Maken Tosch
DUST University Ivy League
13
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Posted - 2016.02.17 23:03:00 -
[1] - Quote
Let's make a few things clear here.
1. Eve Online's skill point system is obviously passive and there are clearly huge gaps between veterans and newbies in terms of SP at the moment. However, since CCP implemented Skill Injectors and Extractors into Eve, new players are now able to inject a lot of skill points into their characters in a short amount of time. At first this seems unfair for a veteran, but when you look closely you will see that those skill injectors can only come from veteran players who used AUR Extractors to extract wasted skill points from their own heads who then sell them for ISK to the new players. There is not a single skill injector that comes from any NPC source. It's purely sourced from veterans. The only reason so many new players can now shorten the SP gap with veterans is because the veterans were the ones that facilitated the process.
But don't forget that there are certain limits to the injectors. If CCP were to implement something like this into the New Eden FPS for PC and are generous enough convert our Dust SP into unallocated and let us keep it for the new game then we can see a huge chance for the game to be able to retain new players who weren't around in Dust who joined in the new game.
But if CCP is not able to implement skill extractors/injectors like in Eve into the new game, then I severely doubt that we will keep our current lifetime SP from Dust which bring me to the next thing to clear up.
Of course, SP never equals actual skill in Eve Online. If a new player and a veteran player, both with almost equal lifetime SP because of the injectors for the new player, were to meet up in the same ships with the same fittings, the new player will likely lose because the veteran built up a lot of experience handling the ship and its modules. There has already been one case where a new player bought a new character last year with ISK gained from selling PLEX which was purchased from CCP with cash, and the character that was bought had a Titan ship on it. But the new player didn't know SQUAT on even the most basic rules of handling a Titan. Needless to say, about $2,000 went down the drain when a swarm of low-sec pirates spotted the player in the Titan.
2. JUST BECAUSE you want it to be fair to new players in the new game is the WRONG REASON to want to request resetting everyone's SP to the starter SP as if anyone is a new player. It's pretty obvious why. Everyone who logs in on the first day will be super veterans 5-10 years from now and we will still have new players coming in. The SP gap between new players and veterans will always exist in the New Eden universe. Eve Online still sees new players coming in after 12 years of operation.
If you are looking for a legitimate reason to reset everyone to the starter SP, you don't need to look any further the fact that the skill progression system in the New Eden FPS for PC will very likely be very different from what we have now in Dust. The cost of SP per skill level might become different. Skill book multipliers might become different. The ISK cost of skill books alone might become different. How much SP we acquire and how we acquire it in the game might become different. Our dropsuits, vehicles, weapons, and modules might become different.
The lifetime skill points we have now in Dust was built specifically for Dust 514's current skill tree. Let's also not forget that more and more of our current SP still comes from Dust's Daily Mission rewards, Personal Warbarge subsystem, and Daily Login SP. Just the Daily Login and Personal Warbarge alone can get my alt (which I don't use to fight) up to speed with SP. And since we don't know how SP gains and costs will be in the new game, we might as well start over. That would be the only reason to reset everyone.
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