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Alena Asakura
Caldari Logistics Reserve
422
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Posted - 2016.02.11 10:44:00 -
[1] - Quote
Nirwanda Vaughns wrote:I'm thinking sooner than most are expecting. personally its always been my belief that CCP never stopped working on Legion/Dust 2.0 so choices for me are the closed beta will start just after fanfest this year for FF atendees and perhaps former players. failing that if CCP don't think its quite ready, i'd say a year from now at FF2017 or simultaneous release with EVE's Citadel patch or 2016 major winter patch I do so hope you're right! I really want to be part of the closed beta. |
Alena Asakura
Caldari Logistics Reserve
422
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Posted - 2016.02.11 10:49:00 -
[2] - Quote
LOOKMOM NOHANDS wrote:StarVenger wrote:I'm thinking at least one year before the PC version happens, if it ever does. There was nothing in the info given stating the next game has even been given the go ahead. They are simply "developing", just as they did Legion. We'll see how far they are at Fanfest. SOONGäó indeed I would say you called it perfectly tho I am leaning more towards 1.5 years to beta, 2 years to final release, and a 70% chance it never even happens. If fanfest is nothing but another of CCPs famous trailers then I am done with them totally. I am not saying I expect to see something playable but I want to see a fully flushed out plan. Considering they have had 2 years since they first tried to abandon Dust I think a full game plan is the least we can ask for. I have already put my 2 Eve accounts into stasis, aka I stopped paying for them and they have gone to deactivated status. If CCP can not show that their heads have been removed from their rectal region then I can not in good thinking ever give them money again. The epidemic of horrible decision making at CCP is going to be their undoing an personally I do not want any more of my money to go down with that ship. CCP's treatment of us (me) in closing down a game that's supposed to be persistent (as with EvE) has made me think in the same vein. I fully expected a port at some point, unless somehow they managed to keep it running on PS3. To find out there is no port (I predicted this) but there's also no continuity on the PS3, is well nigh intolerable to me. |
Alena Asakura
Caldari Logistics Reserve
422
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Posted - 2016.02.11 11:05:00 -
[3] - Quote
LOOKMOM NOHANDS wrote:da GAND wrote: Holy shite lol
I'm afraid that I wouldn't be surprised if this somehow actually happened
Look at this announcement that the game would be shutdown and the new game would be on PC and think about just how close they came to PERFECTLY repeating the mistakes of fanfest 14. Learning from their mistakes at any real measurable rate is obviously not the strong suit. Something tells me Frame and Rattati literally had to jump up and down screaming fanfest 14 just to get to say what they did when they did. Makes you wonder why so many of us see this new project as already being vaporware with a few trailers before anything has even been shown. CCP realizes that they have lost their grasp on being a unique company and is struggling to get this status back with the whole VR push. The difference is they are already in contest with real AAA studios and it is hard to see this ending well for them. CCP needs to get back to their persistent New Eden EvE universe, with integrated versions of other games that allows people to play whatever roles they want, in a spaceship, on the ground, in a fighter, whatever. The idea that we are to be presented with a plethora of games, all supposedly set in New Eden, but none of them integrating, and therefore losing so much potential, is enough to make me turn my back on them.
I fully expected Dust to be persistent, as is EvE and as it was meant to be, integrated into the EvE universe. To find out first that it's not, in any really meaningful way, and now, that it will simply cease to be, with no port even attempted, is too much for me. |
Alena Asakura
Caldari Logistics Reserve
428
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Posted - 2016.02.12 09:33:00 -
[4] - Quote
Avallo Kantor wrote:The problem with that is that it is not a simple matter at all to implement. As EVE stands the same techniques they use to allow thousand + player battles also inhibits any meaningful fighter role from interacting with EVE ships in the same space. (Server tick is too slow for fast paced action)
The only way you could even conceivably have it is have some complicated mirror set up where one server is the EVE side, and the other server is Valk side, with the two servers having to talk to each other in set intervals to help relay positions of EVE ships for Valk, and for EVE it would be almost impossible for them to interact with the fighters short of seeing "Fighters" being present.
For that to even work however requires both games to be fully independently realized and made before the technology for such a psudeo-link could be realized.
Then I'm out. I'm not disputing that it would be difficult if not actually impossible, but this lobby shooter concept that Dust has degenerated to is NOT what it was supposed to be in the beginning.
Perhaps the problem is that I was there right at the beginning when Dust was going to be integrated into EvE (they believed it was possible then) through WiS (Walking in Stations), and I still think they should have continued with that concept.
I often read how CCP can't do this or shouldn't do that, because people are stuck in the current lobby shooter concept of Dust, but I wonder whether this is just a matter of context. A lobby shooter is not what I'm talking about. I'm talking about the original idea that CCP seemed to have no doubt would work, an extension of the EvE gameplay that allowed for all the things you have said won't work.
IE. NOT a lobby shooter, and not Dust as it is on PS3. CCP would necessarily have to redesign the game to get it to work the way it was originally intended. Thus, no "port" as such could work. I would have been happy with a port, but if they're not going to do a port, I want the real thing. |
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