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Thread Statistics | Show CCP posts - 0 post(s) |
Ourors
Doomheim
130
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Posted - 2012.06.27 05:40:00 -
[1] - Quote
no idea who you guys got coding the move controller integration, but they got it completely wrong.
i calibrate the sensor just fine but it often has an enormous right and down bias which i cannot account for (even after dozens or recalibrations). this was with the shooter perihperal as well as the bare move controller, at 2 feet from the screen and then 6 feet, always completely inaccurate calibration.
Often times i'd need to hold the shooter peripheral at almost 45 degree upward in order to have the pointer center on the screen vertically (like i'm aiming at the screen, if the screen were suspended about 4 feet above where it currently is).
i don't expect a fix any time soon, since very little resources are usually spend on the move (it seen as a failed peripheral, mostly because of terrible developers that can't really implement it correctly) |
Ourors
Doomheim
130
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Posted - 2012.06.27 10:07:00 -
[2] - Quote
Citpaan Hacos wrote:While I don't agree with the tone or expectation, I can report I'm having a similar problem with the calibration results. uh oh, is that the whole 'entitlement' argument i hear in he background?
either way, this implementation is pre-alpha at best, waaaaay too glitchy for this late in development. again i suspect it was essentially tacked on |
Ourors
Doomheim
130
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Posted - 2012.06.28 19:46:00 -
[3] - Quote
Staff Sergeant Steve wrote:
are you serious? dust will never be a finished game. even when it's released, there'll be new features. This is a beta, we are the testers, we are testing what is right and wrong, a couple of the guys in IRC aren't having your problems so you could be the minority. you can't assume they did a sloppy job just because it doesn't work for you, things like this can only be found through mass testing.
this is extra ironic considering basically everyone else has having enormous issues with the move controller. the ONLY PERSON to positively mention the move implementation is that nova knife guy, and i can only assume he's using some voodoo, or is very easy to please |
Ourors
Doomheim
130
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Posted - 2012.06.28 20:47:00 -
[4] - Quote
DrizzCat Sarum wrote:Ourors wrote: this is extra ironic considering basically everyone else has having enormous issues with the move controller. the ONLY PERSON to positively mention the move implementation is that nova knife guy, and i can only assume he's using some voodoo, or is very easy to please
Or he's doing it right and everyone else is doing it really wrong.
statistically, that's very unlikely it would also mean he's calibrating it in a specific, non-intuitive way, which he's claiming he isn't, it's all very strange
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