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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
188
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Posted - 2016.01.07 18:46:00 -
[1] - Quote
maybe deadcatz wrote:Well meh. But if people want to afk in the MCC then turn the MCC against them. Simply put when someone is in the MCC they have a timer like the redline,they die and are forced to the spawn screen. OR Being inside MCC disables sheild regen and armour repair and you start constantly losing HP while inside it. Bam then you die and are kicked for being afk.
And on the subject of battle salvage,why can't we salvage at least one item from every kill we make? Say I kill a logistics. He had 4 equipment slots all filled. Why can't I salvage one of those items? Say you kill a commando/sentinel,why shouldn't you have a chance to salvage their weapons?
Kill a scout,salvage some of his modules or his weapon or the suit itself.
It would make much more sense than salvaging a random piece of aur gear like say a neo scout 1. But there wasn't a single amarr scout in the whole match. It helps newbros make money and or stock up on gear they want to use later in their careers
Stopping people from camping in the redline isn't that hard either. Simply disable their suits regen/repair.
Stopping people from redlining the enemy team isn't hard either 60% of them team holding the point say in Dom must be within a 50m range of the objective or it returns to neutral. Your first suggestion makes no scientific sense as the MCC is meant to transport mercenaries, so why would it be toxic to them?
Your second suggestion I like, because it makes sense.
I like your last two suggestions as well.
Ex-news reporter for The Scope
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
188
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Posted - 2016.01.07 18:49:00 -
[2] - Quote
DUST Fiend wrote:As for breaking redline games, cloaked sky spawns would immediately remedy that. The more points you lose, the more options you have for sky spawns. This makes the game much more chaotic and frantic, and provides safe spawns using all pre existing assets. There are other spawn ideas that could help too, but that's just the most obvious and simple to add one.
Buuuuut, people need to feel 1337 in their double full proto squads running in and out of the enemy redline all game. Uplinks simply don't work at that point. Providing a challenge will always be more fun than handing people wins like they are now. I hate proto stompers in pub matches. I run starter fits all day and doesn't matter what kind of suit you run, proto or militia, my militia locus grenade will find you, and kill you. Unless you are a sentinel of course.
Ex-news reporter for The Scope
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
188
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Posted - 2016.01.07 18:50:00 -
[3] - Quote
Natalia's P3nis wrote:Shrink the redline. No damage can be dealt into or out of. Maybe a force field that only allows your team to enter?
Ex-news reporter for The Scope
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