Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
141
|
Posted - 2016.02.15 09:39:00 -
[1] - Quote
If I am fond of the idea of specialization, and if you propose a nice alternative for the current progression system, it is however reducing drastically the interested of grinding skill points.
First of all, tactical change of a suit, if the idea is seductive, would be difficult to make playable on the battlefield: -1 primary weap +1 secondary weap +grenades +more than one equipment most of the time +half a dozen modules
You have no time to rethink which will do what on the battlefield. You swap in two clicks for the dropsuit you conceive beforehand for a particular type of situation, and you don't think twice.
Second, all dusters love the 5-tier system of progression AND the passive bonus related to those tiers. Why? -Because this is indeed what make the difference between the noob and the vet. (for the braggers) -Because, it makes the difference between the troll player and the guy who knows what he is doing. (for the play-to-win) -Because, it makes the difference between a complete fit, and a sub-optimal incomplete one. (for the perfectionists)
The list can be long, but overall, I think we can agree that this fills a lot of desires.
However (third), I think your idea would be AWESOME when it comes to rigging a dropsuit. Rigging is basically a specialized modification of a dropsuit (or ship when it comes to EVE, as we never saw it in DUST), which boost an attribute while disregarding another one. Improving the related skill is simply decreasing the drawback. Having the possibility to have on-field adaptive rigs could be an interesting idea. A tactical switch allowing inverting the drawback between the two attributes.
Last but not least, I think that your skill system could be use too for officer version of weapon, introducing a new layer of specialized skills.
PS: really nice document, and good thinking.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
|
Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
142
|
Posted - 2016.02.15 11:14:00 -
[2] - Quote
Guys, don't misunderstand the subject.
We are talking about a new skill system / RPG progression.
If you are looking for helping new players go against vets, you only have one option: repair the match making.
Which cannot be repaired at the moment, as the player base is too low to make it work at all.
Good match making, with a large enough player-base, means new players VS new players, and vets VS vets. In this regard, modifying the skill system to help new players catch up with vets become irrelevant.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
|