:Operative 1174 Uuali wrote:Tech Ohm Eaven wrote:Shaun Iwairo wrote:So where are you going with this post OP? You've sarcastically congratulated CCP for deciding to move to PC then you've waffled on for far too long about the ways that PC games can be hacked.
Have you actually convinced yourself that because the new game will be on PC, hackers will flock to it in such numbers that they will cause it to fail? Hacks have been around since the beginning of PC gaming time, yet the show still goes on. When every Game is full of hackers its only fun for griefers i.E. The division That's why EVE sucks. It's full of legal hackers and griefers called Goonswarm. Par for the course. I'm to old player to even consider this joke as funny. Getting hacked and plex stolen is never funny bro but then its a ccp product so eeeh |
Sylwester Dziewiecki
556
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Posted - 2016.05.01 19:42:00 -
[34] - Quote
Tech Ohm Eaven wrote: Hmmmm serious ? Checks eve online search for ''account'' , ''hacked'', Finds many results about stolen Eve characters, lost assets, etc
I'm playing eve since 2006, and I never meet someone whom account was hacked. If something was stolen from the account it was always ex-girlfriend who wanted some ravage on boyfriend, some friend who wanted to harm his best-friend, or some buddy from alliance who had password to Titan-holder. Honestly I never met with the accident when someones account was hacked, and tones of times when someone shared his account details. It is because EVE online is not that popular as World of Warcraft. For example, when I wanted to try WoW my account was temporary banned after two weeks! Someone from Korea login to it and try to sell gold in town - lesson learn, now I use anty-virus all the time.
The most popular theft's in New Eden took place in-game, in line with EULA and game mechanics and they all was base on someones trust and irresponsibility.
This is Skirmish v1.0
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Maken Tosch
DUST University Ivy League
13382
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Posted - 2016.05.01 19:56:00 -
[35] - Quote
Tech Ohm Eaven wrote: Hmmmm serious ? Checks eve online search for ''account'' , ''hacked'', Finds many results about stolen Eve characters, lost assets, etc
1. Those accounts that were hacked either had poorly-chosen passcodes and/or lacked 2-step authentication which has been available for Eve Online account holders for quite some time now. Seriously, people need to stop using "1234" or "password" as their passcode. No hacker is stupid enough to think that such simple passcodes won't be used by the account holders.
2. Some of those hacked accounts were probably those of players who paid real-world cash for botting software which is illegal to use within Eve Online and then found out that the botting software they purchased were laced with key logging malware.
3. Someone was stupid enough to get one account hacked (probably not that of Eve Online but maybe an email or bank account) and then it turns out that same password was being used on an Eve Online account.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Maken Tosch
DUST University Ivy League
13382
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Posted - 2016.05.01 19:59:00 -
[36] - Quote
Operative 1174 Uuali wrote:Tech Ohm Eaven wrote:Shaun Iwairo wrote:So where are you going with this post OP? You've sarcastically congratulated CCP for deciding to move to PC then you've waffled on for far too long about the ways that PC games can be hacked.
Have you actually convinced yourself that because the new game will be on PC, hackers will flock to it in such numbers that they will cause it to fail? Hacks have been around since the beginning of PC gaming time, yet the show still goes on. When every Game is full of hackers its only fun for griefers i.E. The division That's why EVE sucks. It's full of legal hackers and griefers called Goonswarm. Par for the course.
Looks like someone here hasn't been keeping up with the news lately. Goonswarm is officially gone. They either already have or are about to lose all their territories and are now resorting to just sticking to interceptor fleets. They lost their critical staging systems, their capital fleet got decimated without a fight, and their member corps went turncoat on them.
The bees are dead.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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