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Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
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Posted - 2016.01.11 22:13:00 -
[1] - Quote
Has it not been made crystal clear that no one likes the caldari facility map in domination? The mass exits every time the map shows up didn't give that away CCP?
Try moving the point somewhere where it can't be bombed by mass driver fire because there's only one way in and one way out.
"Anybody order chaos?"
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Ahkhomi Cypher
Opus Arcana
1
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Posted - 2016.01.11 22:21:00 -
[2] - Quote
The one map that lets you "highground camp" with a roof over you and they put the objective in a corner.
Well done CCP.
Tyrant King, Opus Arcana
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Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
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Posted - 2016.01.11 22:22:00 -
[3] - Quote
Bradric Banewolf wrote:Has it not been made crystal clear that no one likes the caldari facility map in domination? The mass exits every time the map shows up didn't give that away CCP?
Try moving the point somewhere where it can't be bombed by mass driver fire because there's only one way in and one way out.
Also, WE LIKE THE BUNKER MAPS!!! ALOT!!!
We keep getting the same rotation of the same maps for some reason. Skirmish maps tend to make horrible dom maps, and vice versa.
Truly, I feel the maps need some revamps, but that's just me. Hopefully you guys are working on more fixes, and less add ons for 1.3
o7
"Anybody order chaos?"
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shaman oga
Dead Man's Game
5
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Posted - 2016.01.11 22:34:00 -
[4] - Quote
Console placement is wrong in 90% of dom maps, instead of using high spots as advantage spots, they have used them to place the console. That's the main problem of Dom.
Solving the hole 2.0 (not gal lag, the other hole) is really simple, put console over, put supply depot under.
Regressed to blueberry level =ƒÿ»
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Regnier Feros
Dead Man's Game Preatoriani
1
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Posted - 2016.01.11 22:54:00 -
[5] - Quote
Ahkhomi Cypher wrote:The one map that lets you "highground camp" with a roof over you and they put the objective in a corner.
Well done CCP.
I wish the node would be in a different position so that wouldn't happen
I LIKE PIE
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Reign Omega
Eternal Beings I Whip My Slaves Back and Forth
2
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Posted - 2016.01.11 23:27:00 -
[6] - Quote
shaman oga wrote:Console placement is wrong in 90% of dom maps, instead of using high spots as advantage spots, they have used them to place the console. That's the main problem of Dom.
Solving the hole 2.0 (not gal lag, the other hole) is really simple, put console over, put supply depot under.
The hole 1 and 2 are the best maps for dom, fk all that being clever get in the pit and start moshing.
Hell naw...to the naw naw naw...hell to the naw.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
779
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Posted - 2016.01.12 16:11:00 -
[7] - Quote
OP_GA_Research01L Sooo many players have such a hard time comprehinding Dust. "Hybrid" is the description for this kind of game, but it goes over heads just how much this game approaches "combat lobby shooting" in a different kind of way. ...But, okay. Anyway....
What you're referring to isn't really a "map", like the Skim-Junction or Line-Harvest are Dust maps. You're talking about an Outpost or "Socket" (what CCP uses to build larger maps in the event we get back heavily into Planetary Conquest).
Practically ALL the sockets in this game are deliberately NOT combat efficient. DELIBERATELY. When you look at the concept that Eve planet-squatting, asteroid-tapping, and merc-hiring are all about, you realize: "Jeez, of course they aren't efficient combat maps---they aren't supposed to be combat anything!" They are factories and offices and work buildings for lab assistants with clipboards.
That's why there are free doors everywhere, that's why control panels are wide out open and conveniently located like ATMs in a theme park. That's why Turret Installations were plopped around as an afterthougt by facility owners who didn't know much about vantage and protecting a combat asset. (...which is good for us, because if they did, no capsuleer would need to hire PS3 clones to do the job ).
Which is why trucks are let abandoned all over the place, and dock winches are left blocking critical launchpads----all signs of a professional industrial center deserted in a hurry because they knew the layout is not easily defensible---not many provisions made for combat at all.
I like the Caldari Production Facility #1 (or is it Caldari Production Facility #2 you're talking about...not fully clear). Version #1 has an exterior null panel, and is one of the older outpost designs in the game. Camping the roofs is an idea that's gotten exploited only in the past few months (LOL, took those CoD-loving players a LONG time to come up with THAT technique-----non-lobby shooter gamers like myself are shocked at how slow some "elite" grunts are at ideas). But it's a trend, and it fades and comes back over time. (BTW, the technique can easily be countered---but only by players specialized in more than just gunfighting, and by players who operate with a PLAN, like a (gulp) "team"---to clean the pests off the roofs.
Earlier players used to grap jpgs of every map off the internet, and chat with their buddies about what tactic we'll use to insulate the panel once we've captured it.... I guess you aren't the "earlier players". Okay....
Being "persuaded" as much as possible to find team-coop ways to 'defend hard-to-defend assets', instead of counting on the reliable elite grunt weapons.... is part of what Dust means by "Hybrid" shooter game.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Shart Machine
Kang Lo Directorate Gallente Federation
87
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Posted - 2016.01.12 16:23:00 -
[8] - Quote
Reign Omega wrote:shaman oga wrote:Console placement is wrong in 90% of dom maps, instead of using high spots as advantage spots, they have used them to place the console. That's the main problem of Dom.
Solving the hole 2.0 (not gal lag, the other hole) is really simple, put console over, put supply depot under. The hole 1 and 2 are the best maps for dom, fk all that being clever get in the pit and start moshing.
Now I want to play that map and jam out to Anthrax's Caught in a Mosh. I have a new perspective on that socket now, thank you.
[#makeDustwheelchairaccessible]
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Yeeeuuuupppp
RUST415
1
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Posted - 2016.01.12 22:17:00 -
[9] - Quote
**** that map on any game mode. People do the same thing every single time anyways.
Trade this **** map for the MCC construction map SwiftRage
I'll boop you with a plasma Cannon
PSN: GMANCASH
"I played Dust so long i grew a f--king afro"
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Joel II X
Bacon with a bottle of Quafe
10
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Posted - 2016.01.13 15:30:00 -
[10] - Quote
CELESTA AUNGM wrote:OP_GA_Research01L Sooo many players have such a hard time comprehinding Dust. "Hybrid" is the description for this kind of game, but it goes over heads just how much this game approaches "combat lobby shooting" in a different kind of way. ...But, okay. Anyway.... What you're referring to isn't really a "map", like the Skim-Junction or Line-Harvest are Dust maps. You're talking about an Outpost or "Socket" (what CCP uses to build larger maps in the event we get back heavily into Planetary Conquest). Practically ALL the sockets in this game are deliberately NOT combat efficient. DELIBERATELY. When you look at the concept that Eve planet-squatting, asteroid-tapping, and merc-hiring are all about, you realize: "Jeez, of course they aren't efficient combat maps---they aren't supposed to be combat anything!" They are factories and offices and work buildings for lab assistants with clipboards. That's why there are free doors everywhere, that's why control panels are wide out open and conveniently located like ATMs in a theme park. That's why Turret Installations were plopped around as an afterthougt by facility owners who didn't know much about vantage and protecting a combat asset. (...which is good for us, because if they did, no capsuleer would need to hire PS3 clones to do the job ). Which is why trucks are let abandoned all over the place, and dock winches are left blocking critical launchpads----all signs of a professional industrial center deserted in a hurry because they knew the layout is not easily defensible---not many provisions made for combat at all. I like the Caldari Production Facility #1 (or is it Caldari Production Facility #2 you're talking about...not fully clear). Version #1 has an exterior null panel, and is one of the older outpost designs in the game. Camping the roofs is an idea that's gotten exploited only in the past few months (LOL, took those CoD-loving players a LONG time to come up with THAT technique-----non-lobby shooter gamers like myself are shocked at how slow some "elite" grunts are at ideas). But it's a trend, and it fades and comes back over time. (BTW, the technique can easily be countered---but only by players specialized in more than just gunfighting, and by players who operate with a PLAN, like a (gulp) "team"---to clean the pests off the roofs. Earlier players used to grap jpgs of every map off the internet, and chat with their buddies about what tactic we'll use to insulate the panel once we've captured it.... I guess you aren't the "earlier players". Okay.... Being "persuaded" as much as possible to find team-coop ways to 'defend hard-to-defend assets', instead of counting on the reliable elite grunt weapons.... is part of what Dust means by "Hybrid" shooter game. Lol I didn't read a single word in this post.
Scouts United
Gk.0s & Quafes all day.
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EmperoR AjnaS
Random Gunz Rise Of Legion.
626
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Posted - 2016.01.13 16:34:00 -
[11] - Quote
Joel II X wrote:CELESTA AUNGM wrote:OP_GA_Research01L Sooo many players have such a hard time comprehinding Dust. "Hybrid" is the description for this kind of game, but it goes over heads just how much this game approaches "combat lobby shooting" in a different kind of way. ...But, okay. Anyway.... What you're referring to isn't really a "map", like the Skim-Junction or Line-Harvest are Dust maps. You're talking about an Outpost or "Socket" (what CCP uses to build larger maps in the event we get back heavily into Planetary Conquest). Practically ALL the sockets in this game are deliberately NOT combat efficient. DELIBERATELY. When you look at the concept that Eve planet-squatting, asteroid-tapping, and merc-hiring are all about, you realize: "Jeez, of course they aren't efficient combat maps---they aren't supposed to be combat anything!" They are factories and offices and work buildings for lab assistants with clipboards. That's why there are free doors everywhere, that's why control panels are wide out open and conveniently located like ATMs in a theme park. That's why Turret Installations were plopped around as an afterthougt by facility owners who didn't know much about vantage and protecting a combat asset. (...which is good for us, because if they did, no capsuleer would need to hire PS3 clones to do the job ). Which is why trucks are let abandoned all over the place, and dock winches are left blocking critical launchpads----all signs of a professional industrial center deserted in a hurry because they knew the layout is not easily defensible---not many provisions made for combat at all. I like the Caldari Production Facility #1 (or is it Caldari Production Facility #2 you're talking about...not fully clear). Version #1 has an exterior null panel, and is one of the older outpost designs in the game. Camping the roofs is an idea that's gotten exploited only in the past few months (LOL, took those CoD-loving players a LONG time to come up with THAT technique-----non-lobby shooter gamers like myself are shocked at how slow some "elite" grunts are at ideas). But it's a trend, and it fades and comes back over time. (BTW, the technique can easily be countered---but only by players specialized in more than just gunfighting, and by players who operate with a PLAN, like a (gulp) "team"---to clean the pests off the roofs. Earlier players used to grap jpgs of every map off the internet, and chat with their buddies about what tactic we'll use to insulate the panel once we've captured it.... I guess you aren't the "earlier players". Okay.... Being "persuaded" as much as possible to find team-coop ways to 'defend hard-to-defend assets', instead of counting on the reliable elite grunt weapons.... is part of what Dust means by "Hybrid" shooter game. Lol I didn't read a single word in this post.
Same here.
Min Loyalist
Amarr ideology
GÖÑAssault gk.0GÖímk.0GÖíck.0GÖÑSentinel ak.0GÖÑLogistics mk.0
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bane sieg
Eternal Beings I Whip My Slaves Back and Forth
578
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Posted - 2016.01.13 17:12:00 -
[12] - Quote
Ahkhomi Cypher wrote:The one map that lets you "highground camp" with a roof over you and they put the objective in a corner.
Well done CCP.
I remember once yelling over comms, "who dafuq puts a roof over a roof?" But seriously that is the worst dom map ever.
Every match I play can be summed up in one sentence:
"Well, that didn't f#cking go as planned"
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