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Thread Statistics | Show CCP posts - 0 post(s) |
Canaan Knute
232
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Posted - 2016.01.25 03:45:00 -
[1] - Quote
What would you think if CCP made nanohives replenish nanites instead of ammo and nanites became consumable items? You could use them to construct ammo or even certain types of equipment on the fly, and grenade spam might become less common if you had to make new ones every time you ran out. It could also make combat more engaging, since you'd have to keep track of how many nanites you have left and decide where to allocate them in the midst of battle. |
Canaan Knute
232
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Posted - 2016.01.25 05:41:00 -
[2] - Quote
Can you elaborate on that? I'm not familiar with the Caldari logistics role. How do you think it would be affected? |
Canaan Knute
235
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Posted - 2016.01.28 03:53:00 -
[3] - Quote
I see what you mean now. This change would make nanohives slightly less useful during firefights, which might not bode well for Caldari logis. If the bonus really is lacking, maybe CCP will take a look at it somewhere down the line, if Dust doesn't get shut down first, that is. |
Canaan Knute
236
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Posted - 2016.01.28 20:35:00 -
[4] - Quote
My thinking is that they could increase the rate of repair for armor rather than repair it directly. In other words, they would give you more nanites for armor repair, but the nanites are consumed once used and you stop receiving them once your armor is full. |
Canaan Knute
238
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Posted - 2016.01.29 04:02:00 -
[5] - Quote
That depends on how the bonus is applied. If repair nanohives granted a percentage-based bonus to rate of repair, light and medium suits would benefit more from it than heavy suits. I wouldn't be opposed to heavy suits getting an indirect buff though, given all of their weaknesses. |
Canaan Knute
238
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Posted - 2016.02.01 04:54:00 -
[6] - Quote
jordy mack wrote:don't nanites already provide our ammo?
sounds like u just want to add a menu to reload. why? i dont really understand the point. We have the weapon wheel, so CCP wouldn't need to create a new menu. Example: You spawn in with a full clip and reserve ammo. Once you use up some ammo, an option to replenish it appears in the weapon wheel. All you'd have to do is hold R2, select a weapon and press a button to restock on ammo. There could also be a restock all option for times when you can't afford to refill each weapon individually.
The point of this idea is that it would make the overall combat experience more interesting, in my opinion.
jordy mack wrote:huh? wouldnt a hvy benifit more from % based heals? Let's say there are two players standing on top of a nanohive. One is in a heavy suit and the other is in a scout suit. The nanohive grants a 30% bonus to armor repair. The heavy suit has a repair rate of 3 HP/s and the scout suit has a rate of 7 HP/s (these are just made-up numbers). With a 30% bonus to armor repair, the scout gets an extra 2.1 HP/s while the heavy only gets 0.9. |
Canaan Knute
240
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Posted - 2016.02.01 19:03:00 -
[7] - Quote
jordy mack wrote:i still dont understand the ammo idea sounds like u want to have a reserve pool to top up your reserve pool, kinda like the way a nanohive works now but more complicated, unnessesary and selfish(unless i can share my nanites?). why not just have more ammo? what else would i do with them besides "reload all"?
interesting idea... but it needs work. in theory suits with high reps per sec should chew through nanites as they reform into damaged armor.
on the other topic of %based hive reps, depending on how it reacts with rep tools/modules/other hives. it could be quite OP. just off the top of my head (without suit bonuses) i can picture a situation where heavy/assaults could be recieving well over 250hp/s in repairs from one logi.
like i said it's an interesting idea, but i think the best way to do it would be to have nanites be our equivelent of capacitors in eve. they would fuel everything from our stamina, to reps, to ammo. then you would have more options and uses for them while introducing downsides to stop abuse.
o7 Using the restock all option might not always be the best course of action, especially if you're trying to conserve nanites. You'd have to choose between restocking all weapons or only the ones you need most.
Nanohives would only grant a bonus to the native repair rate, so equipping lots of armor repair modules to get a better rate wouldn't work. In any case, it doesn't have to be a percentage-based bonus. In fact, CCP might not even need to change nanohives at all, at least not right away. Let's take the Wiyrkomi Triage Nanohive for example: it repairs your armor at 70 HP/s and has a maximum of 101 nanite clusters. Lore-wise, all you'd need to do is change its description to say that the Wiyrkomi hive grants a repair rate bonus of 70 HP/s by increasing the number of nanites used per second, or something to that effect. In practice, this wouldn't make any difference, but it could pave the way for further changes. |
Canaan Knute
241
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Posted - 2016.02.01 20:54:00 -
[8] - Quote
Justice Darling wrote:I'm not sure if you have every played any other FPS but none of them make you do something like they all adhere to The KISS principle the more complex something is the more players will not want to do it, I think its fine the way it is atm, i would rather see them work on bugs and the over tax on PS3 GPU to bring down the lag on this game over this! Yes, I have played other first-person shooters, and I would argue that many of them keep things too simple. I think it's okay for a game to have a lot of moving parts, as long as they're there for a reason. |
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