OP_GA_Research01L
Sooo many players have such a hard time comprehinding Dust. "Hybrid" is the description for this kind of game, but it goes over heads just how much this game approaches "combat lobby shooting" in a different kind of way. ...But, okay. Anyway....
What you're referring to isn't really a "map", like the Skim-Junction or Line-Harvest are Dust maps. You're talking about an Outpost or "Socket" (what CCP uses to build larger maps in the event we get back heavily into Planetary Conquest).
Practically ALL the sockets in this game are deliberately NOT combat efficient. DELIBERATELY. When you look at the concept that Eve planet-squatting, asteroid-tapping, and merc-hiring are all about, you realize: "Jeez, of course they aren't efficient combat maps---they aren't supposed to be combat anything!" They are factories and offices and work buildings for lab assistants with clipboards.
That's why there are free doors everywhere, that's why control panels are wide out open and conveniently located like ATMs in a theme park.
That's why Turret Installations were plopped around as an afterthougt by facility owners who didn't know much about vantage and protecting a combat asset. (...which is good for us, because if they did, no capsuleer would need to hire PS3 clones to do the job
).
Which is why trucks are let abandoned all over the place, and dock winches are left blocking critical launchpads----all signs of a professional industrial center deserted in a hurry because they knew the layout is not easily defensible---not many provisions made for combat at all.
I like the Caldari Production Facility #1 (or is it Caldari Production Facility #2 you're talking about...not fully clear). Version #1 has an exterior null panel, and is one of the older outpost designs in the game.
Camping the roofs is an idea that's gotten exploited only in the past few months (LOL, took those CoD-loving players a LONG time to come up with THAT technique-----non-lobby shooter gamers like myself are shocked at how slow some "elite" grunts are at ideas).
But it's a trend, and it fades and comes back over time.
(BTW, the technique can easily be countered---but only by players specialized in more than just gunfighting, and by players who operate with a PLAN, like a (gulp) "team"---to clean the pests off the roofs.
Earlier players used to grap jpgs of every map off the internet, and chat with their buddies about what tactic we'll use to insulate the panel once we've captured it....
I guess you aren't the "earlier players". Okay....
Being "persuaded" as much as possible to find team-coop ways to 'defend hard-to-defend assets', instead of counting on the reliable elite grunt weapons.... is part of what Dust means by "Hybrid" shooter game.