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Garcon lyfe
G.R.A.V.E The Ditanian Alliance
124
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Posted - 2016.01.25 22:50:00 -
[1] - Quote
SO we all know that that the Cal Logi bonus is sub par. Useful but not very much, so i propose that we add a bonus to it!
Option 1: We give a radius buff to it so (+1 meter per a level) Allowing nano hives to cover huge areas! Also allowing us to resupply and repair units! I always that of a cal as a point defender because nano hives can keep troops going and repair them!
Option 2: Would be viable for everyone so no matter what nano hive you use except (Compact because there compact). Everyone been asking for a shield repair tool..so okay that hard to balance i get. What about nano hives restoring your shield! No not constantly but in burst (seems to be the most liked idea when talking about shield repair tools) It would coincide with the resupply rate bonus of the Cal to! Now i have no numbers so im saying 20 per a cycle (Just a example) It allows Cal,Min not go into depleted recharge delay! Allowing them to stay in faster!
Problems with 2: Stacking nano hives.......Well it would only work with Hybrids or wyrokomi....but even then...Any solution for this guys?
Option 3: Same as option 2 but with a constant repair to shield i was thinking like 10 max maybe. and no bonus would be 5 max. but that would be great for shield users without making them op...
Option 4: Give us both bonus....though i really wont side with this until i see numbers
The point is if we had a bigger radius we could support our team more as with a cals nano hive there able to more freely move around. The shield just is a top of my head idea.
!!!!!These bouns are for cal only,nothing will change for the nano hives on other suits!!!!!!
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Shamarskii Simon
The Hundred Acre Hood
684
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Posted - 2016.01.26 02:23:00 -
[2] - Quote
......
Everytime I hear shield rec (cause rep be... One of my pet peeves) i think this:
Shield extend + reg + small recharge tool.
Anyway!
If hives disabled the recharge delay for x nanites per second of your suit.....
....I'd like equipment flux resist... Cause nanohives be finite, and is the life line of a calLogi.
HOLY radius buff!! Yes please! Ishu flux be reaching into the heavens :P
Potential Pilot Proposal? Yes!
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tritan abbattere
Canadian Kings BlackNova Mercenary Alliance
107
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Posted - 2016.01.26 03:41:00 -
[3] - Quote
For a bonus How about more equipment HP? Fluxes can ruin the Caldari logistics.
So extra 20% equipment HP per level?
I am the all mighty Tritan. Fear me for I am a MassHole
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No-one-ganks like-Gaston
Corrosive Synergy RUST415
805
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Posted - 2016.01.26 12:41:00 -
[4] - Quote
tritan abbattere wrote:For a bonus How about more equipment HP? Fluxes can ruin the Caldari logistics.
So extra 20% equipment HP per level? Basic Flux does over 1,000 shield damage. +20% HP per level will still only double nanohive HP from 100 to 200. Literally any Flux would still destroy it. You'd just make it take two melees instead of one.
A radius buff sounds cool, though. Only problem I see with it is it'll pop sooner than normal because people who don't really need it will be accidentally using it all the time. Especially people who died in the radius. Corpses should not use up nanites :/.
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Garcon lyfe
G.R.A.V.E The Ditanian Alliance
125
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Posted - 2016.01.26 22:25:00 -
[5] - Quote
No-one-ganks like-Gaston wrote:tritan abbattere wrote:For a bonus How about more equipment HP? Fluxes can ruin the Caldari logistics.
So extra 20% equipment HP per level? Basic Flux does over 1,000 shield damage. +20% HP per level will still only double nanohive HP from 100 to 200. Literally any Flux would still destroy it. You'd just make it take two melees instead of one. A radius buff sounds cool, though. Only problem I see with it is it'll pop sooner than normal because people who don't really need it will be accidentally using it all the time. Especially people who died in the radius. Corpses should not use up nanites :/.
I agree i think the radius buff should be the best and probably most reasonable idea, I love nano hives being able to survive a flux i just personally don't no how it would work?
So top runners would be!
1: Radius increase 2: Resist to Flux
GTC (Galactic Trade Center) The last trading site you will need!
http://www.dust514gtc.enjin.com
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Shamarskii Simon
The Hundred Acre Hood
697
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Posted - 2016.01.27 01:29:00 -
[6] - Quote
Resist to flux would be efficiency based.
Max 90% resist (18% per level)
10% of 1000 is 100 damage
Potential Pilot Proposal? Yes!
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Varoth Drac
Dead Man's Game Preatoriani
2
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Posted - 2016.01.27 01:31:00 -
[7] - Quote
I like the idea of hive shield regen for Cal logis. |
tritan abbattere
Canadian Kings BlackNova Mercenary Alliance
108
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Posted - 2016.01.27 01:51:00 -
[8] - Quote
Garcon lyfe wrote:No-one-ganks like-Gaston wrote:tritan abbattere wrote:For a bonus How about more equipment HP? Fluxes can ruin the Caldari logistics.
So extra 20% equipment HP per level? Basic Flux does over 1,000 shield damage. +20% HP per level will still only double nanohive HP from 100 to 200. Literally any Flux would still destroy it. You'd just make it take two melees instead of one. A radius buff sounds cool, though. Only problem I see with it is it'll pop sooner than normal because people who don't really need it will be accidentally using it all the time. Especially people who died in the radius. Corpses should not use up nanites :/. I agree i think the radius buff should be the best and probably most reasonable idea, I love nano hives being able to survive a flux i just personally don't no how it would work? So top runners would be! 1: Radius increase 2: Resist to Flux
well how about cal gets a static bonus of 95% resistance to flux + my 20% HP per level. hehe TOO op?
I am the all mighty Tritan. Fear me for I am a MassHole
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Garcon lyfe
G.R.A.V.E The Ditanian Alliance
126
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Posted - 2016.01.27 19:39:00 -
[9] - Quote
tritan abbattere wrote:Garcon lyfe wrote:No-one-ganks like-Gaston wrote:tritan abbattere wrote:For a bonus How about more equipment HP? Fluxes can ruin the Caldari logistics.
So extra 20% equipment HP per level? Basic Flux does over 1,000 shield damage. +20% HP per level will still only double nanohive HP from 100 to 200. Literally any Flux would still destroy it. You'd just make it take two melees instead of one. A radius buff sounds cool, though. Only problem I see with it is it'll pop sooner than normal because people who don't really need it will be accidentally using it all the time. Especially people who died in the radius. Corpses should not use up nanites :/. I agree i think the radius buff should be the best and probably most reasonable idea, I love nano hives being able to survive a flux i just personally don't no how it would work? So top runners would be! 1: Radius increase 2: Resist to Flux well how about cal gets a static bonus of 95% resistance to flux + my 20% HP per level. hehe TOO op?
Yea way to op i pretty sure maybe hey can eat 2 fluxes at max or 3. The static resist would be good and maybe a little extra hp like you said so they can with stand random gunfire that may hit! Love the idea though 20% would be fine but les res or more res less hp
GTC (Galactic Trade Center) The last trading site you will need!
http://www.dust514gtc.enjin.com
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Shamarskii Simon
The Hundred Acre Hood
705
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Posted - 2016.01.27 19:42:00 -
[10] - Quote
Garcon lyfe wrote:tritan abbattere wrote:Garcon lyfe wrote:No-one-ganks like-Gaston wrote:tritan abbattere wrote:For a bonus How about more equipment HP? Fluxes can ruin the Caldari logistics.
So extra 20% equipment HP per level? Basic Flux does over 1,000 shield damage. +20% HP per level will still only double nanohive HP from 100 to 200. Literally any Flux would still destroy it. You'd just make it take two melees instead of one. A radius buff sounds cool, though. Only problem I see with it is it'll pop sooner than normal because people who don't really need it will be accidentally using it all the time. Especially people who died in the radius. Corpses should not use up nanites :/. I agree i think the radius buff should be the best and probably most reasonable idea, I love nano hives being able to survive a flux i just personally don't no how it would work? So top runners would be! 1: Radius increase 2: Resist to Flux well how about cal gets a static bonus of 95% resistance to flux + my 20% HP per level. hehe TOO op? Yea way to op i pretty sure maybe hey can eat 2 fluxes at max or 3. The static resist would be good and maybe a little extra hp like you said so they can with stand random gunfire that may hit! Love the idea though 20% would be fine but les res or more res less hp
95% might not even be enough LOL a basic will do 60 damage after that Adv will do 75 Pro does 90
Hives only have 100hp no?
Potential Pilot Proposal? Yes!
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tritan abbattere
Canadian Kings BlackNova Mercenary Alliance
110
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Posted - 2016.01.27 22:14:00 -
[11] - Quote
Shamarskii Simon wrote:
95% might not even be enough LOL a basic will do 60 damage after that Adv will do 75 Pro does 90
Hives only have 100hp no?
With 20% bonus HP per level it could take 3-5 hits at level 5. The static number goes with the dynamic bonus.
95% Resistance + HP 20% per level.
I think that would be enough and might come close to being OP.
I am the all mighty Tritan. Fear me for I am a MassHole
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Shamarskii Simon
The Hundred Acre Hood
709
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Posted - 2016.01.28 01:07:00 -
[12] - Quote
tritan abbattere wrote:Shamarskii Simon wrote:
95% might not even be enough LOL a basic will do 60 damage after that Adv will do 75 Pro does 90
Hives only have 100hp no?
With 20% bonus HP per level it could take 3-5 hits at level 5. The static number goes with the dynamic bonus. 95% Resistance + HP 20% per level. I think that would be enough and might come close to being OP.
Ahh, i thought the 20% hp thing wasn't included!! My bad.
Potential Pilot Proposal? Yes!
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Medical Crash
Systematic Engineers Unlimited
469
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Posted - 2016.01.29 06:36:00 -
[13] - Quote
how bout we just give Caldari Logi deployed equipment complete resistance to Fluxes? Would liven stuff up a bit.
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
152
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Posted - 2016.01.30 23:13:00 -
[14] - Quote
Good Day,
Just throwing this out. Nanohives have a number of nanites. I don't know the exact number but say 1000 for Proto, 750 for Adv, 500 for Basic.
If you throw a flux and it detonates in range, it takes out say 500 nanites for basic, 750 for Adv and 1000 for Proto.
So if you drop a proto nanohive and use part of it, say 250 nanites, a basic flux grenade would knock out 500 nanoties leaving 250 left. If you had started with a Adv or Basic Nanohive, the flux grenade would have knocked out the nanohive completely.
I'm not saying this is a great idea, but it's kind of a middle point.
I like the range buff idea.
Thanks fore reading this |
tritan abbattere
Canadian Kings BlackNova Mercenary Alliance
117
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Posted - 2016.02.02 03:45:00 -
[15] - Quote
I think all nano Hive are gonna just need massive AoE damage resistance. Because grenade spam breaks call logi as well. Been trying the caldari logi out.
I am the all mighty Tritan. Fear me for I am a MassHole
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tritan abbattere
Canadian Kings BlackNova Mercenary Alliance
117
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Posted - 2016.02.02 04:20:00 -
[16] - Quote
I just had another Idea. Though it would be a major change to the game. Each suit gets a set amount of Nanites. Nanites are used to craft equipment.
Next step is a logi regens the nanites. Other suits might regen nanites?
Here is the cool part each logi gets a bonus to reduction of nanite cost to his equipment and a bonus to that equipment properties.
So for caldari logistics he could get a bonus to its supply rate and range and have a 10 % reduction to its nanite cost per level.
IDK how practical this is but just though I would put it out there.
I am the all mighty Tritan. Fear me for I am a MassHole
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