CallMeNoName
Corrosive Synergy
139
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Posted - 2016.01.07 03:04:00 -
[1] - Quote
Just think of it.
It's played on a piece of equipment that costs more than a console, and also requires hardware that costs more than a console. Better yet, it only appeals to a minority of consumers, most of which are already sent away from the price of that thing. Not only that, it's owned by that one company that is probably going to force it's users to make an account, and maybe even monitor their movements or some shite like that.
I'm not feeling all too well about Valkarie. It's on a console that might be doomed to fail /*cough* PS3 *cough*/, and will ultimately end up as another #PortThisFailure
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CallMeNoName
Corrosive Synergy
139
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Posted - 2016.01.07 04:07:00 -
[2] - Quote
Galm Fae wrote:The game hasn't even launched yet and people are already complaining that it's a failure because of a piece of hardware that is bleeding edge and hasn't even launched yet. And I'm not even shocked.
First of all, the cost of VR is likely to be the same across all platforms regardless of if it is the HTC Vive, Morpheus, or open source VR. There is absolutely no comparison to draw between the Oculus and the PS3 as the PS3 was already approaching the end of its service life while the Rift hasn't even launched yet. That would be like going back in 2000 and saying that the F22 program was a failure because it had no air-to-air kills yet.
Yes, it is expensive. The PS4 version will likely be as expensive as well. But them's the breaks for an experimental form of entertainment. Yes, it is going to be for the rich assholes and hipsters that have nothing better to do with their money but this has always been the case with digital electronic systems. The Commodore 64 was released for the same price at $585 in 1982, not factoring in the cost of inflation for gods sake.
The Playstation 4 is just $200 cheaper, which all things considered is not that expensive since the Oculus is made to be a long term peripheral for an already existing compute instead of acting as a 'console' with a hard service life. You said #PortThisFailure, but what exactly do you think it should be ported to? What would you have a game built around VR moved to, the Wii U?
I think you missed my point entirely, guv. I said it has a chance, not that it is doomed to fail no matter what.
As far as you go, It's not really bleeding edge. It's a gimmick. I REALLY don't see people going home after a long day, or just sitting down on the couch, just to strap on a weighty piece of equipment that looks all-round strange and makes you look even stranger. It's basically two screens with headphones, motion sensors, and built-in vision decaying hardware. (I'm damned sure people will play this hours on end, don't you dare say otherwise).
So the PS4 is 200$ cheaper? There is absolutely no comparison to draw between the PS4 and the Oculus as the Oculus is for the Compooter. Touche, homes. And on a side note, the PS4 version will cost on top of the PS4. (And the PS4 is already aging.)
... the Oculus is made to be a long term peripheral for an already existing compute... Yep, but most compute will need to be upgrade to actually be compatible. *cough* Not much good stuff there *cough*. Not only that, but if you want to buy the compute ready to go, you have to fork over roughly $900-1200. Nice.
...long term peripheral ... instead of acting as a 'console' with a hard service life... Going on that rail of thought, then the PS3 Remote should have been used until today on the PS4, buddy. I'm betting my behind that it will become outdated in less than 3 years, and will need another pricey replacement/upgrade.
By #PortThisFailure, I took a stab at something. Maybe the fact that the VR version will likely be ported to nonVR. Maybe. |