Lordsmash
Dead Man's Game
31
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Posted - 2016.02.03 21:25:00 -
[2] - Quote
Damn it. Oh well, guess that's one thing I'll never know.
To add the thread:
I'm glad that I got to play this game. Dead Man's Game was half of the reason I enjoyed the game as much as I did.
To echo what I wrote in another thread:
It's a real shame. I really tried to get back into DUST a short while ago, but... I just couldn't. For every amazing Scrambler Rifle streak, every amazing point scoring game as logi, every down to the wire NULL cannon defense, there were many things that had me not wanting to come back.
Roof camping. Ridiculous jumping. Roof camping. Framerate issues. Inexplicable lag issues. Roof camping. Questionably designed maps. Horrendous detail pop in and aliasing. Unwillingness of teammates to PUSH when I'm clearing the way and showing them that it's a good idea to commit. Roof camping. Roof camping teammates losing us the round.
Seriously though, the game is just in a sad shape in many areas.
And it is also the thing that seems like it could've been everything we ever dreamed of. I still see things I adore in this game.
The weapons. The lore. Penalty of dying done in an interesting EVE like fashion. The ease of playing together as a Corporation. The possibility.
Some of the best moments I've had in any game ever have been in this game.
-The killing sprees.
-The amazing grenade kills.
-The last second orbital bombardment clutches while we had a shred of MCC health left and they had only a few clones we couldn't kill in time otherwise.
-Talking and laughing with corp mates.
-Keeping the team together as logistics.
-The life or death, strafe-like-mad SMG duels.
-Making people invincible with the core focused repair tool.
-The joy of earning cool items like the Officer Scrambler or the 100% injector.
-The excitement of relaying details of blog posts for new updates to my corp mates.
-Planning out my skill tree path. Learning how to play. Learning how to fit suits.
-Listening to Absollom tell me about EVE.
-Meleeing a random floating object in the air, only to realize mid-swing that it was a glitched RE.
-Laughing about said death.
-Saying "Screw It" and running into a room, dying instantly to REs and losing officer gear.
-Laughing about said death.
-The memories of playing with friends like Son Sal, 501st and others.
-Desperately trying to escape a plasma cannon rush from TheD1CK when the corp decided it would queue against itself in pub matches.
-Getting hate mail from ShottyGoBang (Hilarious at the time. Not so sure I'm too happy with possibly contributing to them quitting.)
-Getting badly typed hate mail and modded controller accusations.
-Shooting invisible scouts.
-Charge headshotting an invisible jumping Duna2002 before he could get into his tank. +50 (+60?) points was never so sweet.
-Killing invisible scouts.
-Seeing the glass in the Gallente quarters and in the warbarge mysteriously disappear. (There used to be glass, I swear it!)
-The intensity of combat at points sending my heart rate spiraling out of control.
-Managing to somehow 1v1 heavies.
-The interesting bugs and glitches.
-...Gaining the ability to actually speak to people with some measure of confidence.
-Seeing more than 8 members of DMG online for the first time in 2013.
-...feeling so proud at being told I was doing a good job.
-...KingBabar sneakily saying that they were looking for players like me.
-Stuttering madly when a player I looked up to actually said something like that.
It... it sounds really silly. But I like to think of this game for all the fun I had in it. All the times I made people laugh. All the times people... accepted me.
Back then, that was a really big deal for me. I never expected it. I couldn't understand it.
All of those things are what keep the tiniest shred of hope in me for this game's future. Does anyone else think of this game being better and wishing so badly that it were true?
Anyway, I'm not sure what I'm trying to say by saying this, but... Here you go. |