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tritan abbattere
Canadian Kings BlackNova Mercenary Alliance
117
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Posted - 2016.02.02 07:13:00 -
[1] - Quote
So as it stands right now its no fun losing a suit to grenades. So lets start why its not fun to die to them. Hard to evade and High alpha damage. These two things make it really annoying to die to it because you feel like there is nothing you can do. That feeling does not make it fun in any game.
First Idea is add a Anti Projectile Defense system. (Basically a trophy system from COD). This could be a Equipment slot and would destroy incoming grenades and Mass driver rounds.
It would be a laser based system that would vaporize the incoming projectile before it reached the target. It would have to spend X amount of seconds charging before it could destroy another grenade or projectile. Mass drivers could still overwhelm one or two of these units.
And some lore even though im bad at it: Orginally devolped by Viziam to stop the Minmatar projectile weapons working against them they found it would be to expensive for the use of stopping the Minmatar High velocity rounds they use in there rifles. They instead went on to Developing cheaper systems. The final version used a micro pulse laser system to shoot down projectiles. In the when the finally finished development with recently increasing use of mass drivers and grenade use from the Minmatar, the Amarr started requesting High production of these units.
Seconds way is increase the grenade detection range to 20-30 meters. This would allow for you to see the grenade mid flight and make it so if the receiver of said grenade is paying attention he or she can move out of the way before it even comes near him. We are in the future so would make sense for the suit to be able to detect grenades at further ranges.
My final idea is a active module for users which is an active explosive hardener which would last 4-8 seconds. If you think someone is about to throw a grenade at you could turn on this hardener that would only be for explosives.
Any thoughts?
I am trying to be creative so grenades still can be used but anyone facing off against a grenade could have a way to defeat grenade users if there smart and use the right tools. I don't want to out right nerf grenades but just make it more fun to face off against them.
I am the all mighty Tritan. Fear me for I am a MassHole
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v snake
Wolf Pack Special Forces Shadow of Dust
40
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Posted - 2016.02.02 08:24:00 -
[2] - Quote
Ahhh I didn't read the whole thing but I suggest if we die to a grenade it dnt matter cz we cloned right, make a kill cam, or make u Corp launch or fly out due to blast in a TPS style right?!?!?
I'm already a demon, heaven isn't my kind of place anyway
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tritan abbattere
Canadian Kings BlackNova Mercenary Alliance
118
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Posted - 2016.02.02 08:36:00 -
[3] - Quote
v snake wrote:Ahhh I didn't read the whole thing but I suggest if we die to a grenade it dnt matter cz we cloned right, make a kill cam, or make u Corp launch or fly out due to blast in a TPS style right?!?!?
Short version I am adding counters to explosive but you there not passive counters so you have to be active in defending against them. If you do die to them you will not feel as bad as you will have fought with ways to counter it and just got beat
Also kill cam would be cool in general.
I am the all mighty Tritan. Fear me for I am a MassHole
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
116
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Posted - 2016.02.02 09:11:00 -
[4] - Quote
Your ideas are interesting, but I would only stick with one of them: having a passive tracker (could be a module) that mark the surrounding hazardous grenades (friendly fire or not) up to a certain distance. Could maybe extended to remote explosives. But that is all.
The issue is that if you broaden the anti-grenade idea to other explosive weapons, it will work against the Minmatar technology, breaking the (sort of) balance of the game between faction techs. Because from here, why not a specific deflection against lasers for example? And it goes on and on. So let's stick to the grenades.
For the lore, just explain that this module has the technology to recognize and mark any projectile going slow enough not to be a weapon projectile, but fast and small enough not to be an ennemi. If we had remote explosives in the mix, let's just say that it also detects levels of radiation emitted by specific explosives. Wrapped up. :)
tritan abbattere wrote: (Basically a trophy system from COD) ... Any thoughts?
My thought is you have some balls to throw a comparison with COD on a DUST forum, I give you that. Brace yourself, hate posts are coming.
PS: ideas, whatever good or bad, are always welcome in my opinion, however. They all are matter of discussion, as they lead to evolution. Keep it up!
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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tritan abbattere
Canadian Kings BlackNova Mercenary Alliance
118
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Posted - 2016.02.02 09:35:00 -
[5] - Quote
Lex DOCIEL My thought is you have some balls to throw a comparison with COD on a DUST forum, I give you that. Brace yourself, hate posts are coming. [:lol: wrote:
PS: ideas, whatever good or bad, are always welcome in my opinion, however. They all are matter of discussion, as they lead to evolution. Keep it up!
IDC about hate. Im just trying to make the game better. If you want to get real specific though going beyond cod, Trophy systems are real and are put on tanks. They are really cool to see in action.
But if the "trophy system" should only be limited to grenades that is ok. But i did say it could only fire once every X seconds so if it can only counter an explosive every 6 seconds even with 2 of them a mass driver would just complete own them. These things are equipment and can be destroyed.
I am the all mighty Tritan. Fear me for I am a MassHole
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v snake
Wolf Pack Special Forces Shadow of Dust
41
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Posted - 2016.02.02 14:51:00 -
[6] - Quote
tritan abbattere wrote:v snake wrote:Ahhh I didn't read the whole thing but I suggest if we die to a grenade it dnt matter cz we cloned right, make a kill cam, or make u Corp launch or fly out due to blast in a TPS style right?!?!? Short version I am adding counters to explosive but you there not passive counters so you have to be active in defending against them. If you do die to them you will not feel as bad as you will have fought with ways to counter it and just got beat Also kill cam would be cool in general.
I like it honestly, but they should add a counter grenade slot or module next to the grenade in fittings you'd flick it on just as u would flick on active modules in cars and ur character throws down smth at his field that acts as a bubble tht Shields him from the damage, but this has been discussed earlier so tht logis can toss smth tht acts as a bubble tht covers them from anything when they r trying to pick sm1 up thts under heavy fire....
I'm already a demon, heaven isn't my kind of place anyway
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v snake
Wolf Pack Special Forces Shadow of Dust
41
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Posted - 2016.02.02 14:52:00 -
[7] - Quote
Till this very day if u see a grenade coming at u ur best bet is myofib to get out of there
I'm already a demon, heaven isn't my kind of place anyway
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.02 15:19:00 -
[8] - Quote
Let us pick up and throw grenades back. Problem solved.
And no. No kill cams. Ever. Kill cams ruin any stealth or sniper play.
Purifier. First Class.
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Ankbar Latrommi
Roghnaigh Do Scrios
185
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Posted - 2016.02.02 17:21:00 -
[9] - Quote
none of these matter. Not in my experience. I die to grenades almost exclusively in one situation--a talented grendier who held the 'nade the right amount of time and threw it at me and immediately exploding. And usually coming around a corner or hill to do so(so that he isn't a target while he cooked the grenade.)
No scan would help. And I disliked CoD and purposefully choose to play Dust over it, so I welcome nothing other than technical proficiency from that game.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Terry Webber
WarRavens Auxiliaries
952
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Posted - 2016.02.02 17:30:00 -
[10] - Quote
Extending the detection range of grenades might help. But other than that, grenades are fine as they are.
Inertial Booster Module
Vehicle Installation
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tritan abbattere
Canadian Kings BlackNova Mercenary Alliance
121
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Posted - 2016.02.02 18:29:00 -
[11] - Quote
Terry Webber wrote:Extending the detection range of grenades might help. But other than that, grenades are fine as they are.
There fine from a balance prospective but not from a fun to face against prospective. Never fun to die to grenade when you can't do **** about it and that is why I put so many active counter out there. If anyone else has idea to make less annoying to die to grenade and make it more fun put it in this post.
I am the all mighty Tritan. Fear me for I am a MassHole
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.02 19:36:00 -
[12] - Quote
It's never fun to die, grenade or not. Adding complex things like defence systems won't make dying more fun.
Purifier. First Class.
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Llamastar
Kylo's Fist
80
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Posted - 2016.02.02 21:47:00 -
[13] - Quote
If u want COD mechanics, mebbe go play COD?... This is DUST, HTFU and learn to get away from grenades. Play in good squads with people who call them on comms so that everyone dodges them. Keep moving at all times so that you're hard to hit with them. There are lots of ways to minimize the effects of grenades without this sort of mechanic. It's not a terrible terrible idea, but not having it is yet another way that DUST keeps its uniqueness and specifically isn't just another COD clone. And that's why we play it and not COD. |
LHughes Little Boy
121
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Posted - 2016.02.03 03:04:00 -
[14] - Quote
tritan abbattere wrote:Terry Webber wrote:Extending the detection range of grenades might help. But other than that, grenades are fine as they are. There fine from a balance prospective but not from a fun to face against prospective. Never fun to die to grenade when you can't do **** about it and that is why I put so many active counter out there. If anyone else has idea to make less annoying to die to grenade and make it more fun put it in this post.
You want to nerf something that's balanced? |
tritan abbattere
Canadian Kings BlackNova Mercenary Alliance
121
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Posted - 2016.02.03 09:14:00 -
[15] - Quote
LHughes Little Boy wrote:You want to nerf something that's balanced?
not really nothing in my posts is requesting a nerf, its adding counters. if said counters are too OP then grenades can be buffed a little.
I am the all mighty Tritan. Fear me for I am a MassHole
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