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Justice Darling
Horizons' Edge
132
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Posted - 2016.01.14 22:57:00 -
[1] - Quote
OK so been thinking about this for a bit, not sure what genius thought it was clever to say, your using a turret and it blows up OK you die cuss your linked to it! OK well if we are linked to it where is the DPS mod change for the damage mod's on our suits? If it can kill you for being on a turret, the turret should be able to read the damage modifiers and apply some amount of extra DPS based on that!
Tell me I'm wrong tankers
It's like my mother always told me! Rana Rana Rana Rana Rana Rana , and codeine and god dammed it, you little mother!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.15 00:07:00 -
[2] - Quote
Fine I'll take a stab at this. I think you are a little bit wrong.
Now I am only theorising as to how the technology operates but I typically like to assume that when operating an vehicle or a turret a mercenary is either linking their dropsuits internal systems to the targeting system or their minds in a pseudo-neural connections.
The difference between vehicle and infantry damage modules is that one is connected directly into the HAV while the other is attached to the dropsuit and only affects the specific type of weapon it's designed for. Your dropsuit probably doesn't have the juice to over clock an entire turret system since they are specifically designed for either your side arm, rifle, or heavy weapon.
I'd assume the death is as a result of either being in too close a proximity to the exploding asset or if you like the neural connection as a result of an instantaneous termination of consciousness.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Flix Keptick
Red Star.
4
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Posted - 2016.01.15 00:41:00 -
[3] - Quote
If dropsuit damage mods could affed installation turrets then doesn't that mean that they could also affect vehicle turrets (which are the same thing)?
Yea, I didn't think so either.
scout//assault//heavy
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Justice Darling
Horizons' Edge
132
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Posted - 2016.01.15 01:13:00 -
[4] - Quote
Flix Keptick wrote:If dropsuit damage mods could affed installation turrets then doesn't that mean that they could also affect vehicle turrets (which are the same thing)? Yea, I didn't think so either.
Then it should just kick you off the turret when it gets blown up, and not kill you!
It's like my mother always told me! Rana Rana Rana Rana Rana Rana , and codeine and god dammed it, you little mother!
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Flix Keptick
Red Star.
4
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Posted - 2016.01.15 01:18:00 -
[5] - Quote
Justice Darling wrote:Flix Keptick wrote:If dropsuit damage mods could affed installation turrets then doesn't that mean that they could also affect vehicle turrets (which are the same thing)? Yea, I didn't think so either. Then it should just kick you off the turret when it gets blown up, and not kill you! The neural connection you had established with the turret was brutaly severed, and the blast from the exploding turret sent shrapnel flying through your body.
You should definitely not survive, mentally or physically.
Ok lore aside; Just stop controlling it right before it blows up, seriously...
scout//assault//heavy
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Justice Darling
Horizons' Edge
132
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Posted - 2016.01.15 01:29:00 -
[6] - Quote
Flix Keptick wrote:Justice Darling wrote:Flix Keptick wrote:If dropsuit damage mods could affed installation turrets then doesn't that mean that they could also affect vehicle turrets (which are the same thing)? Yea, I didn't think so either. Then it should just kick you off the turret when it gets blown up, and not kill you! The neural connection you had established with the turret was brutaly severed, and the blast from the exploding turret sent shrapnel flying through your body. You should definitely not survive, mentally or physically. Ok lore aside; Just stop controlling it right before it blows up, seriously...
Tell that to every one who has ever been in a doomsday bang!!!
It's like my mother always told me! Rana Rana Rana Rana Rana Rana , and codeine and god dammed it, you little mother!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.15 01:34:00 -
[7] - Quote
Justice Darling wrote:Flix Keptick wrote:If dropsuit damage mods could affed installation turrets then doesn't that mean that they could also affect vehicle turrets (which are the same thing)? Yea, I didn't think so either. Then it should just kick you off the turret when it gets blown up, and not kill you! And don't give me that your mind is linked to it crap, cuss in eve your mind is liked to your ship and when it blows up your in a pod not in a station!
Then consider that I just hit your installation with a superdense plutonium sabot fired from an 80gj railgun. Like the HAV I am operating your turret has a reactor that generates the energy required to fire your turret. If damaged critically that energy has to go somewhere. The explosion from that turret blasts past your shields and armour with little trouble and if that wasn't enough the significant damage to the structure you were operating sends massive shards of shrapnel flying in every direction killing anything with a small radius.
That or I over penetrate that turret and my sabot round atomises your torso leaving a puddle of bloody red goop like I've just executed a Mortal Kombat Fatality on you.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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MrShooter01
Ustio Mercenary Squadron
2
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Posted - 2016.01.15 02:09:00 -
[8] - Quote
Justice Darling wrote: Then it should just kick you off the turret when it gets blown up, and not kill you! And don't give me that your mind is linked to it crap, cuss in eve your mind is liked to your ship and when it blows up your in a pod not in a station!
The talk about severed mind links is super interesting and all but I'm leaning more towards True Adamance's other theory which is YOU ARE HUGGING AN EXPLODING STRUCTURE THAT IS MADE ALMOST ENTIRELY OF POWER GENERATORS AND AMMUNITION, AND SOMEONE WHO WANTED TO LIVE MIGHT HAVE THE FORESIGHT TO TAKE AT LEAST A FEW STEPS AWAY FROM IT BEFORE IT GOES BOOM.
You're right though, it shouldn't just kill you.
It should kill you AND everything within 10 meters in a 1000 damage explosion, giving kill credit for all that to whoever blew it up. Standing near one of these things when its at low health should be dangerous. |
Justice Darling
Horizons' Edge
132
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Posted - 2016.01.15 04:20:00 -
[9] - Quote
MrShooter01 wrote:Justice Darling wrote: Then it should just kick you off the turret when it gets blown up, and not kill you! And don't give me that your mind is linked to it crap, cuss in eve your mind is liked to your ship and when it blows up your in a pod not in a station!
The talk about severed mind links is super interesting and all but I'm leaning more towards True Adamance's other theory which is YOU ARE HUGGING AN EXPLODING STRUCTURE THAT IS MADE ALMOST ENTIRELY OF POWER GENERATORS AND AMMUNITION, AND SOMEONE WHO WANTED TO LIVE MIGHT HAVE THE FORESIGHT TO TAKE AT LEAST A FEW STEPS AWAY FROM IT BEFORE IT GOES BOOM. You're right though, it shouldn't just kill you. It should kill you AND everything within 10 meters in a 1000 damage explosion, giving kill credit for all that to whoever blew it up. Standing near one of these things when its at low health should be dangerous.
10 Meters come on this is Dust you will only get 1.5 meters! But for linking the mind to a structure, I know that's what they say but it should only be a wifi/wireless link of a copy of your mind putting all of you into one thing would be a really big no no on the R&D side of things, but i would be OK with, when it drops the link cuss its going to blow up you have a 1 sec to get away and if you don't clear say 4 Meters that's (13.1234 feet CCP) then it hits all around in a 360 bubble of damage.
We are really getting of topic kind of, all my point is on this is that if you get one shoot due to the turret blowing up, you should be able to link your damage modifiers. Why you ask, well tanks can turn on damage modifiers that would be way over what a dropsuit would be able to generate, so it would just bring turrets up a little putting them closer to par with tanks.
It's like my mother always told me! Rana Rana Rana Rana Rana Rana , and codeine and god dammed it, you little mother!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.01.16 00:16:00 -
[10] - Quote
MrShooter01 wrote:.
It should kill you AND everything within 10 meters in a 1000 damage explosion, giving kill credit for all that to whoever blew it up. Standing near one of these things when its at low health should be dangerous.
I approve of this message and/or service.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2016.01.16 01:22:00 -
[11] - Quote
Flix Keptick wrote:
Then it should just kick you off the turret when it gets blown up, and not kill you!
The neural connection you had established with the turret was brutaly severed, and the blast from the exploding turret sent shrapnel flying through your body.
You should definitely not survive, mentally or physically.
Ok lore aside; Just stop controlling it right before it blows up, seriously...[/quote]
That, and it is just plainly a good gameplay thing to have.
"Cut cut cut - Trim trim trim!"
KERO-TRADER is my official Eve character for Dust trading.
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Megaman Trigger
OSG Planetary Operations
997
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Posted - 2016.01.16 11:34:00 -
[12] - Quote
MrShooter01 wrote:Justice Darling wrote: Then it should just kick you off the turret when it gets blown up, and not kill you! And don't give me that your mind is linked to it crap, cuss in eve your mind is liked to your ship and when it blows up your in a pod not in a station!
The talk about severed mind links is super interesting and all but I'm leaning more towards True Adamance's other theory which is YOU ARE HUGGING AN EXPLODING STRUCTURE THAT IS MADE ALMOST ENTIRELY OF POWER GENERATORS AND AMMUNITION, AND SOMEONE WHO WANTED TO LIVE MIGHT HAVE THE FORESIGHT TO TAKE AT LEAST A FEW STEPS AWAY FROM IT BEFORE IT GOES BOOM. You're right though, it shouldn't just kill you. It should kill you AND everything within 10 meters in a 1000 damage explosion, giving kill credit for all that to whoever blew it up. Standing near one of these things when its at low health should be dangerous.
That should apply to Depots and CRUs too.
Purifier. First Class.
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MrShooter01
Ustio Mercenary Squadron
2
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Posted - 2016.01.16 20:26:00 -
[13] - Quote
Megaman Trigger wrote: That should apply to Depots and CRUs too.
YES
MORE EXPLOSIONS
BEAUTIFUL, DEADLY EXPLOSIONS
Also, the MCC explosion animation should be considered part of the battle and the final shockwave should kill everything on that half of the map, resulting in a mad scramble by both teams at the last minute to get a safe distance away and save their precious dropsuits/vehicles |
Apoleon II
126
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Posted - 2016.01.16 22:00:00 -
[14] - Quote
MrShooter01 wrote:Megaman Trigger wrote: That should apply to Depots and CRUs too.
YES MORE EXPLOSIONS BEAUTIFUL, DEADLY EXPLOSIONS Also, the MCC explosion animation should be considered part of the battle and the final shockwave should kill everything on that half of the map, resulting in a mad scramble by both teams at the last minute to get a safe distance away and save their precious dropsuits/vehicles
Lol, a lot of good ideas in this thread
Sorry for my bad english :$
Port dust, ps5 next gen
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Justice Darling
Horizons' Edge
133
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Posted - 2016.01.17 15:12:00 -
[15] - Quote
MrShooter01 wrote:Megaman Trigger wrote: That should apply to Depots and CRUs too.
YES MORE EXPLOSIONS BEAUTIFUL, DEADLY EXPLOSIONS Also, the MCC explosion animation should be considered part of the battle and the final shockwave should kill everything on that half of the map, resulting in a mad scramble by both teams at the last minute to get a safe distance away and save their precious dropsuits/vehicles
NO, not sure what your looking at, but half of the so called beautiful explosions looks kind of like crap, the MCC looks like its made out of paper mache, no frame no metal just a big pop and let the glitter fly you party dust bunnies! Proto stompers vrs the basic new guys, Proto on top!
It's like my mother always told me! Rana Rana Rana Rana Rana Rana , and codeine and god dammed it, you little mother!
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Justice Darling
Horizons' Edge
133
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Posted - 2016.01.17 15:16:00 -
[16] - Quote
Breakin Stuff wrote:MrShooter01 wrote:.
It should kill you AND everything within 10 meters in a 1000 damage explosion, giving kill credit for all that to whoever blew it up. Standing near one of these things when its at low health should be dangerous. I approve of this message and/or service.
yeah, and we should have webs to hold punk tanks that run the sec you shoot them once, whats your point!
It's like my mother always told me! Rana Rana Rana Rana Rana Rana , and codeine and god dammed it, you little mother!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.18 00:32:00 -
[17] - Quote
Justice Darling wrote:Breakin Stuff wrote:MrShooter01 wrote:.
It should kill you AND everything within 10 meters in a 1000 damage explosion, giving kill credit for all that to whoever blew it up. Standing near one of these things when its at low health should be dangerous. I approve of this message and/or service. yeah, and we should have prox webs to hold punk tanks that run the sec you shoot them once, whats your point! Mine is if your linked and skills with tanks get mods to up how many shoots the can make before overheating and up their DPS whats wrong with linking dropsuits really over all weak DPS to these turrets, tanks that are not proto will die just the same with or with out extra DPS, and the little extra most it will do is steal that last shoot from the forge gunner!
You are talking about a weapon that deals a very large amount of damage and an asset that you do not have to pay ISK to field.
The module you are fitting to your dropsuit is designed to overclock your hand held weapon..... how can you justify it having the capacity to alter the output of a fixed anti tank gun.
That's like trying to affix a pistol or rifle modification to a 105mm smoothbore cannon and complaining to the US army that it's not improving the weapons destructive capacity.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.18 08:27:00 -
[18] - Quote
This entire thread sounds like pure silliness to me, lol.
Top lel
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tritan abbattere
DBAG CORE
90
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Posted - 2016.01.18 11:03:00 -
[19] - Quote
instead of suit mods we should just be able to call down deploy-able turrets and mod them like vehicles.
I am the all mighty Tritan. Fear me for I am a MassHole
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Justice Darling
Horizons' Edge
133
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Posted - 2016.01.18 14:18:00 -
[20] - Quote
True Adamance wrote:Justice Darling wrote:Breakin Stuff wrote:MrShooter01 wrote:.
It should kill you AND everything within 10 meters in a 1000 damage explosion, giving kill credit for all that to whoever blew it up. Standing near one of these things when its at low health should be dangerous. I approve of this message and/or service. yeah, and we should have prox webs to hold punk tanks that run the sec you shoot them once, whats your point! Mine is if your linked and skills with tanks get mods to up how many shoots the can make before overheating and up their DPS whats wrong with linking dropsuits really over all weak DPS to these turrets, tanks that are not proto will die just the same with or with out extra DPS, and the little extra most it will do is steal that last shoot from the forge gunner! You are talking about a weapon that deals a very large amount of damage and an asset that you do not have to pay ISK to field. The module you are fitting to your dropsuit is designed to overclock your hand held weapon..... how can you justify it having the capacity to alter the output of a fixed anti tank gun. That's like trying to affix a pistol or rifle modification to a 105mm smoothbore cannon and complaining to the US army that it's not improving the weapons destructive capacity.
I would be OK with buying turrets and adding mods to them that cost isk in place of the current system
It's like my mother always told me! Rana Rana Rana Rana Rana Rana , and codeine and god dammed it, you little mother!
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Thaddeus Reynolds
Facepunch Security
625
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Posted - 2016.01.18 15:46:00 -
[21] - Quote
Justice Darling wrote:True Adamance wrote:Justice Darling wrote:Breakin Stuff wrote:MrShooter01 wrote:.
It should kill you AND everything within 10 meters in a 1000 damage explosion, giving kill credit for all that to whoever blew it up. Standing near one of these things when its at low health should be dangerous. I approve of this message and/or service. yeah, and we should have prox webs to hold punk tanks that run the sec you shoot them once, whats your point! Mine is if your linked and skills with tanks get mods to up how many shoots the can make before overheating and up their DPS whats wrong with linking dropsuits really over all weak DPS to these turrets, tanks that are not proto will die just the same with or with out extra DPS, and the little extra most it will do is steal that last shoot from the forge gunner! You are talking about a weapon that deals a very large amount of damage and an asset that you do not have to pay ISK to field. The module you are fitting to your dropsuit is designed to overclock your hand held weapon..... how can you justify it having the capacity to alter the output of a fixed anti tank gun. That's like trying to affix a pistol or rifle modification to a 105mm smoothbore cannon and complaining to the US army that it's not improving the weapons destructive capacity. I would be OK with buying turrets and adding mods to them that cost isk in place of the current system
That you called in? I think everyone would be more than fine with that system in theory
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Justice Darling
Horizons' Edge
133
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Posted - 2016.01.18 16:41:00 -
[22] - Quote
Now with that said, any one have any idea what they would like to see on these player deployed turrets? My self I wouldn't mind seeing a AA turret, for a 3rd turret, with built in cover, like you can go in it so dropships cant just do drive-bys, any thoughts on this?
It's like my mother always told me! Rana Rana Rana Rana Rana Rana , and codeine and god dammed it, you little mother!
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Pages: 1 :: [one page] |