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Shaun Iwairo
Simple Minded People Pty. Ltd.
525
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Posted - 2016.02.13 05:23:00 -
[1] - Quote
LOOKMOM NOHANDS wrote:Sequal's Back wrote:What's the point of creating a new game if everybody already finished it before its release ? That is exactly why I feel like the triple stacked boosters and the new skill cap was the "transfer killer". ISK sinks can be created and officer weapons get destroyed in battle but thousands of players having enough SP to max out any skill tree on day 1 just means no booster sales, messed up balancing, and many other issues.
The messed up balancing thing only applies to Phoenix if you think that CCP will implement the same kind of SP system that exists in Dust.
Many people have mentioned (and I have to agree) that if balance issues can be caused by high SP players early on in the games life, they could potentially cause those same issues at any point in the games life. If Phoenix suffers a period of new player attrition (say if a new game comes out) and the playerbase starts to skew towards high-SP vets... Well if SP are as influential to your battlefield performance in Phoenix as they are in Dust, we all know how that ends.
I'm pretty sure CCP understand this as well, so it would fill me with confidence if they announce at FF16 some sort of SP transfer. It would indicate that they've worked out how to do player-progression-through-SP without sabotaging the long term health of their game.
Having said that, I don't expect to be gifted a chuck of SP the first time I log on. I think some sort of Veteran Active Booster that gives you x% bonus SP up to a capped amount would strike a nice balance between rewarding vets and encouraging start-from-fresh progression.
Something is killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
525
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Posted - 2016.02.13 09:54:00 -
[2] - Quote
Kinda sounds like you already made up your mind about what Phoenix will be like OP, in which case why ask a question in the first place?
Also, lol @ positive comments about CCP = derail...
Something is killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
525
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Posted - 2016.02.13 11:56:00 -
[3] - Quote
LOOKMOM NOHANDS wrote:Shaun Iwairo wrote:Kinda sounds like you already made up your mind about what Phoenix will be like OP, in which case why ask a question in the first place?
Also, lol @ positive comments about CCP = derail... The question is simple. What change along the way in keeping cash flow going in Dust did we reach a point that full transfers were pretty much out of the question? I will admit calling it a derail was going a bit far but lets be honest CCP has gotten enough blind positivity in the past. I can not think of the last vague statement made by CCP that ended well.
I'm gonna say again that you've already made up your mind because you've loaded your question with 'in keeping cash flow going'.
Why not just: What changes did Dust receive that caused it to reach a point in which full transfers were pretty much out of the question?
Something is killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
527
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Posted - 2016.02.13 23:03:00 -
[4] - Quote
Maken Tosch wrote:LOOKMOM NOHANDS wrote:Darth-Carbonite GIO wrote:LOOKMOM NOHANDS wrote:More commonly than not I 100% agree with you on assumptions but the simple fact is most of us don't have a direct line to the decision makers But you do! Community-CPM-CCP. There really is a line, which is why I'm glad you're sharing your opinion, even if I don't agree with all of it. That line is so incredibly one way that there is no description for it. CCP discovering that they could force everyone to hide behind NDA and deliver complete silence was a very bad day in history. But it works. If it never worked, CCP Rattati would never have been able to implement the changes most of us have requested for a very long time. The only problem now is that not all of those changes made it before the Dust 404 announcement. PS: I think this topic got sidetracked once again. Let's go back to talking about what we won't likely see transferred and why.
From OPs posts, I'm pretty sure he was just trying to bait out some responses that talked about changes in Dust that encouraged the vets to spend money on Aurum at the detriment of the long term health of the game, in turn supporting an argument of 'CCP milked the playerbase like fools'. OP, sorry if I'm wrong but it really looks that way atm.
Something is killing new player retention.
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