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Shamarskii Simon
The Hundred Acre Hood
728
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Posted - 2016.01.31 02:21:00 -
[1] - Quote
Alright... My squad wasted an entire Dom trying to figure out how far the map really is. It was the gal lag facility.
We took several DS and tried to slingshot ourselves to the mountains way into the redline.
We died several times before reaching the ground... So i took an ADS and AB straight into the redline.
The mountains WAY in the distance -- Are actually mountains. The ADS bounced off the mountain, and my corpmate who was in the dropship walked around before the redline timer killed him.
Now... That was just one mountain... But have you seen the area around the gal lag facility? It's all mountains way into the redline! Far beyond the reach of an ADS sprinting straight into it.
Any solutions forum friends?
(we're continuing this experiment... We'll try to see if the sockets in the distance are actually there)
Potential Pilot Proposal? Yes!
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Soto Gallente
598
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Posted - 2016.01.31 02:22:00 -
[2] - Quote
I have a sure fire solution
#portdust514
Ex-news reporter for The Scope
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james selim brownstein
NECROM0NGERS
235
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Posted - 2016.01.31 02:25:00 -
[3] - Quote
i want Skate4...
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Diablo Gaykeeper
Amarr Templars Amarr Empire
55
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Posted - 2016.01.31 02:39:00 -
[4] - Quote
the pockets are actually there, all the maps are just one giant map combined and then sectioned off by redlines |
Soto Gallente
599
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Posted - 2016.01.31 02:41:00 -
[5] - Quote
Diablo Gaykeeper wrote:the pockets are actually there, all the maps are just one giant map combined and then sectioned off by redlines We should have an experiment in the "Other Contracts" section of the Battle Finder where we open up the redline to include every single socket and try a 64 v 64 and see what performance would be like.
Ex-news reporter for The Scope
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Shamarskii Simon
The Hundred Acre Hood
730
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Posted - 2016.01.31 02:43:00 -
[6] - Quote
Soto Gallente wrote:Diablo Gaykeeper wrote:the pockets are actually there, all the maps are just one giant map combined and then sectioned off by redlines We should have an experiment in the "Other Contracts" section of the Battle Finder where we open up the redline to include every single socket and try a 64 v 64 and see what performance would be like.
That would be interesting... Fully opening the map... But sockets will kill the ps3.
Unless we get rid of the excess far in the distance
Potential Pilot Proposal? Yes!
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Soto Gallente
599
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Posted - 2016.01.31 02:46:00 -
[7] - Quote
Shamarskii Simon wrote:Soto Gallente wrote:Diablo Gaykeeper wrote:the pockets are actually there, all the maps are just one giant map combined and then sectioned off by redlines We should have an experiment in the "Other Contracts" section of the Battle Finder where we open up the redline to include every single socket and try a 64 v 64 and see what performance would be like. That would be interesting... Fully opening the map... But sockets will kill the ps3. Unless we get rid of the excess far in the distance Or we could simply replace it with a still picture of the sockets so it looks the same but it's actually just a picture.
Ex-news reporter for The Scope
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Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.01.31 03:14:00 -
[8] - Quote
There's an infinite redline timer glitch with Lav if you wanna explore more.
Go to redline and have an lav drive to you, get in and wait for timer to drop and it will reset. When it resets, hop out. Use multiple lavs fo Extra exploration time.
Also, many maps have different map parts. You can see them on the map it's self....sadly covered in red -_-
You know, maybe there could be a new gamemode like skirmish but a huge skirmish where each map is actually a dom map all put together to make a skirm
CEO of Federation Marines 62
Bravo Company
Gallente Loyalist - Quafe - Gk.0s - 61m SP
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Xlpizza
The Hundred Acre Hood
6
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Posted - 2016.01.31 03:47:00 -
[9] - Quote
Ah, thanks for the tips. We're continuing our search tomorrow. We've stocked on dropships, but we'll take your advice and use L.A.V.'s. Thanks again O7
Proto-stomp? More like Militia Stomp!
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Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.01.31 03:51:00 -
[10] - Quote
Xlpizza wrote:Ah, thanks for the tips. We're continuing our search tomorrow. We've stocked on dropships, but we'll take your advice and use L.A.V.'s. Thanks again O7
I haven't tried it in a while so I don't know if it has been fixed (since I posted it in the bugs forum) but give it a try.
CEO of Federation Marines 62
Bravo Company
Gallente Loyalist - Quafe - Gk.0s - 61m SP
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Thumb Green
Elephant Riders
2
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Posted - 2016.01.31 03:56:00 -
[11] - Quote
This has been brought to their attention before. There was even a short discussion about optimization with Rattati in one thread or another where multiple users told him to cut off the excessive amount of the map past the redline. Even back in 2013 there were people telling them to cut it off.
Look at them, it's like they're the star attraction in a fucking flea circus.
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Shamarskii Simon
The Hundred Acre Hood
731
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Posted - 2016.01.31 04:00:00 -
[12] - Quote
Lightning35 Delta514 wrote:There's an infinite redline timer glitch with Lav if you wanna explore more.
Go to redline and have an lav drive to you, get in and wait for timer to drop and it will reset. When it resets, hop out. Use multiple lavs fo Extra exploration time.
Also, many maps have different map parts. You can see them on the map it's self....sadly covered in red -_-
You know, maybe there could be a new gamemode like skirmish but a huge skirmish where each map is actually a dom map all put together to make a skirm
Hmm... I'm gonna try that tomorrow...
I don't really think blowing 200+k just for a 20 second observation is better than a 20k desync
Potential Pilot Proposal? Yes!
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Xlpizza
The Hundred Acre Hood
8
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Posted - 2016.01.31 04:11:00 -
[13] - Quote
Agreed Sham, I wish we could get photo evidence though. Just so others don't have to conduct the same experiments.
Edit: they've seem to have fixed the L.A.V. glitch. But thanks for trying to help us with our endeavors.
Proto-stomp? More like Militia Stomp!
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Russel Mendoza
Klandatu
420
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Posted - 2016.01.31 04:18:00 -
[14] - Quote
Shamarskii Simon wrote:Alright... My squad wasted an entire Dom trying to figure out how far the map really is. It was the gal lag facility.
We took several DS and tried to slingshot ourselves to the mountains way into the redline.
We died several times before reaching the ground... So i took an ADS and AB straight into the redline.
The mountains WAY in the distance -- Are actually mountains. The ADS bounced off the mountain, and my corpmate who was in the dropship walked around before the redline timer killed him.
Now... That was just one mountain... But have you seen the area around the gal lag facility? It's all mountains way into the redline! Far beyond the reach of an ADS sprinting straight into it.
Any solutions forum friends?
(we're continuing this experiment... We'll try to see if the sockets in the distance are actually there)
Edit:
So we found out that there is am actual end to a map. But it's VERY far away from where the battle is..
I've also realized that they load the entire "area" at once, and just place sockets and the redline where the battle is (we flew into two other maps, the flat parts are socket location)
But what makes it bad is the fact we cannot see these areas until we are at the ceiling of the battle, and actually approaching the area.
(diablo is right. Mmhm)
make a video, coz, ccp will argue that your wrong, or just deny it.
evidence, man, evidence.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2016.01.31 04:20:00 -
[15] - Quote
Shamarskii Simon wrote:Alright... My squad wasted an entire Dom trying to figure out how far the map really is. It was the gal lag facility.
We took several DS and tried to slingshot ourselves to the mountains way into the redline.
We died several times before reaching the ground... So i took an ADS and AB straight into the redline.
The mountains WAY in the distance -- Are actually mountains. The ADS bounced off the mountain, and my corpmate who was in the dropship walked around before the redline timer killed him.
Now... That was just one mountain... But have you seen the area around the gal lag facility? It's all mountains way into the redline! Far beyond the reach of an ADS sprinting straight into it.
Any solutions forum friends?
(we're continuing this experiment... We'll try to see if the sockets in the distance are actually there)
Edit:
So we found out that there is am actual end to a map. But it's VERY far away from where the battle is..
I've also realized that they load the entire "area" at once, and just place sockets and the redline where the battle is (we flew into two other maps, the flat parts are socket location)
But what makes it bad is the fact we cannot see these areas until we are at the ceiling of the battle, and actually approaching the area.
(diablo is right. Mmhm)
Hate to break it to you but the terrain itself consumes close to nothing, especially at distance as its using placeholder LOD. The actual sockets themselves, players, and inventory count are what screw the game up. You're chasing the wrong rabbit.
Buildings outside the bounds of the map (at great distance) are typically hollow, super low-resource low-LOD stand-ins as well.
This is a positive and endearing message brought to you by Himi.
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.01.31 04:36:00 -
[16] - Quote
I know a glitch where you can exit the Redline and won't be killed by the timer if you're interested, it would help.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Xlpizza
The Hundred Acre Hood
8
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Posted - 2016.01.31 04:37:00 -
[17] - Quote
That'd be much appreciated.
Proto-stomp? More like Militia Stomp!
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KEROSIINI-TERO
Dead Man's Game
2
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Posted - 2016.01.31 07:09:00 -
[18] - Quote
Shamarskii Simon wrote:Soto Gallente wrote:Diablo Gaykeeper wrote:the pockets are actually there, all the maps are just one giant map combined and then sectioned off by redlines We should have an experiment in the "Other Contracts" section of the Battle Finder where we open up the redline to include every single socket and try a 64 v 64 and see what performance would be like. That would be interesting... Fully opening the map... But sockets will kill the ps3. Unless we get rid of the excess far in the distance
*TEST* the same with only medium sockets. No large socket structures.
"Cut cut cut - Trim trim trim!"
KERO-TRADER is my official Eve character for Dust trading.
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jane stalin
free dropships for newbs
571
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Posted - 2016.01.31 07:26:00 -
[19] - Quote
I did some exploration today before reading this thread , and noticed some sockets look like normal sockets without the installations it is interesting people are doing it properly
dust514 is NOT a team sport like football, Most players would make their team lose if it got their squad more kills.
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.01.31 07:45:00 -
[20] - Quote
Think open world games.
Do you think the entire map is loaded in at the same time? No, of course not. They stream the content from the hard drive as necessary. DUST is doing the same, you can sometimes approach a facility and it didn't have enough time to load from the HDD, so all you see is the extremely low LOD version that comparatively barely takes anything to render. The further away you are from something, the lower the detail it will load (because less of it is necessary).
Example: http://cdn.tutsplus.com/gamedev/authors/michael-james-williams/3D_Primer_For_Game_Developers_fullsize_LOD-Models.jpg
DUST's facilities have even more extreme lower end LOD than this.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Death Shadow117
Celestial Phoenixes
930
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Posted - 2016.01.31 09:28:00 -
[21] - Quote
Lightning35 Delta514 wrote:Xlpizza wrote:Ah, thanks for the tips. We're continuing our search tomorrow. We've stocked on dropships, but we'll take your advice and use L.A.V.'s. Thanks again O7 I haven't tried it in a while so I don't know if it has been fixed (since I posted it in the bugs forum) but give it a try. So basically you found something that has no value to the glitchers/cheaters and was actually a cool glitch and then and took a **** all over it? Nice... real nice
Join CP4U pub. Its me Pancake3 VAHZZ Sned Dragoor Knight and Noob Destroyer. Need more diversity
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Shamarskii Simon
The Hundred Acre Hood
734
|
Posted - 2016.01.31 15:09:00 -
[22] - Quote
Cat Merc wrote:Think open world games. Do you think the entire map is loaded in at the same time? No, of course not. They stream the content from the hard drive as necessary. DUST is doing the same, you can sometimes approach a facility and it didn't have enough time to load from the HDD, so all you see is the extremely low LOD version that comparatively barely takes anything to render. The further away you are from something, the lower the detail it will load (because less of it is necessary). Example: http://cdn.tutsplus.com/gamedev/authors/michael-james-williams/3D_Primer_For_Game_Developers_fullsize_LOD-Models.jpgDUST's facilities have even more extreme lower end LOD than this.
Mmhm, i notice it w/ the cal production facility.. Except it likes to wait until I'm right in front to go high poly on me.
But then explain this: why does going into the city (like bridge map skirm) cause a severe frame rate drop, even after leaving it?
Potential Pilot Proposal? Yes!
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Shamarskii Simon
The Hundred Acre Hood
734
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Posted - 2016.01.31 15:12:00 -
[23] - Quote
Himiko Kuronaga wrote:Shamarskii Simon wrote:Alright... My squad wasted an entire Dom trying to figure out how far the map really is. It was the gal lag facility.
We took several DS and tried to slingshot ourselves to the mountains way into the redline.
We died several times before reaching the ground... So i took an ADS and AB straight into the redline.
The mountains WAY in the distance -- Are actually mountains. The ADS bounced off the mountain, and my corpmate who was in the dropship walked around before the redline timer killed him.
Now... That was just one mountain... But have you seen the area around the gal lag facility? It's all mountains way into the redline! Far beyond the reach of an ADS sprinting straight into it.
Any solutions forum friends?
(we're continuing this experiment... We'll try to see if the sockets in the distance are actually there)
Edit:
So we found out that there is am actual end to a map. But it's VERY far away from where the battle is..
I've also realized that they load the entire "area" at once, and just place sockets and the redline where the battle is (we flew into two other maps, the flat parts are socket location)
But what makes it bad is the fact we cannot see these areas until we are at the ceiling of the battle, and actually approaching the area.
(diablo is right. Mmhm) Hate to break it to you but the terrain itself consumes close to nothing, especially at distance as its using placeholder LOD. The actual sockets themselves, players, and inventory count are what screw the game up. You're chasing the wrong rabbit. Buildings outside the bounds of the map (at great distance) are typically hollow, super low-resource low-LOD stand-ins as well.
Mmhm, you're right, too.
But... Seeing the way everyone says "no memory, no memory" and nothing been done about the 1000+ unnecessary models the game has yet...
A lot of little somethings is better than nothing
If it's the appearance they looking for... Don't make it solid(?)
Potential Pilot Proposal? Yes!
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.01.31 15:20:00 -
[24] - Quote
Shamarskii Simon wrote:Cat Merc wrote:Think open world games. Do you think the entire map is loaded in at the same time? No, of course not. They stream the content from the hard drive as necessary. DUST is doing the same, you can sometimes approach a facility and it didn't have enough time to load from the HDD, so all you see is the extremely low LOD version that comparatively barely takes anything to render. The further away you are from something, the lower the detail it will load (because less of it is necessary). Example: http://cdn.tutsplus.com/gamedev/authors/michael-james-williams/3D_Primer_For_Game_Developers_fullsize_LOD-Models.jpgDUST's facilities have even more extreme lower end LOD than this. Mmhm, i notice it w/ the cal production facility.. Except it likes to wait until I'm right in front to go high poly on me. But then explain this: why does going into the city (like bridge map skirm) cause a severe frame rate drop, even after leaving it? I have a feeling it doesn't unload the facility mid match.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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EmperoR AjnaS
Random Gunz The-Office
643
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Posted - 2016.01.31 15:44:00 -
[25] - Quote
https://www.youtube.com/watch?v=nPbmtzjHtlM
A video of Darth exploring deep redline .Its an old footage but serves the purpose
Min Loyalist
Amarr ideology
GÖÑAssault gk.0GÖímk.0GÖíck.0GÖÑSentinel ak.0GÖÑLogistics mk.0
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Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.01.31 18:10:00 -
[26] - Quote
Death Shadow117 wrote:Lightning35 Delta514 wrote:Xlpizza wrote:Ah, thanks for the tips. We're continuing our search tomorrow. We've stocked on dropships, but we'll take your advice and use L.A.V.'s. Thanks again O7 I haven't tried it in a while so I don't know if it has been fixed (since I posted it in the bugs forum) but give it a try. So basically you found something that has no value to the glitchers/cheaters and was actually a cool glitch and then and took a **** all over it? Nice... real nice
Doubt CCP even remembers about it. Should work. And I didn't find it actually. But I tried it.
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s - 61m SP
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v snake
Wolf Pack Special Forces Shadow of Dust
39
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Posted - 2016.01.31 18:34:00 -
[27] - Quote
Its one big giant map cut off into districts giving the concept of locations in a planet as u would see it from the eve side, this was put since the birth of dust to try to incorporate realistic gameplay as where in a fw you could "see" another fight happening to give the feel of all fighting for smth and if an eve pilot dropped for the sectioned sectors way in the horizon it would be seen as fireworks, affectimg moral if its ur own fw OB or an enemy's or one of the allies, but this wastes space, and is pathetic cause it has been sitting there for a long time!! Not removed to save resources, nor updated to where you can actually have people play a battle in different outposts to a gigantic map....
I'm already a demon, heaven isn't my kind of place anyway
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Lady MDK
Kameira Lodge Amarr Empire
469
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Posted - 2016.01.31 18:39:00 -
[28] - Quote
v snake wrote:Its one big giant map cut off into districts giving the concept of locations in a planet as u would see it from the eve side, this was put since the birth of dust to try to incorporate realistic gameplay as where in a fw you could "see" another fight happening to give the feel of all fighting for smth and if an eve pilot dropped for the sectioned sectors way in the horizon it would be seen as fireworks, affectimg moral if its ur own fw OB or an enemy's or one of the allies, but this wastes space, and is pathetic cause it has been sitting there for a long time!! Not removed to save resources, nor updated to where you can actually have people play a battle in different outposts to a gigantic map....
Which is why DUST needs to be more massive and put onto a system that can handle it with a crap ton of video and physical memory that can be upgraded as required....
Like a PC....
Waits for people to bite.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.31 18:52:00 -
[29] - Quote
Boulder rim has a raised highway off in the distance. I made it out there and bridge has no collision. It's detailed, fully modeled, but I fell right through it.
Had to use ads with ab to get there....
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.31 19:00:00 -
[30] - Quote
Lady MDK wrote:v snake wrote:Its one big giant map cut off into districts giving the concept of locations in a planet as u would see it from the eve side, this was put since the birth of dust to try to incorporate realistic gameplay as where in a fw you could "see" another fight happening to give the feel of all fighting for smth and if an eve pilot dropped for the sectioned sectors way in the horizon it would be seen as fireworks, affectimg moral if its ur own fw OB or an enemy's or one of the allies, but this wastes space, and is pathetic cause it has been sitting there for a long time!! Not removed to save resources, nor updated to where you can actually have people play a battle in different outposts to a gigantic map.... Which is why DUST needs to be more massive and put onto a system that can handle it with a crap ton of video and physical memory that can be upgraded as required.... Like a PC.... Waits for people to bite.
I'll bite.
Seeing how Sony escaped the cell processor, and ps4 is essentially pc architecture, aaaand how a decent pc upgrade from current to next can average 4-600$.
(Don't lie, you buy the best and ride it till you have to upgrade 75% of it to come back up for game specs..)((CCP been ridin tech ll since 04-06?))
As a console guy who will obviously buy a ps5-?, it makes just as much sense to port to ps4. Which would assumably port to 5 rather easily. Ad infinitum
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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