CELESTA AUNGM
Kang Lo Directorate Gallente Federation
776
|
Posted - 2016.01.08 23:16:00 -
[1] - Quote
Krixus Flux wrote:[quote=Vicious Minotaur][quote=Devadander] ...
If you look at eve, you will find tonnes more player content than official posts. Third party apps. Amazing videos. Corporate boasting. Recruitment. Years of fiction. Entire sites dedicated to eve. Enough spreadsheets to blanket a country.. A wiki...
Dude, did you see EVE at its inception?
The talks that once floated around that EVE is dead and then its resurgence?
The road wasn't an easily traveled one.
I thank players like this for being the voice of perspective. We shouldn't get too comfortable comparing EVE-Online with Eve DUST 514. This one is meant to serve the other with supplemental intricacy and steps (something that the EVE players love, right? Yum!)---and at the same time, this one game is meant to offer a different community of gamers (console gamers) an EVE-style experience that is exotically beyond the lobby shooter game we're used to.
Make no mistake, DUST was always meant to be (and IS) NOT a lobby shooter. Almost every player who tries this game BELEIVES and PRESUMES it is a lobby shooter, and we can argue that the promotions kind of sold it to us with lots of lobby-shooter visuals in the advertising, (and Dust even allows you to play it as just a lobby shooter if that's what you want out of it)....but it's not a "lobby shooting game".
Dust has a far greater challenge against its success than Eve-Online had, because no one's ever tried taking the social aspects and math-analysis, and team-dependency (all of which are very common in PC games)....and introducing them in a CONSOLE game. Getting consolers to transform (step-up, advance, evolve, whatever...) into that kind of gameplay is still hard, even after 2+ years of Dusting.
PC players understand social-work with other players, persistent real-time communication and cooperation, voluntarily shaping your soldier into an RPG-persona (instead of just giving her a "callsign", like 'Sugarbooty157'), off-game spreadsheets and tools. Consolers only understand the "Sugarbooty_157" part of what I just wrote here... We don't have the other stuff in our typical games. ANY of our games.
Eve-Online is the product of 10 years of growth and learning from mistakes and finding a groove, and becoming cult-famous.
Eve DUST 514 is 2 1/2 official years old... and,... and.... And what? You don't know, and can't compare. They are two different games, that won't follow the same evolution because they DON'T have the same situation.
You can't accurately conclude that one is better because it hasn't got what took the other game nearly a decade to finalize.
But I do agree, for Dust to expand successfully, players in it have to learn what social-interaction and contribution mean, on the level that the PC players have clearly demonstrated in their Eve-Online game.
It was always up to US to make Dust become what CCP expected us to make it become. The Players' game, not the Devs' game.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|