| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  KEROSIINI-TERO
 Dead Man's Game
 
 2
 
 
      | Posted - 2016.01.26 22:14:00 -
          [1] - Quote 
 
 CrotchGrab 360 wrote:Imperial Amarr Paladin CommandoQuafe AM-H
 2 Krin's Damage Mods
 Quafe Combat rifle
 Quafe Scrambler rifle
 'torrent' nanohive (bpo)
 complex armour repair
 enhanced armour repair
 'imperial' basic armour repair (bpo)
 
 Just went 36-2, this thing is amazing, WHY DIDN'T ANYONE TELL ME?
 
 Ahem. Even tho Krin's Damamod is a godly module,
 there is only one suit type it should NOT be used - the commandos.
 
 Sure I know it's free and takes 15 CPU less than Enhanced Light Damamod - but those LIGHT damamods benefit BOTH commando weps. And have +1% more on enhanced level, +3% more on complex.
 
 "Cut cut cut - Trim trim trim!" KERO-TRADER is my official Eve character for Dust trading. | 
      
      
        |  KEROSIINI-TERO
 Dead Man's Game
 
 2
 
 
      | Posted - 2016.01.27 01:23:00 -
          [2] - Quote 
 
 Lightning35 Delta514 wrote:
 
 Basic light damage mod does 4% damage, Same as krins, only difference is that it has a sack penalty, which the krins doesn't have. At the end, you can do more damage with 2 krins than with 2 basic light mods.
 
 
 What is your source for that claim?
 that for some reason the stacking penalty wouldn't work?
 fitting screen?
 
 
 "Cut cut cut - Trim trim trim!" KERO-TRADER is my official Eve character for Dust trading. | 
      
      
        |  KEROSIINI-TERO
 Dead Man's Game
 
 2
 
 
      | Posted - 2016.01.27 23:15:00 -
          [3] - Quote 
 
 Soto Gallente wrote:GM Archduke confirmed that the Krin's damage mod does not have stacking penalty.
 
 Also, I believe that the Basic Light Damage Modifier only does 3% extra damage.
 
 So, basically, 2 Complex Light Damage Modifiers and 1 Krin's LEX-71 Damage Modifier does more damage than 3 Complex Light Damage Modifier.
 
 Still would like a link.
 GM Archduke has never made a post with the word
 "krin" https://forums.dust514.com/default.aspx?g=search&search=krin&postedby=GM+Archduke
 "krins" https://forums.dust514.com/default.aspx?g=search&search=krins&postedby=GM+Archduke
 "krin's" https://forums.dust514.com/default.aspx?g=search&search=krin%27s&postedby=GM+Archduke
 "LEX" https://forums.dust514.com/default.aspx?g=search&search=LEX&postedby=GM+Archduke
 
 "Cut cut cut - Trim trim trim!" KERO-TRADER is my official Eve character for Dust trading. | 
      
      
        |  KEROSIINI-TERO
 Dead Man's Game
 
 2
 
 
      | Posted - 2016.01.27 23:26:00 -
          [4] - Quote 
 
 Milita Mable wrote:If you want proof that Krin DMG mods have no sacking penalties just check their in game info vs regular damage mods.
 Regular mods clearly state that they have a stacking penalty while Krin DMG has no such statement.
 
 Back on topic:
 
 I'm the best Milita Suit User.
 
 
 
 
 The hand written texts - and even statistics (forge gun range 400m from two years ago) - are not reliable. At all.
 I think there are several modules where CCP just doesn't state the existence of stacking penalties yet they are there.
 
 "Cut cut cut - Trim trim trim!" KERO-TRADER is my official Eve character for Dust trading. | 
      
      
        |  KEROSIINI-TERO
 Dead Man's Game
 
 2
 
 
      | Posted - 2016.01.27 23:27:00 -
          [5] - Quote 
 
 Soto Gallente wrote:The post got deleted.
 
 
  
 "Cut cut cut - Trim trim trim!" KERO-TRADER is my official Eve character for Dust trading. | 
      
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