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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.15 00:07:00 -
[1] - Quote
Fine I'll take a stab at this. I think you are a little bit wrong.
Now I am only theorising as to how the technology operates but I typically like to assume that when operating an vehicle or a turret a mercenary is either linking their dropsuits internal systems to the targeting system or their minds in a pseudo-neural connections.
The difference between vehicle and infantry damage modules is that one is connected directly into the HAV while the other is attached to the dropsuit and only affects the specific type of weapon it's designed for. Your dropsuit probably doesn't have the juice to over clock an entire turret system since they are specifically designed for either your side arm, rifle, or heavy weapon.
I'd assume the death is as a result of either being in too close a proximity to the exploding asset or if you like the neural connection as a result of an instantaneous termination of consciousness.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.15 01:34:00 -
[2] - Quote
Justice Darling wrote:Flix Keptick wrote:If dropsuit damage mods could affed installation turrets then doesn't that mean that they could also affect vehicle turrets (which are the same thing)? Yea, I didn't think so either. Then it should just kick you off the turret when it gets blown up, and not kill you! And don't give me that your mind is linked to it crap, cuss in eve your mind is liked to your ship and when it blows up your in a pod not in a station!
Then consider that I just hit your installation with a superdense plutonium sabot fired from an 80gj railgun. Like the HAV I am operating your turret has a reactor that generates the energy required to fire your turret. If damaged critically that energy has to go somewhere. The explosion from that turret blasts past your shields and armour with little trouble and if that wasn't enough the significant damage to the structure you were operating sends massive shards of shrapnel flying in every direction killing anything with a small radius.
That or I over penetrate that turret and my sabot round atomises your torso leaving a puddle of bloody red goop like I've just executed a Mortal Kombat Fatality on you.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.18 00:32:00 -
[3] - Quote
Justice Darling wrote:Breakin Stuff wrote:MrShooter01 wrote:.
It should kill you AND everything within 10 meters in a 1000 damage explosion, giving kill credit for all that to whoever blew it up. Standing near one of these things when its at low health should be dangerous. I approve of this message and/or service. yeah, and we should have prox webs to hold punk tanks that run the sec you shoot them once, whats your point! Mine is if your linked and skills with tanks get mods to up how many shoots the can make before overheating and up their DPS whats wrong with linking dropsuits really over all weak DPS to these turrets, tanks that are not proto will die just the same with or with out extra DPS, and the little extra most it will do is steal that last shoot from the forge gunner!
You are talking about a weapon that deals a very large amount of damage and an asset that you do not have to pay ISK to field.
The module you are fitting to your dropsuit is designed to overclock your hand held weapon..... how can you justify it having the capacity to alter the output of a fixed anti tank gun.
That's like trying to affix a pistol or rifle modification to a 105mm smoothbore cannon and complaining to the US army that it's not improving the weapons destructive capacity.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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