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LOOKMOM NOHANDS
622
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Posted - 2016.02.18 12:53:00 -
[1] - Quote
We are all thinking it.
CCP is obviously interested in putting all of their eggs in the VR basket. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1
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Posted - 2016.02.18 13:02:00 -
[2] - Quote
god, no, please, no, god! )))
Please support fair play!
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LOOKMOM NOHANDS
623
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Posted - 2016.02.18 13:09:00 -
[3] - Quote
John Psi wrote:god, no, please, no, god! )))
I agree but CCP seems to be under the impression that by going into VR they can regain the advantages that they coasted on for 10 years in Eve. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1
|
Posted - 2016.02.18 13:19:00 -
[4] - Quote
LOOKMOM NOHANDS wrote:John Psi wrote:god, no, please, no, god! ))) I agree but CCP seems to be under the impression that by going into VR they can regain the advantages that they coasted on for 10 years in Eve.
...stronger than i waiting complete failure of Oculus, i waiting only eve-integrated fps on PC :)
Please support fair play!
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.18 13:21:00 -
[5] - Quote
Quote:I will bet 2 ISK the new game is going to be VR based.
At least you won't lose much on this bet...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.02.18 13:26:00 -
[6] - Quote
Not at all.
VR is still impossible in First-Person Shooters.
I feel like I keep repeating myself in each of these new threads, but there's no solution for the fact that the VR headset is telling your brain you're moving while your inner-ear and all your other senses are telling it you're stationary.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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jade gamester
Dead Man's Game Preatoriani
395
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Posted - 2016.02.18 13:41:00 -
[7] - Quote
Mobius Wyvern wrote:Not at all.
VR is still impossible in First-Person Shooters.
I feel like I keep repeating myself in each of these new threads, but there's no solution for the fact that the VR headset is telling your brain you're moving while your inner-ear and all your other senses are telling it you're stationary. I don't want a sore neck from turning around because of scouts all the damn time :, (
Will the real vu please stand up o7
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LOOKMOM NOHANDS
623
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Posted - 2016.02.18 14:05:00 -
[8] - Quote
Mobius Wyvern wrote:Not at all.
VR is still impossible in First-Person Shooters.
I feel like I keep repeating myself in each of these new threads, but there's no solution for the fact that the VR headset is telling your brain you're moving while your inner-ear and all your other senses are telling it you're stationary.
Yep totally impossible.
Thats why people are already playing FPSs in VR using a phone and a PS3 controller.
https://www.youtube.com/watch?v=gc18t1pZRFM
Just because people like me and you get motion sick easier than others does not mean that CCP will not gladly try it. |
Talos Vagheitan
Ancient Exiles.
2
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Posted - 2016.02.18 15:21:00 -
[9] - Quote
VR will only ever be an optional gimmick, just like the MOVE or 3D gaming.
People will try it out, say "hey this is neat", and after an hour once they realize it's nauseating and causes headaches, the goggles will come off.
Real CPM Platform
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LOOKMOM NOHANDS
623
|
Posted - 2016.02.18 15:38:00 -
[10] - Quote
Talos Vagheitan wrote:VR will only ever be an optional gimmick, just like the MOVE or 3D gaming.
People will try it out, say "hey this is neat", and after an hour once they realize it's nauseating and causes headaches, the goggles will come off.
I totally agree that it will never be anything more than niche in gaming but atleast gaming is pushing the technology forward for other areas which it can give some great benefits.
That is why it is that much funnier that CCP seems to be putting all their eggs in the VR basket. |
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Summa Militum
The Naughty Ninjas The-Office
2
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Posted - 2016.02.18 17:45:00 -
[11] - Quote
LOOKMOM NOHANDS wrote:We are all thinking it.
CCP is obviously interested in putting all of their eggs in the VR basket.
No.
Thukker is Love, Thukker is Life
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.18 17:50:00 -
[12] - Quote
Talos Vagheitan wrote:VR will only ever be an optional gimmick, just like the MOVE or 3D gaming.
People will try it out, say "hey this is neat", and after an hour once they realize it's nauseating and causes headaches, the goggles will come off.
Except it isn't. Far too many smart people poured billions and billions into VR to make it as perfect as possible.
The consumer versions, in contrast to the dev kits, don't cause headaches and aren't nauseating, they're quite comfortable to wear for hours on end. In fact people who are normally easy sea sick can sit in VR demos without issues. I remember statistics in an event, out of 600 people doing demos in that event, not one got sick.
Your predictions are based on false assumptions, and aren't taking into account the industry's movements as a whole. Industry leaders are excited for VR, anyone who tried it turns into a believer, it's going to be a massive thing. The question is not if, it's when.
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.18 17:52:00 -
[13] - Quote
DUST will not be a VR game.
CCP might be high on VR right now, but they wouldn't push VR where it doesn't fit.
Easy PC building guide
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LOOKMOM NOHANDS
623
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Posted - 2016.02.18 17:53:00 -
[14] - Quote
Cat Merc wrote:Talos Vagheitan wrote:VR will only ever be an optional gimmick, just like the MOVE or 3D gaming.
People will try it out, say "hey this is neat", and after an hour once they realize it's nauseating and causes headaches, the goggles will come off.
Except it isn't. Far too many smart people poured billions and billions into VR to make it as perfect as possible. The consumer versions, in contrast to the dev kits, don't cause headaches and aren't nauseating, they're quite comfortable to wear for hours on end. In fact people who are normally easy sea sick can sit in VR demos without issues. I remember statistics in an event, out of 600 people doing demos in that event, not one got sick. Your predictions are based on false assumptions, and aren't taking into account the industry's movements as a whole.
VR will do absolutely amazing things in medical applications, education, engineering, and quite a few other fields but in terms of gaming it will always be a niche product.
The average consumer of today is looking for quick and easy along with being able to maintain their ADD tendencies which VR completely contradicts. |
LOOKMOM NOHANDS
623
|
Posted - 2016.02.18 17:55:00 -
[15] - Quote
Cat Merc wrote:DUST will not be a VR game.
CCP might be high on VR right now, but they wouldn't push VR where it doesn't fit.
Because that would be a bad decision and CCP has never made one of those. |
Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.18 17:58:00 -
[16] - Quote
LOOKMOM NOHANDS wrote:Cat Merc wrote:DUST will not be a VR game.
CCP might be high on VR right now, but they wouldn't push VR where it doesn't fit. Because that would be a bad decision and CCP has never made one of those. I don't trust CCP. I trust Rattati and Rouge.
Easy PC building guide
|
Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.18 17:59:00 -
[17] - Quote
LOOKMOM NOHANDS wrote:Cat Merc wrote:Talos Vagheitan wrote:VR will only ever be an optional gimmick, just like the MOVE or 3D gaming.
People will try it out, say "hey this is neat", and after an hour once they realize it's nauseating and causes headaches, the goggles will come off.
Except it isn't. Far too many smart people poured billions and billions into VR to make it as perfect as possible. The consumer versions, in contrast to the dev kits, don't cause headaches and aren't nauseating, they're quite comfortable to wear for hours on end. In fact people who are normally easy sea sick can sit in VR demos without issues. I remember statistics in an event, out of 600 people doing demos in that event, not one got sick. Your predictions are based on false assumptions, and aren't taking into account the industry's movements as a whole. VR will do absolutely amazing things in medical applications, education, engineering, and quite a few other fields but in terms of gaming it will always be a niche product. The average consumer of today is looking for quick and easy along with being able to maintain their ADD tendencies which VR completely contradicts. Quite honestly, you sound like someone who never tried it. While I didn't myself, the things I heard from close friends who did, friends I know aren't easily impressed, tell me it will be absolutely amazing for gaming.
Immersion to a completely new level.
Easy PC building guide
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LOOKMOM NOHANDS
623
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Posted - 2016.02.18 18:09:00 -
[18] - Quote
Cat Merc wrote:LOOKMOM NOHANDS wrote:Cat Merc wrote:Talos Vagheitan wrote:VR will only ever be an optional gimmick, just like the MOVE or 3D gaming.
People will try it out, say "hey this is neat", and after an hour once they realize it's nauseating and causes headaches, the goggles will come off.
Except it isn't. Far too many smart people poured billions and billions into VR to make it as perfect as possible. The consumer versions, in contrast to the dev kits, don't cause headaches and aren't nauseating, they're quite comfortable to wear for hours on end. In fact people who are normally easy sea sick can sit in VR demos without issues. I remember statistics in an event, out of 600 people doing demos in that event, not one got sick. Your predictions are based on false assumptions, and aren't taking into account the industry's movements as a whole. VR will do absolutely amazing things in medical applications, education, engineering, and quite a few other fields but in terms of gaming it will always be a niche product. The average consumer of today is looking for quick and easy along with being able to maintain their ADD tendencies which VR completely contradicts. Quite honestly, you sound like someone who never tried it. While I didn't myself, the things I heard from close friends who did, friends I know aren't easily impressed, tell me it will be absolutely amazing for gaming. Immersion to a completely new level.
I have used a few different Cardboards with different phones, the Gear VR, and an OR dev kit 2.
As humans we have been trained to be ADD at this point. Most people can not manage to accomplish anything unless they are talking, texting, checking facebook, and whatever else they are doing. People are not going to shell out a ton of money for an experience that is contrary to their nature.
That is exactly why OR did not even attempt to get their price point any lower. From inception VR is being setup as a high margin low volume industry and is going to remain that way. Your friends who you mention will obviously be part of that niche and there is a small possibility that I will be to but that does not mean that millions of people are going to rush out to buy it.
Also augmented reality is likely going to put a quick block on VR stuff at the consumer level thanks to the fact that instead of contradicting the nature that people have developed it supports it. |
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.18 18:21:00 -
[19] - Quote
Talos Vagheitan wrote:VR will only ever be an optional gimmick, just like the MOVE or 3D gaming.
People will try it out, say "hey this is neat", and after an hour once they realize it's nauseating and causes headaches, the goggles will come off.
I see things differently.
I see people attending University classes in virtual campuses, or attending board meetings in virtual reality room, and taking tours of houses they may wish to buy in other countries.
I foresee the price on VR coming down considerably.
And that is only with the VR technology currently available. Eventually they will come up with a way of interfacing directly with our brains, and at that point the Adult Entertainment industry will finance all further development.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.18 18:34:00 -
[20] - Quote
LOOKMOM NOHANDS wrote:Cat Merc wrote:Talos Vagheitan wrote:VR will only ever be an optional gimmick, just like the MOVE or 3D gaming.
People will try it out, say "hey this is neat", and after an hour once they realize it's nauseating and causes headaches, the goggles will come off.
Except it isn't. Far too many smart people poured billions and billions into VR to make it as perfect as possible. The consumer versions, in contrast to the dev kits, don't cause headaches and aren't nauseating, they're quite comfortable to wear for hours on end. In fact people who are normally easy sea sick can sit in VR demos without issues. I remember statistics in an event, out of 600 people doing demos in that event, not one got sick. Your predictions are based on false assumptions, and aren't taking into account the industry's movements as a whole. VR will do absolutely amazing things in medical applications, education, engineering, and quite a few other fields but in terms of gaming it will always be a niche product. The average consumer of today is looking for quick and easy along with being able to maintain their ADD tendencies which VR completely contradicts.
I expect future VR headsets to be wireless, and have a camera on them. You will be able to switch to seeing the real world without taking the headset off. So you will just have to flick a switch to see your wife talking to you, or to go to the fridge for a drink. None of this taking the goggles off all the time.
Then there will be all kinds of games based on augmentations of the real world. Add in LIDAR to map your environment and you could have a game with with animated creatures invading your house, or go to the local park and fight goblins in the woods. Complete free range of movement, because it use the real world environment as your world setting, with three dimensional animated enemies overlaid on it by the computer. It could even re-skin the real world with a new texture theme.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.18 18:39:00 -
[21] - Quote
LOOKMOM NOHANDS wrote:As humans we have been trained to be ADD at this point. Most people can not manage to accomplish anything unless they are talking, texting, checking facebook, and whatever else they are doing. People are not going to shell out a ton of money for an experience that is contrary to their nature. You talk about people born between 1980 and 2010 as if they represent all humans.
The next generation will spend as much time warring VR headsets as you spend on your smart phone.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cat Merc
Negative-Feedback. Negative-Feedback
19
|
Posted - 2016.02.18 18:40:00 -
[22] - Quote
LOOKMOM NOHANDS wrote: I have used a few different Cardboards with different phones, the Gear VR, and an OR dev kit 2.
As humans we have been trained to be ADD at this point. Most people can not manage to accomplish anything unless they are talking, texting, checking facebook, and whatever else they are doing. People are not going to shell out a ton of money for an experience that is contrary to their nature.
That is exactly why OR did not even attempt to get their price point any lower. From inception VR is being setup as a high margin low volume industry and is going to remain that way. Your friends who you mention will obviously be part of that niche and there is a small possibility that I will be to but that does not mean that millions of people are going to rush out to buy it.
Also augmented reality is likely going to put a quick block on VR stuff at the consumer level thanks to the fact that instead of contradicting the nature that people have developed it supports it.
So, you tried all inferior experiences. Gear VR is the closest thing to a consumer version Rift, and even then it's light years apart.
You're also assuming it will always take tons of money to get a VR experience. Right now the minimum to have a good experience IS expensive, only 7 million PC's in the world meet minimum spec, and the Oculus Rift itself is 600$. However, by the end of 2016 the price will already plummet down thanks to new GPU's, and by 2017 CPU's too.
The headsets themselves will become cheaper simply because the panels and optics won't be as cutting edge.
Give it time.
Easy PC building guide
|
Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2016.02.18 18:47:00 -
[23] - Quote
LOOKMOM NOHANDS wrote:That is exactly why OR did not even attempt to get their price point any lower. From inception VR is being setup as a high margin low volume industry and is going to remain that way. Your friends who you mention will obviously be part of that niche and there is a small possibility that I will be to but that does not mean that millions of people are going to rush out to buy it.
High margin low volume will only last so long.
I remember in 2007 when a Tablet Computer cost $5000, and most people did not know what a table computer was.
New tech is expensive but the price comes down. That 60" 4K TV I bought this year for $1400 cost $3500 last year.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2016.02.18 18:48:00 -
[24] - Quote
Far too many smart people poured billions and billions into VR to make it as perfect as possible. [/quote]
Naive to think pouring money into something can make it "as perfect as possible". lol
I see you've never heard of the F-35.
Real CPM Platform
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xxwhitedevilxx M
Maphia Clan Corporation
3
|
Posted - 2016.02.18 18:50:00 -
[25] - Quote
Mobius Wyvern wrote:Not at all.
VR is still impossible in First-Person Shooters.
It's impossible for all the major engines. It's not impossible, and actually totally doable if the engines architecture were different.
Think about it: voxels already can give you an unimaginable level of detail without faking anything (because, as you know, much of the shiny, wonderful, super realistic graphic is actually "faked" in traditional polygon-based engines thanks to normal maps, POM, depth etc) in real time. This technique paired with procedural generation can possibly (and probably will) give us great near photorealistic VR experiences without the computational costs of a traditional polygon based engine-
Need to be said, anyway, the whole thing is still experimental, there are a few guys on the internet that claims they already managed to reduce the memory needed for a single voxel to render to "less than 1 bit", which is great news if it is actually true.
The first real game that will use one of these kind of mixed "high definition" voxels + procedural generation will be No Man's Sky.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Summa Militum
The Naughty Ninjas The-Office
2
|
Posted - 2016.02.18 18:58:00 -
[26] - Quote
Cat Merc wrote:Talos Vagheitan wrote:VR will only ever be an optional gimmick, just like the MOVE or 3D gaming.
People will try it out, say "hey this is neat", and after an hour once they realize it's nauseating and causes headaches, the goggles will come off.
Except it isn't. Far too many smart people poured billions and billions into VR to make it as perfect as possible. The consumer versions, in contrast to the dev kits, don't cause headaches and aren't nauseating, they're quite comfortable to wear for hours on end. In fact people who are normally easy sea sick can sit in VR demos without issues. I remember statistics in an event, out of 600 people doing demos in that event, not one got sick. Your predictions are based on false assumptions, and aren't taking into account the industry's movements as a whole. Industry leaders are excited for VR, anyone who tried it turns into a believer, it's going to be a massive thing. The question is not if, it's when.
The potential of someone developing nausea from using a VR system is going to be dependent on what they are doing within the virtual reality world. A person will react much differently walking around in and exploring a virtual forest compared to running around on a battlefield getting shot at.
Also, you don't look at demo events to determine potential health issues associated with the product being demonstrated. A person is supposed to sit down and participate in a specific virtual reality experience for an extended period of time (I would separate it into 2,4,6,and 8 hour time frames). Then you are supposed to study the effects on the individual participating in the virtual reality world as well as the effects on that individual when they immediately transition from the virtual reality world to the real world. You then rinse and repeat using various features and experiences a person would encounter participating in a virtual reality world. The various features and experiences one will encounter will increase over time as the results from the analysis are studied and used to refine virtual reality.
I wouldn't expect any FPS virtual reality game anytime soon that would actually meet consumer expectations.
Thukker is Love, Thukker is Life
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XxBlazikenxX
Kylo's Fist
4
|
Posted - 2016.02.18 19:01:00 -
[27] - Quote
You know Dust 514 is compatible with VR right?
CEO of Kylo's Fist // Pub Chat: The First Order
Join us in our quest for all of Molden Heath!
#freebenandjerrys
|
Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.18 19:04:00 -
[28] - Quote
Talos Vagheitan wrote:Cat Merc wrote:
Far too many smart people poured billions and billions into VR to make it as perfect as possible.
Naive to think pouring money into something can make it "as perfect as possible". lol I see you've never heard of the F-35. Governments are easy to trick out of their money :)
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19
|
Posted - 2016.02.18 19:06:00 -
[29] - Quote
xxwhitedevilxx M wrote:Mobius Wyvern wrote:Not at all.
VR is still impossible in First-Person Shooters.
It's impossible for all the major engines. It's not impossible, and actually totally doable if the engines architecture were different. Think about it: voxels already can give you an unimaginable level of detail without faking anything (because, as you know, much of the shiny, wonderful, super realistic graphic is actually "faked" in traditional polygon-based engines thanks to normal maps, POM, depth etc) in real time. This technique paired with procedural generation can possibly (and probably will) give us great near photorealistic VR experiences without the computational costs of a traditional polygon based engine- Need to be said, anyway, the whole thing is still experimental, there are a few guys on the internet that claims they already managed to reduce the memory needed for a single voxel to render to "less than 1 bit", which is great news if it is actually true. The first real game that will use one of these kind of mixed voxels + massive procedural generation will be No Man's Sky. But voxels can be much more high-res than that ;) https://www.youtube.com/watch?v=lXm5JWys55o The problem isn't photorealism, the problem is movement.
Moving without you actually doing so physically cause a disconnect in your inner ear that causes motion sickness. Until we figure out ways around that, or stimulate the inner ear in some next gen designs, we can't make traditional FPS, only shooting gallery type FPS.
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.18 19:07:00 -
[30] - Quote
Summa Militum wrote:Cat Merc wrote:Talos Vagheitan wrote:VR will only ever be an optional gimmick, just like the MOVE or 3D gaming.
People will try it out, say "hey this is neat", and after an hour once they realize it's nauseating and causes headaches, the goggles will come off.
Except it isn't. Far too many smart people poured billions and billions into VR to make it as perfect as possible. The consumer versions, in contrast to the dev kits, don't cause headaches and aren't nauseating, they're quite comfortable to wear for hours on end. In fact people who are normally easy sea sick can sit in VR demos without issues. I remember statistics in an event, out of 600 people doing demos in that event, not one got sick. Your predictions are based on false assumptions, and aren't taking into account the industry's movements as a whole. Industry leaders are excited for VR, anyone who tried it turns into a believer, it's going to be a massive thing. The question is not if, it's when. The potential of someone developing nausea from using a VR system is going to be dependent on what they are doing within the virtual reality world. A person will react much differently walking around in and exploring a virtual forest compared to running around on a battlefield getting shot at. Also, you don't look at demo events to determine potential health issues associated with the product being demonstrated. A person is supposed to sit down and participate in a specific virtual reality experience for an extended period of time (I would separate it into 2,4,6,and 8 hour time frames). Then you are supposed to study the effects on the individual participating in the virtual reality world as well as the effects on that individual when they immediately transition from the virtual reality world to the real world. You then rinse and repeat using various features and experiences a person would encounter participating in a virtual reality world. The various features and experiences one will encounter will increase over time as the results from the analysis are studied and used to refine virtual reality. I wouldn't expect any FPS virtual reality game anytime soon that would actually meet consumer expectations. That's exactly what all the VR companies do. Again, they've got it figured out.
You can ask the EVE Valkyrie QA testers how many hours they spend in VR without feeling motion sickness.
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.18 19:08:00 -
[31] - Quote
XxBlazikenxX wrote:You know Dust 514 is compatible with VR right? How?
Easy PC building guide
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XxBlazikenxX
Kylo's Fist
4
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Posted - 2016.02.18 19:11:00 -
[32] - Quote
Cat Merc wrote:XxBlazikenxX wrote:You know Dust 514 is compatible with VR right? How? There is a youtube video, and also a thread on it, made several weeks ago showing someone using a VR headset to play Dust 514.
CEO of Kylo's Fist // Pub Chat: The First Order
Join us in our quest for all of Molden Heath!
#freebenandjerrys
|
Cat Merc
Negative-Feedback. Negative-Feedback
19
|
Posted - 2016.02.18 19:12:00 -
[33] - Quote
XxBlazikenxX wrote:Cat Merc wrote:XxBlazikenxX wrote:You know Dust 514 is compatible with VR right? How? There is a youtube video, and also a thread on it, made several weeks ago showing someone using a VR headset to play Dust 514. That doesn't mean it's a good experience.
Easy PC building guide
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2016.02.18 19:16:00 -
[34] - Quote
Cat Merc wrote:xxwhitedevilxx M wrote:Mobius Wyvern wrote:Not at all.
VR is still impossible in First-Person Shooters.
It's impossible for all the major engines. It's not impossible, and actually totally doable if the engines architecture were different. Think about it: voxels already can give you an unimaginable level of detail without faking anything (because, as you know, much of the shiny, wonderful, super realistic graphic is actually "faked" in traditional polygon-based engines thanks to normal maps, POM, depth etc) in real time. This technique paired with procedural generation can possibly (and probably will) give us great near photorealistic VR experiences without the computational costs of a traditional polygon based engine- Need to be said, anyway, the whole thing is still experimental, there are a few guys on the internet that claims they already managed to reduce the memory needed for a single voxel to render to "less than 1 bit", which is great news if it is actually true. The first real game that will use one of these kind of mixed voxels + massive procedural generation will be No Man's Sky. But voxels can be much more high-res than that ;) https://www.youtube.com/watch?v=lXm5JWys55o The problem isn't photorealism, the problem is movement. Moving without you actually doing so physically cause a disconnect in your inner ear that causes motion sickness. Until we figure out ways around that, or stimulate the inner ear in some next gen designs, we can't make traditional FPS, only shooting gallery type FPS.
Oh, I must have misunderstood the whole thing then.
Anyway, there's also the problem that VR takes up really a lot more resources to achieve the same graphics level. Which wouldn't be a problem at all in voxel-based engines with nowadays mid-range computers (even ps4/xboxone)
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
|
Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.18 20:37:00 -
[35] - Quote
xxwhitedevilxx M wrote:Cat Merc wrote:xxwhitedevilxx M wrote:Mobius Wyvern wrote:Not at all.
VR is still impossible in First-Person Shooters.
It's impossible for all the major engines. It's not impossible, and actually totally doable if the engines architecture were different. Think about it: voxels already can give you an unimaginable level of detail without faking anything (because, as you know, much of the shiny, wonderful, super realistic graphic is actually "faked" in traditional polygon-based engines thanks to normal maps, POM, depth etc) in real time. This technique paired with procedural generation can possibly (and probably will) give us great near photorealistic VR experiences without the computational costs of a traditional polygon based engine- Need to be said, anyway, the whole thing is still experimental, there are a few guys on the internet that claims they already managed to reduce the memory needed for a single voxel to render to "less than 1 bit", which is great news if it is actually true. The first real game that will use one of these kind of mixed voxels + massive procedural generation will be No Man's Sky. But voxels can be much more high-res than that ;) https://www.youtube.com/watch?v=lXm5JWys55o The problem isn't photorealism, the problem is movement. Moving without you actually doing so physically cause a disconnect in your inner ear that causes motion sickness. Until we figure out ways around that, or stimulate the inner ear in some next gen designs, we can't make traditional FPS, only shooting gallery type FPS. Oh, I must have misunderstood the whole thing then. Anyway, there's also the problem that VR takes up really a lot more resources to achieve the same graphics level. Which wouldn't be a problem at all in voxel-based engines with nowadays mid-range computers (even ps4/xboxone) https://www.youtube.com/watch?v=rek6ygqwy-k^ closeups of the huge detail voxels can reach, the guy claims he's doing so on a XMG P722 notebook assembled in 2012. Voxels aren't anything new, they've been around for a long while. There are limitations with voxel engines, like animations, that need to be figured out before we use them for actual games, and not just fancy tech demos.
As for the VR rendering requirements, they're not THAT extreme. Next gen of graphics cards will put the minimum spec for a good VR experience at the 200$ mark for a graphics card, compared to 300$ today. There are also more novel ideas, like foveated rendering: http://www.roadtovr.com/hands-on-smi-proves-that-foveated-rendering-is-here-and-it-really-works/
That's already working today, and is likely to be implemented in the next iteration of the Oculus Rift and HTC Vive.
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XxBlazikenxX
Kylo's Fist
4
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Posted - 2016.02.18 20:52:00 -
[36] - Quote
Cat Merc wrote:XxBlazikenxX wrote:Cat Merc wrote:XxBlazikenxX wrote:You know Dust 514 is compatible with VR right? How? There is a youtube video, and also a thread on it, made several weeks ago showing someone using a VR headset to play Dust 514. That doesn't mean it's a good experience. But it does mean that it is possible.
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.18 21:37:00 -
[37] - Quote
XxBlazikenxX wrote:Cat Merc wrote:XxBlazikenxX wrote:Cat Merc wrote:XxBlazikenxX wrote:You know Dust 514 is compatible with VR right? How? There is a youtube video, and also a thread on it, made several weeks ago showing someone using a VR headset to play Dust 514. That doesn't mean it's a good experience. But it does mean that it is possible. Everything is possible, the question is if it will make you vomit after 10 minutes.
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.02.18 21:42:00 -
[38] - Quote
It would be stupid to do that..a desktop that they say can run VR will be spendy and then the VR is supposedly like $600 Dust2.0 won't be worth that investment |
Skihids
Random Gunz The-Office
3
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Posted - 2016.02.18 21:58:00 -
[39] - Quote
CCP could make it an option, though they would have to program movement to reduce traditional strafing to reduce VR nausea. I haven't seen anyone walk sideways outside a gym and it should be easy enough to walk forward while twisted to the left or right instead.
I'll let you know how it works in June. My Rift should arrive by then and I expect Star Citizen to be supporting it natively around then. |
XxBlazikenxX
Kylo's Fist
4
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Posted - 2016.02.18 23:11:00 -
[40] - Quote
Cat Merc wrote:XxBlazikenxX wrote:Cat Merc wrote:XxBlazikenxX wrote:There is a youtube video, and also a thread on it, made several weeks ago showing someone using a VR headset to play Dust 514. That doesn't mean it's a good experience. But it does mean that it is possible. Everything is possible, the question is if it will make you vomit after 10 minutes. Apparently not, because the person doing the VR testing on Dust 514 did fine.
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2016.02.19 00:11:00 -
[41] - Quote
Cat Merc wrote: Voxels aren't anything new, they've been around for a long while. There are limitations with voxel engines, like animations, that need to be figured out before we use them for actual games, and not just fancy tech demos.
Voxels disappeared because the storage memory you needed for the time (and maybe even now) was way too much, while polygons could achieve similar and sometimes better results with a fraction of the size, and polygons were also easier to deal with when it comes to texturing allowing to save tons of memory on flat(-ish) shapes.
Sparse voxel octrees can be animated. And it is actually more convenient now since you don't really have to pay attention to the topology of the model since it's going to be animated even better in some cases. (still, it might get a bit weird at very low level of details, optimization is still needed, indeed)
The only drawback there has ever been in voxels is the hard drive memory they occupy: way too much. That's why in my first post I wrote that there are people claming they could reduce the size to less than 1 bit per voxel, which would be amazing indeed.
Anyway, using eye tracking to render with high details only a portion of the screen is a pretty smart move
Edit:
The problem with voxel is: there is nothing specifically designed to deal with them for what concerns games. Literally, nothing.
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aussy sledge
ScReWeD uP InC Devil's Descendants
62
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Posted - 2016.02.19 00:39:00 -
[42] - Quote
Mobius Wyvern wrote:Not at all.
VR is still impossible in First-Person Shooters.
I feel like I keep repeating myself in each of these new threads, but there's no solution for the fact that the VR headset is telling your brain you're moving while your inner-ear and all your other senses are telling it you're stationary. get an office chair.. You'd probably get dizzy though going as fast as your clone goes.. Or get off your fat ass and get on a treadmill while playing vr lmao
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.02.19 01:46:00 -
[43] - Quote
LOOKMOM NOHANDS wrote:Mobius Wyvern wrote:Not at all.
VR is still impossible in First-Person Shooters.
I feel like I keep repeating myself in each of these new threads, but there's no solution for the fact that the VR headset is telling your brain you're moving while your inner-ear and all your other senses are telling it you're stationary. Yep totally impossible. Thats why people are already playing FPSs in VR using a phone and a PS3 controller. https://www.youtube.com/watch?v=gc18t1pZRFMJust because people like me and you get motion sick easier than others does not mean that CCP will not gladly try it. Trust me, they aren't.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.02.19 02:33:00 -
[44] - Quote
In order for VR to be viable in FPS, VR would need to evolve from "sit in place and look around" to "full-body immersive experience."
This would require everything to be mapped to your body in an apparatus that allowed you to run, to aim, to do everything so your mind fully engages while receiving feedback from the environment.
In VR space a sitting situation, like a fighter cockpit, a driver's seat, etc. Is much easier to immerse and not cause motion sickness. People who get motion sick from flight simulators and car simulators tend to be the same people who get carsick as a passenger in a car. Not many people actually have that problem, comparatively.
Even the movie rollercoasters at universal studios have a motion effect that twigs the inner ear to over-react. The old back to the future cars had maybe 20-30 degrees of tilt angle, but with camera work your body can be tricked into thinking you are in a literal nosedive.
You cannot do that in VR for an FPS which is why there is a problem. People get sick trying to VR FPS because there is no feedback that tells you that you're tilting, falling, hitting the ground, looking behind you, aiming, firing. The disconnect between visual input and physical feedback is what makes people sick, and why FPS in VR is considered a sh*t idea.
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Medical Crash
Systematic Engineers Unlimited
506
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Posted - 2016.02.19 03:09:00 -
[45] - Quote
jade gamester wrote:Mobius Wyvern wrote:Not at all.
VR is still impossible in First-Person Shooters.
I feel like I keep repeating myself in each of these new threads, but there's no solution for the fact that the VR headset is telling your brain you're moving while your inner-ear and all your other senses are telling it you're stationary. I don't want a sore neck from turning around because of scouts all the damn time :, ( that's wat..... she said?
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LOOKMOM NOHANDS
634
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Posted - 2016.02.19 06:41:00 -
[46] - Quote
Mobius Wyvern wrote:LOOKMOM NOHANDS wrote:Mobius Wyvern wrote:Not at all.
VR is still impossible in First-Person Shooters.
I feel like I keep repeating myself in each of these new threads, but there's no solution for the fact that the VR headset is telling your brain you're moving while your inner-ear and all your other senses are telling it you're stationary. Yep totally impossible. Thats why people are already playing FPSs in VR using a phone and a PS3 controller. https://www.youtube.com/watch?v=gc18t1pZRFMJust because people like me and you get motion sick easier than others does not mean that CCP will not gladly try it. Trust me, they aren't.
It is CCP. The obvious choice is the opposite of the smart choice.
Just saying. |
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