LOOKMOM NOHANDS wrote:We all know that with Legion they intended for us to be able to transfer basically every thing to just continue our progress.
In this new iteration it is clear that we will not be carrying anything over.
What do you think was the biggest factor in the last 2 years that caused this shift in direction?
Amazing stockpiles of ISK?
Huge SP from triple stacked boosters and for people with a life no SP cap in sight?
Officer gear being basically as abundant as ADV gear?
Something else from the huge list of things I am missing?
Basically the real question I suppose is what do you think was done over the last 2 years in an attempt to save Dust that they ultimately drew the line and said no way we can bring this over to the new game.
I felt a drop in transfer ability coming as soon as we got triple stacked boosters. The warbarge also felt like something that could never be transferred just because attempting to balance weapons in a new game with those kind of bonuses going on seems impossible.
Even though CCP Frame did not say that transfers would happen he did not say they would not happen either. He did hint at rewards for the loyal Dust players who stuck until the end, but what those rewards might not be what most people normally think.
It's possible that CCP might include the ability the transfer certain assets based on tier from Dust to the new game with limitations of course. They do have our database stored in the Eve Online server known as Tranquility which will surly continue long after Dust shuts down. It's just a matter of determining which assets are worth transferring over.
But I will agree with you that certain things that happened in the past might not allow that to happen anyways. The massive influx of ISK into the Dust economy without sufficient sinks to balance it destroyed any stability we had in the fledgling market and ultimate lead to proto stomps in pub matches. The influx of ISK came from either people locking districts in Planetary Conquest 1.0 or just too many BPOs running around which made it too easy to save up ISK that was generated into the economy. Ultimately, the economy was destroyed by a combination of CCP's initial implementation of the market and our overall greed as players without any checks or balances to protect the economy.
The way the BPOs were introduced placed CCP in an awkward position when it came to deciding whether or not to merge the Dust economy with the Eve economy. Obviously they never decided on that and I can see the BPOs in their current state as the culprit. If BPOs were built differently and possibly closer to Eve Online's BPOs, we might have had a different story.
Supposedly, according to CCP's early calculations, to be able to accumulate all of the SP needed to max out every skill book in Dust would require 7 years to accomplish. 3 years into the game and already we are hearing of supervets who have well over 200 million lifetime SP and that is close to the end of progression which is 264,592,920 SP. A 7-year progression plan was undone in just over 3 years. Of course, multiple SP events and extensive Omega Booster sales had a hand in that which I think CCP failed to account for early on.
Honestly because of this, I don't see much of anything carrying over to the new game other than our names and maybe any remaining AUR that wasn't already acquired through daily logins and CCP-hosted events.