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SLY AVENGER
G0DS AM0NG MEN RUST415
0
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Posted - 2016.01.10 07:38:00 -
[1] - Quote
I've played around with this thing for awhile, and after I proto'ed my scouts I decided to proto this weapon out becuase...uhhhh..why not?
So I decided to put punch mods on my Caldari scout and try it out. (Yep I'm still not good enough to run without jump mods xD)
My aim. It's HORRIBLE.
It's good but It's just that I can only hit stationary targets. If my target is strafing I'll miss, he'll look at me and melt my jumpy 290 shields with in 3 seconds flat.
So my question is...
How do you aim with the Plasma cannon? Any help would be appreciated. The fact that I can't master one of the most dangerous weapons in the game irritates the hell out of me. Thanks in advance.
I'll teach you how to be the epitome of Failure!
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2016.01.10 11:09:00 -
[2] - Quote
See, the thing is...
You have to lead your shots at moving targets, slightly.
If that's too hard (I mean it's really not easy and you're lucky if you hit something) Just jump straight above your enemies and splash them, then finish them off with the magsec or ion pistol.
PORTDUST514TOPC
May God have mercy for my enemies because I won't. - George S. Patton Jr.
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2016.01.10 12:00:00 -
[3] - Quote
SLY AVENGER wrote:How do you aim with the Plasma cannon? Any help would be appreciated. The fact that I can't master one of the most dangerous weapons in the game irritates the hell out of me. Thanks in advance. Aim for the feet. If you hit them: instant kill - if you don't: 3-400 splash damage Obviously you need to be prepared to switch to your sidearm to follow up on the splash damage. A Magsec or SMG are useful to deal with the remaining armor. Which one to go for depends on what range you're comfortable with. If you go with the SMG I suggest bringing lots of dampeners.
Other than that, plan on having the high ground to make your shots easier. This means that you'll take different routes than what you're used to when navigating the map.
And finally, you're a scout. You shouldn't even be within line of sight by the time the plasma blop hits or doesn't hit the target. Then you can reload in peace and strike again when the next opportunity arises. An active scanner can help you identify good opportunities. Remote explosives in the other equipment slot can help secure your retreat if you're spotted and enemies come looking for you (you're supposed to have the high ground - you'll know exactly which way the enemies have to take to reach your position). |
Baal Omniscient
Qualified Scrub
2
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Posted - 2016.01.10 12:18:00 -
[4] - Quote
Equip a core locus grenade, cook it until the fuse runs out, leave match, log out, and cue yourself for biomass for running around trying to further damage this game's gungame by playing the new fotm broken fits.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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SLY AVENGER
G0DS AM0NG MEN RUST415
0
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Posted - 2016.01.10 16:36:00 -
[5] - Quote
TooMany Names AlreadyTaken wrote:See, the thing is...
You have to lead your shots at moving targets, slightly.
If that's too hard (I mean it's really not easy and you're lucky if you hit something) Just jump straight above your enemies and splash them, then finish them off with the magsec or ion pistol.
Ah. I see. I'm running my Toxin smg with the advanced plasma cannon, if its armor My smg normally handles it.
So if a heavy or something is around the corner, I should aim right where they are about to peek out of?
I'll teach you how to be the epitome of Failure!
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SLY AVENGER
G0DS AM0NG MEN RUST415
0
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Posted - 2016.01.10 16:44:00 -
[6] - Quote
Stefan Stahl wrote:SLY AVENGER wrote:How do you aim with the Plasma cannon? Any help would be appreciated. The fact that I can't master one of the most dangerous weapons in the game irritates the hell out of me. Thanks in advance. Aim for the feet. If you hit them: instant kill - if you don't: 3-400 splash damage Obviously you need to be prepared to switch to your sidearm to follow up on the splash damage. A Magsec or SMG are useful to deal with the remaining armor. Which one to go for depends on what range you're comfortable with. If you go with the SMG I suggest bringing lots of dampeners. Other than that, plan on having the high ground to make your shots easier. This means that you'll take different routes than what you're used to when navigating the map. And finally, you're a scout. You shouldn't even be within line of sight by the time the plasma blop hits or doesn't hit the target. Then you can reload in peace and strike again when the next opportunity arises. An active scanner can help you identify good opportunities. Remote explosives in the other equipment slot can help secure your retreat if you're spotted and enemies come looking for you (you're supposed to have the high ground - you'll know exactly which way the enemies have to take to reach your position).
I see. Use Guerilla Warfare to increase my chances of survival. Good Idea.
Aiming for the feet though? I normally try body shots, but if you say so, Its worth a try.
What am I to do if a enemies spots me from a far or longer range distance?
Take cover and evaluate the situation?
I'll teach you how to be the epitome of Failure!
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SLY AVENGER
G0DS AM0NG MEN RUST415
0
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Posted - 2016.01.10 16:45:00 -
[7] - Quote
Baal Omniscient wrote:Equip a core locus grenade, cook it until the fuse runs out, leave match, log out, and cue yourself for biomass for running around trying to further damage this game's gungame by playing the new fotm broken fits. I tried that already, It didn't work.
I'll teach you how to be the epitome of Failure!
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Kierkegaard Soren
Eridani Light Horse Battalion
1
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Posted - 2016.01.10 17:57:00 -
[8] - Quote
Hit detection is still a little bit wonky against infantry, and the splash radius isn't something you want to be relying on to get consistent kills. I run PLC a lot on my hacking scout, because when you're the first body getting to a point the only thing that's catching up to you will be another scout, an LAV or a DS, which the PLC can handily counter. On my Galmando, it's strictly used for AV and room clearing. If I'm feeling lucky/brave/stupid I'll go toe to toe with a heavy-logi train on account that it's one of the few weapons that can break them. But so far as hitting moving infantry? Rule of thumb for me is aim half their height above their head + lead the shot a distance equal to the length of the top of the "T" reticule. But it's not easy to judge. Good hunting.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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SLY AVENGER
G0DS AM0NG MEN RUST415
0
|
Posted - 2016.01.10 19:22:00 -
[9] - Quote
+1 like. This info helps alot Thanks, o7.
I'll teach you how to be the epitome of Failure!
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SAMEERio
Th3.Immortals
147
|
Posted - 2016.01.10 20:20:00 -
[10] - Quote
git gud scrub
Eat my Shorts!
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Justice Darling
Horizons' Edge
127
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Posted - 2016.01.10 21:03:00 -
[11] - Quote
SLY AVENGER wrote:I've played around with this thing for awhile, and after I proto'ed my scouts I decided to proto this weapon out becuase...uhhhh..why not?
So I decided to put punch mods on my Caldari scout and try it out. (Yep I'm still not good enough to run without jump mods xD)
My aim. It's HORRIBLE.
It's good but It's just that I can only hit stationary targets. If my target is strafing I'll miss, he'll look at me and melt my jumpy 290 shields with in 3 seconds flat.
So my question is...
How do you aim with the Plasma cannon? Any help would be appreciated. The fact that I can't master one of the most dangerous weapons in the game irritates the hell out of me. Thanks in advance.
The Plasma cannon is one of them arm cannons that trail and error is a common place, its all really on how far your shoot has to go to hit your mark, if you jump up and they are right in front of you as the cross hairs on it is a dang "T" go for about mid of the line of the "T" and with visual prediction, mean guess where the red berry is going to be once it takes a sec to get your shoot their to that location. I've found it helps to have a Megsec on the ready just in case the shoot misses, so you hit the ground next to them and all their shields are gone pop them with the megsec! As for long shoots aiming at the bottom of the "T" is needed get your cross hairs about a half an inch below the "T" but like I side its all in how far away you are. First shoot should be the distance indicator and adjust from there. Hope this helps happy hunting!
It's like my mother always told me! Rana Rana Rana Rana Rana Rana , and codeine and god dammed it, you little mother!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.10 23:32:00 -
[12] - Quote
I'll go and ask Ceej tonight. I haven't seen someone so strongly in tune with the Godplasma since Commander Marquess and Haly Tari Tari.
He might even be the Plasmamessaih CCP promised us who would follow in Kubo's foot steps and forgive us our non-plasma cannoning sins.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.01.11 00:19:00 -
[13] - Quote
I fire into crowded rooms.
Works like a charm.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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sullen maximus
Rawdy Horde
15
|
Posted - 2016.01.11 16:04:00 -
[14] - Quote
Baal Omniscient wrote:Equip a core locus grenade, cook it until the fuse runs out, leave match, log out, and cue yourself for biomass for running around trying to further damage this game's gungame by playing the new fotm broken fits.
AMEN! |
SLY AVENGER
G0DS AM0NG MEN RUST415
2
|
Posted - 2016.01.12 03:30:00 -
[15] - Quote
SAMEERio wrote:git gud scrub
Lol, I wouldn't make this hread if I wasn't trying to xD
I'll teach you how to be the epitome of Failure!
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SLY AVENGER
G0DS AM0NG MEN RUST415
2
|
Posted - 2016.01.12 03:35:00 -
[16] - Quote
Justice Darling wrote:SLY AVENGER wrote:I've played around with this thing for awhile, and after I proto'ed my scouts I decided to proto this weapon out becuase...uhhhh..why not?
So I decided to put punch mods on my Caldari scout and try it out. (Yep I'm still not good enough to run without jump mods xD)
My aim. It's HORRIBLE.
It's good but It's just that I can only hit stationary targets. If my target is strafing I'll miss, he'll look at me and melt my jumpy 290 shields with in 3 seconds flat.
So my question is...
How do you aim with the Plasma cannon? Any help would be appreciated. The fact that I can't master one of the most dangerous weapons in the game irritates the hell out of me. Thanks in advance. The Plasma cannon is one of them arm cannons that trail and error is a common place, its all really on how far your shoot has to go to hit your mark, if you jump up and they are right in front of you as the cross hairs on it is a dang "T" go for about mid of the line of the "T" and with visual prediction, mean guess where the red berry is going to be once it takes a sec to get your shoot their to that location. I've found it helps to have a Megsec on the ready just in case the shoot misses, so you hit the ground next to them and all their shields are gone pop them with the megsec! As for long shoots aiming at the bottom of the "T" is needed get your cross hairs about a half an inch below the "T" but like I side its all in how far away you are. First shoot should be the distance indicator and adjust from there. Hope this helps happy hunting!
Ah, so I guess my shots based on the little dot in the midde of he T? I usually just shoot at whatever stands still and is making my crosshairs flash red o.o
This I will try. +1 like.
I'll teach you how to be the epitome of Failure!
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SLY AVENGER
G0DS AM0NG MEN RUST415
2
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Posted - 2016.01.12 03:37:00 -
[17] - Quote
True Adamance wrote:I'll go and ask Ceej tonight. I haven't seen someone so strongly in tune with the Godplasma since Commander Marquess and Haly Tari Tari.
He might even be the Plasmamessaih CCP promised us who would follow in Kubo's foot steps and forgive us our non-plasma cannoning sins.
Lol may your sins be forgiven (*_*)
I'll teach you how to be the epitome of Failure!
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SLY AVENGER
G0DS AM0NG MEN RUST415
2
|
Posted - 2016.01.12 03:41:00 -
[18] - Quote
Breakin Stuff wrote:I fire into crowded rooms.
Works like a charm.
Yeah I try to do that when our team is pushing A on the Rabbit hole map.
I get a few kills, but they are mostly from the stupidity of cocky heavies.
Still +1 like for good advice.
I'll teach you how to be the epitome of Failure!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2016.01.12 08:03:00 -
[19] - Quote
SLY AVENGER wrote:Breakin Stuff wrote:I fire into crowded rooms.
Works like a charm. Yeah I try to do that when our team is pushing A on the Rabbit hole map. I get a few kills, but they are mostly from the stupidity of cocky heavies. Still +1 like for good advice. Cocky heavies are relatively easy to kill.
I should know. I am one.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
|
SLY AVENGER
G0DS AM0NG MEN RUST415
2
|
Posted - 2016.01.12 11:57:00 -
[20] - Quote
Breakin Stuff wrote:SLY AVENGER wrote:Breakin Stuff wrote:I fire into crowded rooms.
Works like a charm. Yeah I try to do that when our team is pushing A on the Rabbit hole map. I get a few kills, but they are mostly from the stupidity of cocky heavies. Still +1 like for good advice. Cocky heavies are relatively easy to kill. I should know. I am one.
XD
I'll teach you how to be the epitome of Failure!
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2016.01.12 21:44:00 -
[21] - Quote
#1 is this:
Baal Omniscient wrote:Equip a core locus grenade, cook it until the fuse runs out, leave match, log out, and cue yourself for biomass for running around trying to further damage this game's gungame by playing the new fotm broken fits.
Take the myofibs OFF. You'll not aimtrain the PLC wearing survival training wheels. Someday CCP will be able to adjust the flighttime velocity of myofibs so that terrain traversal jumping doesn't interrupt hit detection but that's basically all that you're gaining by using them. And it's only effective partially, since good aim will slap your predictable-flying-arc-ass right out of the sky or wherever you land. All that area-denial weaponry spam w/myos you see is poor aim compensated for by increased movement. Which is exactly why you especially don't want to aimtrain PLC with them- You're adding variables (your constant movement arc up and down as well as to the side) to the existing variables (target movement and PLC round movement). GG, get rid of the myojump as combat "technique". This cannot be emphasized enough.
That being said, #2 on is as follows-
- Find fixed targets on the maps and train your aim with those. Start big and then get smaller. For example, start at a comfortable distance from a null cannon and start lining up shots on the protective cover panels. No, I am not saying to sit in the middle of a battlezone and shoot a wall. Yes, I am saying to be a useless mothertrucker on the team way back in your spawnzone shooting a wall. Anybody that sees you that knows will know whats up and anybody who asks probably needs to do the same since they can't tell by watching. So start big and close and then progressvely get smaller and farther adding in movement- w/e strafing you do, (non-myo) jumps, 180 turnarounds etc. If this sounds like work it's because it is. This is training no matter what the skills sheet says when you spend SP. This is training. As you get a better feel for the spoollingtime and arc you'll be able to reliably plant rounds where they need to go, where you want them to go.
-Now, the "when" of things. Do. Not. Skill proficiency for PLC in steps. Your goals are best served by going prof0 to prof5 in 1 jump. This because for PLC not only do you get a damage boost from 0-5 but there's a spoolingtime acceleration also. That's your timing, from when you pull the trigger to when that fat glob actually leaves the cannon. All that aimtraining and reflex conditioning (since what we're really doing here) gets bent when you change the spooling time. If you're prof 3 and train and acclimate and then go prof 5 you'll be relearning almost everything you just conditioned. Go to 5, go directly to 5, collect your bonus and go go go.
So for the static target aim training I personally found the large knuckle joint-hinges on blaster turrets and the crane knuckle suspended off the tabletop on the map that has the table over the road to be best. Move around, line it up and let er rip. Missed shots are adjusted. Lather, rinse, repeat.
-When it comes to moving targets I had an admittedly easier time training PLC when I did than you will now, since I started it in 1.2ish after the MassDriver nerfing that occurred back then and was ready to go during MurderTaxi514. LAVs trying to run people over were everywhere and there's few things like stopping a speeding LAV heading towards you in a fiery exclamation of GBFW. Anyways, moving targets are freakin' easy once you're solid on the rhythm of the PLC and the arc. You have it easier than I did arc-wise since it's been flattened for you relative to how it used to be.
What I suggest doing is follow the advice of several of the people^ and A) Have a good, reliable sidearm. Sidearm is very important not just for finishing off splash-damaged opponents but as your primary weapon as you travel the field from point A to B. PLC while you're learning is not going to cut it, I'm an SMG guy myself but w/e works for you is what you want to use, Pistol, Bolt Pistol, MagSec, w/e. You need to protect yourself and tbh when people see you running around carrying a PLC they know you're very likely an easy target and will chase you harder than they would otherwise. Also, responding to them with a sidearm can make them overly aggressive in pursuing you which is where you can bait them and then, POP! Suprise, *****. Plasma Cannon. Which brings us to B) Learn to recognize the Time and Place for you to use the PLC relative to your skill with it. At first crowded rooms are great for splattering the killfeed. Choked hallways too. Control panels you can get a LoS on from a distance are also very good. I can not count how many of the PC superstars from my PC days I greased from way far away as they tried to throw a speedhack down on a contested point. Multi-kills too. And often the heavy that was guarding them too (prof5, proto cannon, wb and a PC fit often=3k+ damage. Per round). Vehicles, like those murdertaxis or low-hovering Dropships and even stacked and modules on Tanks are little to no problem in the right circumstances. Pick your Vic. And pick them carefully not randomly. Let volunteers come to you randomly. XD
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2016.01.12 21:45:00 -
[22] - Quote
None (NONE) of this happens though without basic, fundamental aimtraining. Take it slow, go step by step and don't be so overzealous that you overextend. All combat in DUST is risk vs reward and while the Plasma Cannon will reward you greatly and throughly it does so by asking greater risk than most any other weapon available. Like all risk though, with proper mitigation of the variables involved you will decrease the risk and increase your reward potential. Ignore the urge to artificially compensate . Leave the protocannon at home and quit myo-fibbing your kills, you fib yourself and yourself alone, everyone knows that's trash. My go-to pub fit is literally a dragonfly frame ,std Cal asslt, with a toxin SMG and std PLC. Learn to thrive like that and you'll have few issues being a dominating force FW/PC-side.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2016.01.12 23:33:00 -
[23] - Quote
If you actually want to get good with the PLC, leave the myofibs at home.
Use a commando or a scout.
Embrace your destiny.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
|
SLY AVENGER
G0DS AM0NG MEN RUST415
3
|
Posted - 2016.01.13 09:46:00 -
[24] - Quote
el OPERATOR wrote:None (NONE) of this happens though without basic, fundamental aimtraining. Take it slow, go step by step and don't be so overzealous that you overextend. All combat in DUST is risk vs reward and while the Plasma Cannon will reward you greatly and throughly it does so by asking greater risk than most any other weapon available. Like all risk though, with proper mitigation of the variables involved you will decrease the risk and increase your reward potential. Ignore the urge to artificially compensate . Leave the protocannon at home and quit myo-fibbing your kills, you fib yourself and yourself alone, everyone knows that's trash. My go-to pub fit is literally a dragonfly frame ,std Cal asslt, with a toxin SMG and std PLC. Learn to thrive like that and you'll have few issues being a dominating force FW/PC-side. Doooouuuubleeeee likeeeee!
After I first posted I took the spring boots off, mainly becaause I needed shields xD
I run adv Plc but I might tone down to basic after this to coserve cpu. I run toxin smg as well for backup if I miss.
Do you by anychance run scanners?
I'll teach you how to be the epitome of Failure!
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SLY AVENGER
G0DS AM0NG MEN RUST415
3
|
Posted - 2016.01.13 09:55:00 -
[25] - Quote
el OPERATOR wrote:#1 is this: Baal Omniscient wrote:Equip a core locus grenade, cook it until the fuse runs out, leave match, log out, and cue yourself for biomass for running around trying to further damage this game's gungame by playing the new fotm broken fits. Take the myofibs OFF. You'll not aimtrain the PLC wearing survival training wheels. Someday CCP will be able to adjust the flighttime velocity of myofibs so that terrain traversal jumping doesn't interrupt hit detection but that's basically all that you're gaining by using them. And it's only effective partially, since good aim will slap your predictable-flying-arc-ass right out of the sky or wherever you land. All that area-denial weaponry spam w/myos you see is poor aim compensated for by increased movement. Which is exactly why you especially don't want to aimtrain PLC with them- You're adding variables (your constant movement arc up and down as well as to the side) to the existing variables (target movement and PLC round movement). GG, get rid of the myojump as combat "technique". This cannot be emphasized enough. That being said, #2 on is as follows- - Find fixed targets on the maps and train your aim with those. Start big and then get smaller. For example, start at a comfortable distance from a null cannon and start lining up shots on the protective cover panels. No, I am not saying to sit in the middle of a battlezone and shoot a wall. Yes, I am saying to be a useless mothertrucker on the team way back in your spawnzone shooting a wall. Anybody that sees you that knows will know whats up and anybody who asks probably needs to do the same since they can't tell by watching. So start big and close and then progressvely get smaller and farther adding in movement- w/e strafing you do, (non-myo) jumps, 180 turnarounds etc. If this sounds like work it's because it is. This is training no matter what the skills sheet says when you spend SP. This is training. As you get a better feel for the spoollingtime and arc you'll be able to reliably plant rounds where they need to go, where you want them to go. -Now, the "when" of things. Do. Not. Skill proficiency for PLC in steps. Your goals are best served by going prof0 to prof5 in 1 jump. This because for PLC not only do you get a damage boost from 0-5 but there's a spoolingtime acceleration also. That's your timing, from when you pull the trigger to when that fat glob actually leaves the cannon. All that aimtraining and reflex conditioning (since what we're really doing here) gets bent when you change the spooling time. If you're prof 3 and train and acclimate and then go prof 5 you'll be relearning almost everything you just conditioned. Go to 5, go directly to 5, collect your bonus and go go go. So for the static target aim training I personally found the large knuckle joint-hinges on blaster turrets and the crane knuckle suspended off the tabletop on the map that has the table over the road to be best. Move around, line it up and let er rip. Missed shots are adjusted. Lather, rinse, repeat. -When it comes to moving targets I had an admittedly easier time training PLC when I did than you will now, since I started it in 1.2ish after the MassDriver nerfing that occurred back then and was ready to go during MurderTaxi514. LAVs trying to run people over were everywhere and there's few things like stopping a speeding LAV heading towards you in a fiery exclamation of GBFW. Anyways, moving targets are freakin' easy once you're solid on the rhythm of the PLC and the arc. You have it easier than I did arc-wise since it's been flattened for you relative to how it used to be. What I suggest doing is follow the advice of several of the people^ and A) Have a good, reliable sidearm. Sidearm is very important not just for finishing off splash-damaged opponents but as your primary weapon as you travel the field from point A to B. PLC while you're learning is not going to cut it, I'm an SMG guy myself but w/e works for you is what you want to use, Pistol, Bolt Pistol, MagSec, w/e. You need to protect yourself and tbh when people see you running around carrying a PLC they know you're very likely an easy target and will chase you harder than they would otherwise. Also, responding to them with a sidearm can make them overly aggressive in pursuing you which is where you can bait them and then, POP! Suprise, *****. Plasma Cannon. Which brings us to B) Learn to recognize the Time and Place for you to use the PLC relative to your skill with it. At first crowded rooms are great for splattering the killfeed. Choked hallways too. Control panels you can get a LoS on from a distance are also very good. I can not count how many of the PC superstars from my PC days I greased from way far away as they tried to throw a speedhack down on a contested point. Multi-kills too. And often the heavy that was guarding them (prof5, proto cannon, wb and a PC fit often=3k+ damage. Per round). Vehicles, like those murdertaxis or low-hovering Dropships and even stacked and modules on Tanks are little to no problem in the right circumstances. Pick your Vic. And pick them carefully not randomly. Let volunteers come to you randomly. XD
likeeeeeeeee!
Thats alotta info. So I just need to play prey with my smg then wip out my Plc? No problem, I'm used to running Minscout xD. Im an smg kind of guy. That and Nova Knives are the one thing I knew I'd skill into. Plc in PC? must be rewarding to do that tile training. I WILL TRY IT!
I'll teach you how to be the epitome of Failure!
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SLY AVENGER
G0DS AM0NG MEN RUST415
3
|
Posted - 2016.01.13 09:56:00 -
[26] - Quote
Breakin Stuff wrote:If you actually want to get good with the PLC, leave the myofibs at home.
Use a commando or a scout.
Embrace your destiny.
Youkai! CPM Senpai!
I'll teach you how to be the epitome of Failure!
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2016.01.14 00:35:00 -
[27] - Quote
I've run the KLA cannon in pubs for a while as part of my AV fits (Adv Amarr Logi or MinMando) for a little extra damage to the vehicles.
After prof5 the std cannon packs enough punch to wipe most suits suits in one, any suit in 2 and scare damn near all of them.
Fitting is less on the std and it's cheaper so it facilitates that lessening of risk, economics-wise. If you're having cpu issues, mod the suit. You should be putting SP into all your coreskills to max first, btw, if no one's told you that yet. All those skills that provide passive bonuses (++ù to cpu, ++ù to pg, ++ù to armor/shields/hacking/profile etc) apply to all your frames all the time so are overall the first, best, sp investments you can make. Without those maxed you'll have Proto but won't really be Proto. Figure what's best for you, of course, but those core skills are the best value bang-for-the-investment on the tree.
You can train in PCs, no-shows while a chore can be great oppotunities to do quiet aimtraining or even just map explores if you aren't familiar with layouts. Actual, active PCs are less training opportunities (repeat motions to develop reflex) and more live-classroom (what things are actually like when the **** hits the fan) exercises. Its less about training, at least in my experience, and the proverbial "Do, or Do Not".
Yes, as an omni-logi of the old guard, I have been responsible for running scans for my team. Both active (scanner scans) and passive (precision mod) based.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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SLY AVENGER
G0DS AM0NG MEN RUST415
3
|
Posted - 2016.01.14 01:17:00 -
[28] - Quote
el OPERATOR wrote:I've run the KLA cannon in pubs for a while as part of my AV fits (Adv Amarr Logi or MinMando) for a little extra damage to the vehicles.
After prof5 the std cannon packs enough punch to wipe most suits suits in one, any suit in 2 and scare damn near all of them.
Fitting is less on the std and it's cheaper so it facilitates that lessening of risk, economics-wise. If you're having cpu issues, mod the suit. You should be putting SP into all your coreskills to max first, btw, if no one's told you that yet. All those skills that provide passive bonuses (++ù to cpu, ++ù to pg, ++ù to armor/shields/hacking/profile etc) apply to all your frames all the time so are overall the first, best, sp investments you can make. Without those maxed you'll have Proto but won't really be Proto. Figure what's best for you, of course, but those core skills are the best value bang-for-the-investment on the tree.
You can train in PCs, no-shows while a chore can be great oppotunities to do quiet aimtraining or even just map explores if you aren't familiar with layouts. Actual, active PCs are less training opportunities (repeat motions to develop reflex) and more live-classroom (what things are actually like when the **** hits the fan) exercises. Its less about training, at least in my experience, and the proverbial "Do, or Do Not".
Yes, as an omni-logi of the old guard, I have been responsible for running scans for my team. Both active (scanner scans) and passive (precision mod) based.
Oh man I only have a life time of 3mil sp. Must have took a long time to get to full proto :O I'm Jk. I'm already into core skills and stuff, everything is level 5 except for hacking, which I'll proto that out so my scouts can be speedhackers. I know about precision scans, thats why I lvl'ed up into Amaar scouts.
True opinion: Without their Ultra awesome passive scans they suck imo.
Anyways, I'm not the type to run proto, I went broke along time running proto n buying stuff I didn't need, hence why I have 300 dovulle assault rifles xD
Even at my current balance of 148mil, I'm not touching proto unless its on my apex. Or it is Aur or LP. Those are completely fine :D
Yeah I've learned to only shoot at targets that stand still for now when I spawn my AV fit.
If they are shield and I can't get them, I normally nade them first to cushion their shield so I have a chance of surviving.
If They they're running a Ishukone ARR or a Creodron Breach I can normally run away though or get mowed down though
I also learned the hard way to never 1v1 Amaar Assaults
This fit is fun as a trolly, skill based fit where I laugh everytime I die and act like I'm in a MLG Montage parody if I get a kill.
I'll teach you how to be the epitome of Failure!
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SLY AVENGER
G0DS AM0NG MEN RUST415
3
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Posted - 2016.01.14 01:20:00 -
[29] - Quote
Yep the STD PLC gets more DMG on shield based tanks but on infantry I don't really see a difference.
Less CPU= more shields
I can't 1shot sentinel ak.0s though.
Some guy survived it with like 20 hp.
I was surprised then mad when I realised not everything gets one hit ko'ed
It's alright its good now
I'm learning! i'm learning!
I'll teach you how to be the epitome of Failure!
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2016.01.14 01:47:00 -
[30] - Quote
SLY AVENGER wrote:
I'm learning! i'm learning!
Keep on like this and you'll be fine. Some things don't change but for the most part today's meta is tommorrow's memory.
Good Luck, Have Fun and Be Profitable!
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Shamarskii Simon
The Hundred Acre Hood
608
|
Posted - 2016.01.14 11:46:00 -
[31] - Quote
Hmm.... Kinda inspires me to pick up the plc for normal use again... Out of all the weapons I have skilled into the PLC took the most real life skill points.
Imma use it. Thanks @thread
Potential Pilot Proposal? Yes!
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SLY AVENGER
G0DS AM0NG MEN RUST415
3
|
Posted - 2016.01.19 21:59:00 -
[32] - Quote
el OPERATOR wrote:SLY AVENGER wrote:
I'm learning! i'm learning!
Keep on like this and you'll be fine. Some things don't change but for the most part today's meta is tommorrow's memory. Good Luck, Have Fun and Be Profitable!
Trust me, I'll be using this long range shotgun for awhile.
You have fun as well, I might use that saying on another thread ;D
I'll teach you how to be the epitome of Failure!
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SLY AVENGER
G0DS AM0NG MEN RUST415
3
|
Posted - 2016.01.19 22:18:00 -
[33] - Quote
Shamarskii Simon wrote:Hmm.... Kinda inspires me to pick up the plc for normal use again... Out of all the weapons I have skilled into the PLC took the most real life skill points.
Imma use it. Thanks @thread
Achievement Unlocked!
I'm glad to see someone encouraged by the the likes of me, I got butterflys in my stomach
USE IT WITH PRIDE!!!!
I'll teach you how to be the epitome of Failure!
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Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
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Posted - 2016.01.20 15:21:00 -
[34] - Quote
I use the Gallente Commando with my plasma cannon because I use it more so for AV than anti infantry; with two complex damage mods and Gallente plasma bonus WITH the reload bonus....You're tearing through any Tank and vaporizing shield vehicles.
There's a reticle when Aiming the plasma cannon. If something is 40 meters out when you look at it, match the bottom of the vertical line where the middle dot would be when you aim it up. Now you have accommodated for 40 meters. If it's another 80 meters you do the same exact thing but twice and so on.
Sgt Kirk's Youtube Channel
Skype: jadkirk
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SLY AVENGER
G0DS AM0NG MEN RUST415
3
|
Posted - 2016.01.24 04:27:00 -
[35] - Quote
Sgt Kirk wrote:I use the Gallente Commando with my plasma cannon because I use it more so for AV than anti infantry; with two complex damage mods and Gallente plasma bonus WITH the reload bonus....You're tearing through any Tank and vaporizing shield vehicles.
There's a reticle when Aiming the plasma cannon. If something is 40 meters out when you look at it, match the bottom of the vertical line where the middle dot would be when you aim it up. Now you have accommodated for 40 meters. If it's another 80 meters you do the same exact thing but twice and so on.
WHAAAAAAAAAAAAAT?
Yeah that is true, Galmando has like some ninja powers
So I use the bottom of my sights to get people from more than CQC Range?
I don't know if I understood that, but I'll add it to my Scientific Plasma Cannon-investigation-realization-only-understood-with-the right-amount-of-sophistication-and-if-your-under-17-and-your-trying-to-decode-the-messages-you'll-get-put-on-probation-created-by-someone-that's-not-Asian..... WHERE AM I GOING WITH THIS!
I'll just keep that in mind, ok? *Akwardly walk's away*
I'll teach you how to be the epitome of Failure!
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Abraxis Mangelor
Breach Team
54
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Posted - 2016.01.24 04:49:00 -
[36] - Quote
This post should be re-titled:
"Splashmoney 101"
or
"Screw bullets, go for splash - no skills required"
If we ever get 1.3, then all these scrubs will quit because they would have to develop real skills.... |
SLY AVENGER
G0DS AM0NG MEN RUST415
3
|
Posted - 2016.01.24 04:52:00 -
[37] - Quote
Abraxis Mangelor wrote:This post should be re-titled:
"Splashmoney 101"
or
"Screw bullets, go for splash - no skills required"
If we ever get 1.3, then all these scrubs will quit because they would have to develop real skills....
LOL.
Swish.
I like going for direct hits though, it makes me feel like an MLG Faze Member.
I'll teach you how to be the epitome of Failure!
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2016.01.27 19:14:00 -
[38] - Quote
SLY AVENGER wrote:
You have fun as well, I might use that saying on another thread ;D
Careful with that, you'll earn RandomH8 level V faster using the signature that accompanied perhaps hundreds of Corp App denial letters.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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SLY AVENGER
G0DS AM0NG MEN RUST415
3
|
Posted - 2016.01.27 21:10:00 -
[39] - Quote
el OPERATOR wrote:SLY AVENGER wrote:
You have fun as well, I might use that saying on another thread ;D
Careful with that, you'll earn RandomH8 level V faster using the signature that accompanied perhaps hundreds of Corp App denial letters.
I don't want RandomH8 level V
operator, Teach me the ways of the forums!
I'll teach you how to be the epitome of Failure!
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2016.02.04 01:10:00 -
[40] - Quote
SLY AVENGER wrote:el OPERATOR wrote:SLY AVENGER wrote:
You have fun as well, I might use that saying on another thread ;D
Careful with that, you'll earn RandomH8 level V faster using the signature that accompanied perhaps hundreds of Corp App denial letters. I don't want RandomH8 level V operator, Teach me the ways of the forums!
Looks like that's going to have to wait, another time and another game perhaps o7
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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