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Chuckles Brown
300
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Posted - 2016.01.07 14:03:00 -
[1] - Quote
VIDEO
To anyone who hasn't been in endgame, Planetary Conquest, this is what it often entails. Entertainment value: -9000
Thanks for watching
Destroyer or worlds. Breaker of Gods.
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Chuckles Brown
300
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Posted - 2016.01.07 15:16:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I never for the life of me , can understand those who place like ... five spawns near each other instead of spreading them out in strategic areas for re-entry and they do it right in the same freakin area like if you can kill one , oh look ... here's another one right next to the one I just freakin killed .
Useless to me but I guess that's my opinion but I could never understand how people could saturate one area with spawns instead of placing them around the field to reach and make more areas active for re-entry.
Guess that's the logi in me .
Edit : I mean , what is that spawn that you just place that was like five steps away from the other that you just laid going to do that the first one wasn't and it makes it so much easier to camp them when there all in the same area .
Camp and destroy .
I see so many people doing this and I for one just can't understand it but if it works for all of you then ...
Good observation. For that particular objective, the only spawns that matter are on the road and on the hill behind the point. The rest of the uplinks are decoys. Because as they get popped, they allow the people guarding the point to be alerted.
Why else would I put a link right in the middle of nothing over a sight line, from the likely used entrance points. When the enemy came for the letter, the wiped out all the links very quickly, but the letter was able to be taken back within moments because the proper links were never touched. Hopefully that answers your question.
On the flip side of the coin; if you are trying to attack a letter, the incoming scout must never do anything to alert the enemy to his presence until his team is in position to back him up. Team work and timing is crucial.
You kids these days, don't think far ahead enough in battles, Hence the sinking skill level of this game :(
Destroyer or worlds. Breaker of Gods.
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Chuckles Brown
300
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Posted - 2016.01.07 16:10:00 -
[3] - Quote
Did you not gather the point?
Clusters are traps for the enemy. The strategic links are well placed, and not easily erased. As a player, it is your job to process all the information on the battle field. If a piece of equipment pops for 0 reason, that's a strong indication that an enemy has entered the arena. Especially a cluster.
Those links should be placed in entrance paths to objectives, especially outside objectives. They may be used by your team, but often they are used by players that have the capability to spawn into an arena. The fastest links are about 50m off the point, hidden, and should be used to re-attacking the letter.
Not to lump you into a category, but most players in this game are logis simply because they can't shoot a gun well enough. This game doesn't often require good gun skill, as the player that can process information around him/her the most efficiently will often come out the winner in an engagement. Thus, they become logis to excuse their dying due to inability to process information.
What I did in that video was bottom line standard uplink placement. The fact that you didn't recognize only suggests to me a lack of in depth experience and training in the game. But, you're aware that I was doing something, so hopefully you can pair with a vet logi and learn more little tips of the trade.
In closing, if a "lesser" player spawns on a wide open uplink in a sight line. They will be destroyed. However, if that player is ignorant to spawn there, they are too ignorant to play PC.
Destroyer or worlds. Breaker of Gods.
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