|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alena Asakura
Caldari Logistics Reserve
429
|
Posted - 2016.02.12 13:58:00 -
[1] - Quote
Shaun Iwairo wrote:Soto Gallente wrote:Medical Crash wrote:People that don't belong in our server. If you are 50,000 miles away from the most populated server, go away. There is only one server. I disagree with you, everyone should play with everyone, that is the only way to have a fully integrated sandbox where everything you do affects it. Goddamn this is an interesting point that I don't think has been brought up yet. I think most people agree that Phoenix should operate in more of a sandbox mode rather than a lobby mode, but in an FPS a ping of 100+ is near unplayable. Having two players from different parts of the world roaming around on the same planet is awesome and all but if they get into a firefight with each other one of them will likely be at a big disadvantage. How do you consolidate the two? Won't someone think of the Australians?! Agreed!
I'm Australian and can vouch that the network lag down here, to virtually any of the battle servers is deplorable. It is for EvE, too, for that matter, but EvE is all server based - the "hit detection" is a computer algorithm, so it's not really an issue. The problem then is client based activity and hit detection.
I'm sure that CCP has already thought a lot of this through, but it's an interesting mental exercise... :) |
Alena Asakura
Caldari Logistics Reserve
429
|
Posted - 2016.02.12 14:00:00 -
[2] - Quote
Murder Medic wrote:Soto Gallente wrote:I don't want round based gameplay in the next game Good luck with that one. It's important to have lobbies for people to just hop into. Instead of taking away other peoples fun, you should hope for a null sec planet to fight over or something like that, where it's just combat 24/7 No.
The whole point of the EvE Universe is constant, continuous war. Round based lobby shooters just don't fit in that world. |
Alena Asakura
Caldari Logistics Reserve
429
|
Posted - 2016.02.12 14:01:00 -
[3] - Quote
Soto Gallente wrote:Shaun Iwairo wrote:Soto Gallente wrote:Medical Crash wrote:People that don't belong in our server. If you are 50,000 miles away from the most populated server, go away. There is only one server. I disagree with you, everyone should play with everyone, that is the only way to have a fully integrated sandbox where everything you do affects it. Goddamn this is an interesting point that I don't think has been brought up yet. I think most people agree that Phoenix should operate in more of a sandbox mode rather than a lobby mode, but in an FPS a ping of 100+ is near unplayable. Having two players from different parts of the world roaming around on the same planet is awesome and all but if they get into a firefight with each other one of them will likely be at a big disadvantage. How do you consolidate the two? Won't someone think of the Australians?! Well they do it in EVE: Online don't they? They have people from dozens upon dozens of countries all playing the game on one giant server. Yes, they do, but with EvE there is no "hit detection" issue. That's all controlled by algorithms on the server. The client is just for presentation and command input. |
Alena Asakura
Caldari Logistics Reserve
429
|
Posted - 2016.02.12 14:02:00 -
[4] - Quote
Soto Gallente wrote:Murder Medic wrote:Soto Gallente wrote:I don't want round based gameplay in the next game Good luck with that one. It's important to have lobbies for people to just hop into. Instead of taking away other peoples fun, you should hope for a null sec planet to fight over or something like that, where it's just combat 24/7 I don't think Phoenix should be a game as much as it is a "space sim". That's right, I'm talking cities, battlefields, titan boarding parties, the like ... Just like Dust was supposed to be in the first place... :) |
Alena Asakura
Caldari Logistics Reserve
429
|
Posted - 2016.02.12 14:03:00 -
[5] - Quote
Shaun Iwairo wrote:Soto Gallente wrote:Shaun Iwairo wrote:Soto Gallente wrote:Medical Crash wrote:People that don't belong in our server. If you are 50,000 miles away from the most populated server, go away. There is only one server. I disagree with you, everyone should play with everyone, that is the only way to have a fully integrated sandbox where everything you do affects it. Goddamn this is an interesting point that I don't think has been brought up yet. I think most people agree that Phoenix should operate in more of a sandbox mode rather than a lobby mode, but in an FPS a ping of 100+ is near unplayable. Having two players from different parts of the world roaming around on the same planet is awesome and all but if they get into a firefight with each other one of them will likely be at a big disadvantage. How do you consolidate the two? Won't someone think of the Australians?! Well they do it in EVE: Online don't they? They have people from dozens upon dozens of countries all playing the game on one giant server. It works in Eve because of 1-second server ticks. It works in EvE because of server algorithms for "hit detection". |
Alena Asakura
Caldari Logistics Reserve
429
|
Posted - 2016.02.12 14:05:00 -
[6] - Quote
Soto Gallente wrote:Shaun Iwairo wrote: It works in Eve because of 1-second server ticks.
Then what is to stop them from doing the same thing in the new EVE: fps? The problem would be that you have to have client-side hit detection for a FPS. It's the client-side hit detection that's the problem with network lag in Dust. EvE doesn't have this problem, because EvE uses server algorithms for hit detection simulation. |
Alena Asakura
Caldari Logistics Reserve
429
|
Posted - 2016.02.12 14:06:00 -
[7] - Quote
Living Rock 523 wrote:Shaun Iwairo wrote:Won't someone think of the Australians?! Poison jellyfish, great white sharks, the threat of Chinese military expansion, high ping, vicious kangaroo attacks, drop bears, the list goes on. I don't know how they do it. lol It's easy - you grow up with it so you learn to live with it. :) |
Alena Asakura
Caldari Logistics Reserve
429
|
Posted - 2016.02.12 14:10:00 -
[8] - Quote
Shaun Iwairo wrote:Living Rock 523 wrote:So how big of an issue would varying pings be for PC Dust, and does CCP have any solid work around for the issue? Up to a certain point varying pings don't really matter. San Fran to NY is about 75ms which is still quite playable but you might notice some weird edge cases. However two people that are on different continents duking it out in an FPS would experience very noticeable latency issues. Unless some new internet technology comes around before the release of Phoenix I can't see how it'd be viable to have everyone PvP'ing on the same physical server. I've postulated that quantum entangled pairs of particles might be the answer - instant communication at faster than light speeds.
We'll just have to wait until they work out how to do it. :) |
|
|
|