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Jaran Vilktar
Chatelain Rapid Response Gallente Federation
300
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Posted - 2016.01.21 23:47:00 -
[1] - Quote
You know, the walls that other games have that prevent players from going into areas that serve no real gameplay purpose without blocking the background scenery.
I get that some people would argue that they "break immersion". But wouldn't this actually help the game a little? Currently we have HUGE maps that render hundreds of meters of terrain beyond the redline that are only "inaccessible" due to the redline mechanic. Why not remove that extra space that (as far as gameplay is concerned) serves no real purpose? Wouldn't doing so allow the maps to load the main battle structures faster since there would be less space to render and as a result improve the games overall stability/performance?
The only possible downside I can see to this is dropships heading too far in the redline and crashing into the invisible walls, but that would really depend on how deep within the redline the walls would be placed in in the first place. Thought's?
P.S. I, once again, accidentally deleted my initial draft before posting it and I'm 1000% certain that I lost a lot of words in the process (which I'm unable to recall in detail) that made things more coherent and easier to read. Curse this PS3 browser, the struggle is real.
I can't believe I did it. 514 Logins
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DUST Fiend
18
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Posted - 2016.01.21 23:57:00 -
[2] - Quote
They should have replaced all that space with a skybox years ago, but I'm pretty sure they can't anymore.
Legacy code and all that
10 Year Plan
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Jaran Vilktar
Chatelain Rapid Response Gallente Federation
301
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Posted - 2016.01.22 00:00:00 -
[3] - Quote
DUST Fiend wrote:They should have replaced all that space with a skybox years ago, but I'm pretty sure they can't anymore.
Legacy code and all that Really? That's a shame. It very well may be one of the reasons some maps have such drastic performance issues from time to time (and by "time to time" I really mean just about always )
I can't believe I did it. 514 Logins
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Shamarskii Simon
The Hundred Acre Hood
667
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Posted - 2016.01.22 01:04:00 -
[4] - Quote
Oh, I've ran into invisible walls...
Lolol but only in my dropship. It's pretty funny whenever it happened
Potential Pilot Proposal? Yes!
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Leonida Terzo
Dead Man's Game Preatoriani
7
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Posted - 2016.01.22 02:00:00 -
[5] - Quote
Well at Least It's a beautiful View.... When you Fly High....
CCP Please Remove Sky Limit
so We can reach Eve Players in Space With Our ADS
lol
ShBoomBros!!!!! ttMake links
foo ShBoomBros!!
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DUST Fiend
18
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Posted - 2016.01.22 02:02:00 -
[6] - Quote
Leonida Terzo wrote:Well at Least It's a beautiful View.... When you Fly High....
CCP Please Remove Sky Limit
so We can reach Eve Players in Space With Our ADS
lol
It's actually pretty desolate and filled with disappointing lies
10 Year Plan
Laser Focused
WoD 514
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2016.01.22 02:05:00 -
[7] - Quote
Wait, so you want to remove inaccessible areas of the map? Why do you need an invisible wall when the redline already blocks out that area from being used? Also what purpose would that serve? Unless you want to prevent that area from rendering, in which case you still dont need an invisible wall, you'll just have an ugly map edge reminiscent of an N64 game?
"That little sh*t Pokey..." --CCP Rattati
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DUST Fiend
18
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Posted - 2016.01.22 02:06:00 -
[8] - Quote
Pokey Dravon wrote:Wait, so you want to remove inaccessible areas of the map? Why do you need an invisible wall when the redline already blocks out that area from being used? Also what purpose would that serve? Unless you want to prevent that area from rendering, in which case you still dont need an invisible wall, you'll just have an ugly map edge reminiscent of an N64 game? Why should the tremendously laggy system have to render HUGE areas that we can NEVER access?
I think he's just confusing invisible walls with skyboxes
10 Year Plan
Laser Focused
WoD 514
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2016.01.22 02:14:00 -
[9] - Quote
DUST Fiend wrote:Pokey Dravon wrote:Wait, so you want to remove inaccessible areas of the map? Why do you need an invisible wall when the redline already blocks out that area from being used? Also what purpose would that serve? Unless you want to prevent that area from rendering, in which case you still dont need an invisible wall, you'll just have an ugly map edge reminiscent of an N64 game? Why should the tremendously laggy system have to render HUGE areas that we can NEVER access? I think he's just confusing invisible walls with skyboxes
Ah, I guess I got confused when he said invisible walls but meant not-invisible walls.
"That little sh*t Pokey..." --CCP Rattati
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DUST Fiend
18
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Posted - 2016.01.22 02:15:00 -
[10] - Quote
Pokey Dravon wrote:DUST Fiend wrote:Pokey Dravon wrote:Wait, so you want to remove inaccessible areas of the map? Why do you need an invisible wall when the redline already blocks out that area from being used? Also what purpose would that serve? Unless you want to prevent that area from rendering, in which case you still dont need an invisible wall, you'll just have an ugly map edge reminiscent of an N64 game? Why should the tremendously laggy system have to render HUGE areas that we can NEVER access? I think he's just confusing invisible walls with skyboxes Ah, I guess I got confused when he said invisible walls but meant not-invisible walls. I could be wrong, I just assumed he meant Sky Boxes since that would make sense. Still, that would also imply an invisible wall at some point.
10 Year Plan
Laser Focused
WoD 514
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.22 02:17:00 -
[11] - Quote
Maps that are strictly indoors (example: inside a ship) would help but then vehicle players will be boned.
Eve Online Invite
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DUST Fiend
18
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Posted - 2016.01.22 02:18:00 -
[12] - Quote
Maken Tosch wrote:Maps that are strictly indoors (example: inside a ship) would help but then vehicle players will be boned. Not if they were really big indoor maps lol. I would totes fly my Incy in a Warbarge.
10 Year Plan
Laser Focused
WoD 514
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.22 02:21:00 -
[13] - Quote
DUST Fiend wrote:Maken Tosch wrote:Maps that are strictly indoors (example: inside a ship) would help but then vehicle players will be boned. Not if they were really big indoor maps lol. I would totes fly my Incy in a Warbarge.
Might as well get the titan involved.
Imagine not ever needing an RDV. Just hack the nearest parked vehicle and viola!
Eve Online Invite
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Shamarskii Simon
The Hundred Acre Hood
668
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Posted - 2016.01.22 02:24:00 -
[14] - Quote
DUST Fiend wrote:Maken Tosch wrote:Maps that are strictly indoors (example: inside a ship) would help but then vehicle players will be boned. Not if they were really big indoor maps lol. I would totes fly my Incy in a Warbarge.
Multi part maps... Vehicles will be needed to cross that fire, DS be needed to reach ship to ship..
... Would be perfect if it was a game mode like warfare from UT3
Potential Pilot Proposal? Yes!
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DUST Fiend
18
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Posted - 2016.01.22 02:43:00 -
[15] - Quote
Maken Tosch wrote:Imagine I refuse :/
10 Year Plan
Laser Focused
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.22 02:46:00 -
[16] - Quote
DUST Fiend wrote:Maken Tosch wrote:Imagine I refuse :/
It was getting awkwardly hopeful in here. I could actually smell the dreams.
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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DUST Fiend
18
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Posted - 2016.01.22 02:50:00 -
[17] - Quote
Devadander wrote:It was getting awkwardly hopeful in here. I could actually smell the dreams. Don't worry, I'll never leave your side DUST Forums. Whenever hope is near, I'll be there to take a steaming dump'ling on it.
CAPTAIN DISAPPOINTMENT, AWAY!!!!
10 Year Plan
Laser Focused
WoD 514
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Jaran Vilktar
Chatelain Rapid Response Gallente Federation
309
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Posted - 2016.01.22 04:55:00 -
[18] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:Pokey Dravon wrote:Wait, so you want to remove inaccessible areas of the map? Why do you need an invisible wall when the redline already blocks out that area from being used? Also what purpose would that serve? Unless you want to prevent that area from rendering, in which case you still dont need an invisible wall, you'll just have an ugly map edge reminiscent of an N64 game? Why should the tremendously laggy system have to render HUGE areas that we can NEVER access? I think he's just confusing invisible walls with skyboxes Ah, I guess I got confused when he said invisible walls but meant not-invisible walls. I could be wrong, I just assumed he meant Sky Boxes since that would make sense. Still, that would also imply an invisible wall at some point. Yeah sorry about that. I just adressed it as an invisible wall because I didn't know what it was actually called and didn't know what a skybox was until I looked it up (which makes me feel pretty derp since the name is pretty self-explanatory xD). But yes, DUST Fiend is correct I didn't know the actual name for it but I was talking about a skybox. Sorry for the confusion. o/
I can't believe I did it. 514 Logins
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.22 07:23:00 -
[19] - Quote
DUST Fiend wrote:Devadander wrote:It was getting awkwardly hopeful in here. I could actually smell the dreams. Don't worry, I'll never leave your side DUST Forums. Whenever hope is near, I'll be there to take a steaming dump'ling on it. CAPTAIN DISAPPOINTMENT, AWAY!!!!
Even I can taste my own bitters these days.
I'm turning into this guy...
I stick around, hoping CCP will drop a mindblowingly awesome update, and I see you actually enjoying yourself.
It will all be worth it.
No I'm lying. I just want to play it.
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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DUST Fiend
18
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Posted - 2016.01.22 13:32:00 -
[20] - Quote
Devadander wrote:No I'm lying. I just want to play it.
As bitter and cynical as I am, even I still have the tiniest shred of hope for a port. It would be nice for all my time spent here not to be a total waste, but it's a game, so it is what it is.
10 Year Plan
Laser Focused
WoD 514
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Joel II X
Bacon with a bottle of Quafe
10
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Posted - 2016.01.22 17:27:00 -
[21] - Quote
Pokey Dravon wrote:Wait, so you want to remove inaccessible areas of the map? Why do you need an invisible wall when the redline already blocks out that area from being used? Also what purpose would that serve? Unless you want to prevent that area from rendering, in which case you still dont need an invisible wall, you'll just have an ugly map edge reminiscent of an N64 game? The game already LOOKS line it belongs in the N64. What difference would it make?
Scouts United
Gk.0s & Quafes all day.
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Echo 1991
WarRavens Imperium Eden
1
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Posted - 2016.01.22 17:31:00 -
[22] - Quote
DUST Fiend wrote:Devadander wrote:No I'm lying. I just want to play it.
As bitter and cynical as I am, even I still have the tiniest shred of hope for a port. It would be nice for all my time spent here not to be a total waste, but it's a game, so it is what it is. Hey for all we know it could be happening, I mean it's unlikely but ya never know.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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