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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.06.26 21:05:00 -
[1] - Quote
reporting them as i see them...
*electronics upgrade skillbook cant be found in the skill *squad lists still dont show you in a squad or ability to move to new squad sometimes *tank cannon aim seems to drift off from the crosshairs quite a bit even when not in motion * post game report timer is way too quick to read any of your stats before dropping everyone.
more to come.... |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.06.28 18:03:00 -
[2] - Quote
todays bugs:
NEW MAP
*MCC feels like the sheild/armor bars do not go down *attacker side has 2 clone reserves that will appear as enemy
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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.06.29 01:09:00 -
[3] - Quote
*the mic picks up both teams you hear both your side and enemy in battle |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.06.30 17:38:00 -
[4] - Quote
slow on the bugs that havnt been posted but heres 2 more :)
*overview map icons as well as ones ingame tend to blink out or disappear all togheter. * (today only) warpoints did not pop up on a few things i had recieved the final kill on or some damage asist to
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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.07.04 17:29:00 -
[5] - Quote
happy 4th of july to everyone
*resuply bug when you switch fittings brings up the full map *weird animation when carrining the forge gun then switching to any other hand gun (mainly SMG) * TODAY ONLY marketplace and mail bring up an infinite loading circle |
Violent Jayson
Nova Corps Marines
7
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Posted - 2012.07.04 18:02:00 -
[6] - Quote
Kaeralli Sturmovos wrote:happy 4th of july to everyone
*resuply bug when you switch fittings brings up the full map *weird animation when carrining the forge gun then switching to any other hand gun (mainly SMG) * TODAY ONLY marketplace and mail bring up an infinite loading circle
I noticed the circle as well. Can't buy Breach assault rifles or even get into Forge Guns. |
Violent Jayson
Nova Corps Marines
7
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Posted - 2012.07.04 18:09:00 -
[7] - Quote
Violent Jayson wrote:Kaeralli Sturmovos wrote:happy 4th of july to everyone
*resuply bug when you switch fittings brings up the full map *weird animation when carrining the forge gun then switching to any other hand gun (mainly SMG) * TODAY ONLY marketplace and mail bring up an infinite loading circle I noticed the circle as well. Can't buy Breach assault rifles or even get into Forge Guns.
Wow, this issue is wonky! I lquit game and re-loaded. Now I can purchase Forge Guns, but can't even get into Assault Rifles Everything else appears to load fine.
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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.07.04 18:34:00 -
[8] - Quote
yea seems very unstable today |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.07.05 09:29:00 -
[9] - Quote
*hit markers dont show though you receive the credit for damage to structures and other objects. same goes for the war points notification that pops up saying that this structure/vehicle received damage |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.07.11 18:05:00 -
[10] - Quote
*inertia dampener sometimes not working leaving your suit to take full fall damage * holdinge down a charged forge gun and trying to run or walk makes screen jittery * |
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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.07.14 16:35:00 -
[11] - Quote
*weird scout animation glitch thingy where in motion they seem to go from crouch-to-walk-to-crouch costantly. *spawn takes no imput command when selecting a spawn |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.07.20 14:41:00 -
[12] - Quote
dont know if the hotfix may of caused this but yea BIG BUG * absolutely no hit detection from vehicles shooting you tanks and dropships mainly and *for some reason every gun seems to have their accuracy and damage tweaked a bit to where all guns seem to shoot like proto class. full sheilds/armor with 2 complex sheild extenders a melitia, gek, gb-9 should not drop me within seconds |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.08.16 16:00:00 -
[13] - Quote
Hello all,
been gone for a while plus havnt seen new bugs in the past few weeks.
that said, with the new build ive ran into things that need more smothing out. *grouping from your contacts list is an absolute pain. - 1) if your trying to bring in a buddy or corp member from your contacts you face the loading circle for upwards of a minute -2) if you dont have them to your contacts you have to then add them in, face your first loading circle for possibly a minute or 2, add them in, then go to squad invite to face your second loading circle. kinda pain in the ass and should take a looking into. 3) just a personal problem but either open up squad invites due to afk, or DC'd ppl who are not squad leader this leaves all the work to just the squad leader who may or may not be there.
*full or partial squads sometimes are not completely dragged into available game with room.
*game queuing will bring up the attacker/defender team board before barge and randomly show/remove players constantly until game either starts or your just spending 5+ minutes staring at the same screen before a friendly boot to your quarters or a freeze sets in.
*medic units have a hard time distinguishing where the dead body is to perfectly heal them, the icon on screen and map tends to lead away form the dead body, plus the area of effect that the screen gives you for when you can heal is very small leaving you to guess or spam till you succeed.
*voice chat seems improved and its just a matter of ppl finding out how it works this build KUDOS
*tuesday when the build was up and running we did not run into problems but wednesday was killed with MASSIVE framerate drops, game pauses, rubber banding, and freezing. was kinda hard to deal with.
* LAV seems to crazily handle either the new terrain or just the new handling, im not really bothered by this because it was entertaining but alot of the driving feels like ice with it lolz
*dont know if this is a bug but some snipers when shot at dont show up on either the map or your main screen with the usual triangle around them. had trouble locating one in a gun battle.
*some of the terrain in spots is still unscalable when it seems like you should walk up it or even when you come across one that you would not be able to it seems to behave like its scalable.
*new spawn mechanics are cool and feel improved but need a tweak towards placing enemies right in front of you. i have been spawned within 10ft of a sniper getting shots before i could move as well as an enemy spawned in front of me and got killed before he could move.
**BUG THATS WORSE** the "invalid fittings" bug seems to have gotten worse for whatever reasons its now even more common then before.
this is all i got so far again some of the old bugs from the build before and the one before that are still present that ive previously posted.
we shall see how the list fares after todays events when the server goes online and i make a return to this side of the threads :) |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.08.28 16:55:00 -
[14] - Quote
ive been gone all weekend on vacation and i see some new things have been added.
few bugs so far and a painful one from 2 builds ago.
*while bleeding out all red and blue icons on screen scatter all over your FOV
*MAJOR graphical deterioration and pixelization happening before todays hotfix, terrain and other things would get all minecraft like on random chunks.
*loading circles in menues, contact list for invites, marketplace, ingame chat/comms goes on forever alot it feels like the pre-E3 build status.
*feels like the scout mechanics have been played with a bit and the game CANT handle their speed like in the previous builds they rubber band and warp all over. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.09.05 09:56:00 -
[15] - Quote
bugs have been light recently :)
* completing a game leaves previous game chats channels in your comms menu |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.09.06 14:30:00 -
[16] - Quote
new bugs:
*its happened enough to post but the insta battle that freezes your character into place but does not start initialization, you cant back out nor controll your character.
*restock tab in dropsuit fittings does not pull up restocking screen it makes the SFX then does nothing.
* reviving ppl seems to be more off then normal the icon and the body sometimes dont sync up as well as the boddy sinks into the ground |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.09.07 15:42:00 -
[17] - Quote
*quite too often all audio cuts out in random areas and situations on all maps.
*grenades dud too often and AV grenades which should make it to target dont home in or explode. |
Whizawk
0
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Posted - 2012.09.07 17:05:00 -
[18] - Quote
Link |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.09.10 13:58:00 -
[19] - Quote
ok the gameplay transition from last night to today is HORRIBLE,
*game kicking randomly in the middle of battle with no error message
*the "game start" countdown timer still stuck on screen after gameplay starts, as well as the menues still tied to the L1 trigger button blocking ADS
*rubberbanding is just as bad as last night either you or everyone else but you or all players are effected multiple times throught one game. |
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