I-Shayz-I
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Posted - 2016.01.06 08:49:00 -
[1] - Quote
It would be a much better system if the determining factor wasn't warpoints, and if the rewards were displayed in-game as a progress meter.
For example, something similar to the daily login bonus or the daily mission tab, where you can see how far along you are progressing and what kinds of rewards are obtainable.
Most new players get an average of <500 wp per match, and that progression can be stopped by stompers that push that average even lower. Something like "participate in x battles" or "skill 5 nodes to level 3"would be much more of an incentive. If there was a list of a bunch of these (say maybe 10 or so), and you were able to get a new item after completing 2, 5, and all 10...it might increase player retention.
Really though, the problem seems to be more that the game doesn't give you much of a reason to play long enough to finish those large achievements. Part of that is not enough interaction between the recruiter and the new player.
We could also look at a few other games that really hook players
A game I'm quite addicted to atm is a rhythm game for mobile devices called School Idol Festival (don't judge). I'll refer to it as SIF
While there are a lot of great aspects to the game that keep players coming back, the friends lists does more than just store player information and messaging. Before you start a song you actually have to pick one of your friends to be a "support". They don't need to be online, but every time you select them you and that person get a small amount of in-game currency as a friend bonus. Along with that player's main character support bonus is applied to the song (in Dust terms it would be like "get 10% more isk/skill points/warpoints during the next battle")
Because you can only use the bonus once per day, it becomes ideal to fill up that list. This creates a more personal connection with people you might not ever talk to or interact with because you both want to benefit from those bonuses (by having lots of friends that want to use your support bonus, you can bank on the friend bonuses you get by them choosing you).
Another great example is Splatoon's gear ordering.
In that game, if you see someone using a piece of gear that you wish you could have, you can order it and get a similar piece of gear (not always guaranteed to have the same stats or quality).
Something like a fitting share option (probably much more complicated to implement) where you can set an isk fitting up for sale to other people you have recruited/friends/people in corp, and they can buy that fitting directly from you for a mark up in isk price. The recruiter passively earns isk by recommending effective fittings, and the new players benefit from having a veteran to help them get started.
7162 wp with a Repair Tool!
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