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Thread Statistics | Show CCP posts - 0 post(s) |
Soto Gallente
908
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Posted - 2016.02.11 20:56:00 -
[1] - Quote
Matchmaking
Ex-news reporter for The Scope
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Soto Gallente
908
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Posted - 2016.02.11 20:57:00 -
[2] - Quote
Alts are a fact of life, even in EVE: Online.
Ex-news reporter for The Scope
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Soto Gallente
913
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Posted - 2016.02.11 21:12:00 -
[3] - Quote
Murder Medic wrote:Soto Gallente wrote:Alts are a fact of life, even in EVE: Online. I think you mean PARTICULARLY in EVE Online. With PLEX, some people are basically everywhere. No, even in Dust there are so many alts just as in EVE: Online. For example: You fiend
Ex-news reporter for The Scope
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Soto Gallente
913
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Posted - 2016.02.11 21:21:00 -
[4] - Quote
Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Soto Gallente wrote:Alts are a fact of life, even in EVE: Online. I think you mean PARTICULARLY in EVE Online. With PLEX, some people are basically everywhere. No, even in Dust there are so many alts just as in EVE: Online. For example: You fiend Oh well it's way worse here because CCP took forever to address ISK farming through alts. Many billions were made there I imagine. And then there are plenty of forum alts like myself who must lurk in the shadow of the hammer. Lol, I don't lurk in the shadow. I even told Archduke himself who my banned main was and nothing happened.
Ex-news reporter for The Scope
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Soto Gallente
913
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Posted - 2016.02.11 21:21:00 -
[5] - Quote
SHERIFF joe arapio wrote:Murder Medic wrote:Soto Gallente wrote:Murder Medic wrote:Soto Gallente wrote: Alts are a fact of life, even in EVE: Online.
I think you mean PARTICULARLY in EVE Online. With PLEX, some people are basically everywhere. No, even in Dust there are so many alts just as in EVE: Online. For example: You fiend Oh well it's way worse here because CCP took forever to address ISK farming through alts. Many billions were made there I imagine. And then there are plenty of forum alts like myself who must lurk in the shadow of the hammer. Me and my 22 alts know that feeling. Rip inb4 GJR "Only 22?"
Ex-news reporter for The Scope
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Soto Gallente
915
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Posted - 2016.02.12 00:53:00 -
[6] - Quote
Medical Crash wrote:People that don't belong in our server. If you are 50,000 miles away from the most populated server, go away. There is only one server. I disagree with you, everyone should play with everyone, that is the only way to have a fully integrated sandbox where everything you do affects it.
Ex-news reporter for The Scope
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Soto Gallente
916
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Posted - 2016.02.12 01:01:00 -
[7] - Quote
I don't want round based gameplay in the next game
Ex-news reporter for The Scope
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Soto Gallente
916
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Posted - 2016.02.12 01:05:00 -
[8] - Quote
Shaun Iwairo wrote:Soto Gallente wrote:Medical Crash wrote:People that don't belong in our server. If you are 50,000 miles away from the most populated server, go away. There is only one server. I disagree with you, everyone should play with everyone, that is the only way to have a fully integrated sandbox where everything you do affects it. Goddamn this is an interesting point that I don't think has been brought up yet. I think most people agree that Phoenix should operate in more of a sandbox mode rather than a lobby mode, but in an FPS a ping of 100+ is near unplayable. Having two players from different parts of the world roaming around on the same planet is awesome and all but if they get into a firefight with each other one of them will likely be at a big disadvantage. How do you consolidate the two? Won't someone think of the Australians?! Well they do it in EVE: Online don't they? They have people from dozens upon dozens of countries all playing the game on one giant server.
Ex-news reporter for The Scope
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Soto Gallente
916
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Posted - 2016.02.12 01:06:00 -
[9] - Quote
Murder Medic wrote:Soto Gallente wrote:I don't want round based gameplay in the next game Good luck with that one. It's important to have lobbies for people to just hop into. Instead of taking away other peoples fun, you should hope for a null sec planet to fight over or something like that, where it's just combat 24/7 I don't think Phoenix should be a game as much as it is a "space sim". That's right, I'm talking cities, battlefields, titan boarding parties, the like
Ex-news reporter for The Scope
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Soto Gallente
920
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Posted - 2016.02.12 01:10:00 -
[10] - Quote
Shaun Iwairo wrote:Soto Gallente wrote:Shaun Iwairo wrote:Soto Gallente wrote:Medical Crash wrote:People that don't belong in our server. If you are 50,000 miles away from the most populated server, go away. There is only one server. I disagree with you, everyone should play with everyone, that is the only way to have a fully integrated sandbox where everything you do affects it. Goddamn this is an interesting point that I don't think has been brought up yet. I think most people agree that Phoenix should operate in more of a sandbox mode rather than a lobby mode, but in an FPS a ping of 100+ is near unplayable. Having two players from different parts of the world roaming around on the same planet is awesome and all but if they get into a firefight with each other one of them will likely be at a big disadvantage. How do you consolidate the two? Won't someone think of the Australians?! Well they do it in EVE: Online don't they? They have people from dozens upon dozens of countries all playing the game on one giant server. It works in Eve because of 1-second server ticks. Then what is to stop them from doing the same thing in the new EVE: fps?
Ex-news reporter for The Scope
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Soto Gallente
920
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Posted - 2016.02.12 01:26:00 -
[11] - Quote
Shaun Iwairo wrote:Soto Gallente wrote:Shaun Iwairo wrote:Soto Gallente wrote:Shaun Iwairo wrote:Having two players from different parts of the world roaming around on the same planet is awesome and all but if they get into a firefight with each other one of them will likely be at a big disadvantage. How do you consolidate the two? Won't someone think of the Australians?! Well they do it in EVE: Online don't they? They have people from dozens upon dozens of countries all playing the game on one giant server. It works in Eve because of 1-second server ticks. Then what is to stop them from doing the same thing in the new EVE: fps? 1 second server ticks (1-tick) would make it feel like you had a ping of 1000ms. For reference, CS:GO has 64-tick (~15ms) and 128-tick (~7.5ms) servers. Well, considering that the Tranquility server is constantly getting upgrades, would that help with anything?
Ex-news reporter for The Scope
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Soto Gallente
926
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Posted - 2016.02.12 02:53:00 -
[12] - Quote
Living Rock 523 wrote:And what about important battles, say a PC-esq match, involving an American Corp vs an Australian Corp, or a European Corp vs a South American Corp? Are we looking at lag levels equal to what we have now? Less? More? Definitely less if we are talking on PC and not decade old POS
Ex-news reporter for The Scope
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Soto Gallente
931
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Posted - 2016.02.12 03:50:00 -
[13] - Quote
Lahut K'mar wrote:Megaman Trigger wrote:OP, unbalanced gear that can be easily farmed and/or easily traded between players.
Campable spawns.
Super Mari-lol fits
1 Punch Man fits Translation: Fun. I would be okay with the current iteration of myofibs put into the next game as long as there is actual physics in the game.
Ex-news reporter for The Scope
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