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Posted - 2016.01.13 17:15:00 -
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I like the idea of recruiter skins being given based on recruitment progress and/or number of recruits employed. At that level, I can't imagine players needing anything gearwise. Too, it's more or less a passive gain while the recruit is doing the legwork of progression. Very generically: recruit X amount of players you get a skin. If Y amount of players are retained and earn progression milestones, that skin is updated with a stripe or progressively unique design. That way you can wear and show off how many followers you have or whatever. The skin is continually replaced as your numbers go up. Perhaps at a certain point you get a vehicle skin of your choice with similar progressive markings.
Perhaps stripes would be automatically removed if players that have been recruited quit and are not replaced. Email notifications could be automatic to the recruiter to say that you are no longer meeting satisfactory requirements. 12 of your recruits are AWOL. Please investigate the matter or fill the void with more recruits, or risk the penalty of merit demotion. You have 30 days of this notice to comply. Where one stripe is removed for each drop below milestone targets, or vehicle skin access is restricted depending on tier. The risk of demotion would be the motivation to continue to actively recruit and possibly play WITH recruits to help them earn their achievements so that you as recruiter can earn yours.
This gain is a passive gain and would not affect gameplay for the recruiter, but allows bragging rights and visible achievements for those willing to make the effort. Skins and achievements seem important to the community, so there's that motivation. Perhaps add a leaderboard for both number and progression stats of recruits under the recruiter.
For the recruit, rewards should be obtainable quickly---at least to start---to introduce the concept of more play=more stuff. Low end access to1- and 3-day boosters, stockpiles of gear that would actually be practical for their player level to achievement milestone, and later maybe warbarge components to get them in that mindset too?
Where the breaks are, I couldn't guess, and I'm not sure on how to track progress. Maybe goals could be tied to PVE of sorts, similar to daily missions, but longer term of course. Hack 50, 100, 200, 400 objectives for stock of progressive tiers of hack-related rewards; destroy 50, 100, 200, 400 vehicles for stock of incremental AV gear; join and actively logi your squad (this one could be based on WP) for logi equipment; etc. At a certain point, rewards stop simply because the objective is to encourage recruits into various roles on the field. Each achievement could be tracked by the recruit as mentioned earlier, by a progression bar similar to your daily login bonus. You could create a hell of a lot of achievements to chase---one for each weapon, if you really need that idea of infinite progression. The recruiter would not see that level of detail, just total % progression. For ever 25% of total achievements gained, maybe a stripe is added. I don't know the numbers or care to think on that level. Just spit-balling.
Hm. Maybe just 25% of the TOTAL progression of all recruits. That way, recruiter achievements are actually difficult. You can't just keep recruiting alts to game the merit system. The more recruits, the higher the relative requirement. Or something along those lines. That can be a negative too cuz it might negate the motivation to recruit more if the goalpost keeps moving. Hell if I know. Just thoughts while at work.
kitten bacon taco (nom)
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