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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2016.01.04 03:58:00 -
[1] - Quote
https://www.youtube.com/watch?v=LXOaCkbt4lI
Maybe we can all grab one of those and give CCP room to work?
I am guessing it around the $15k range on the build.
#PCMasterRace
o7 All #514InTheWind
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2016.01.04 04:12:00 -
[2] - Quote
Crimson ShieId wrote:Spoiler alert... It's nerd ****.
I'd rather have a new bike. And sadly, I think it'd take more than some extra processing power to help Dust.
I am widely considered a nerd and even said wtf is that guy thinking.
Honestly tho I felt like all the power going through 2 CPUs of any type was a waste but they obviously had a goal of fitting it into a semi-standard case which eliminated quad CPUs or higher as that is pretty much only going to be found in server racks.
o7 All #514InTheWind
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2016.01.04 16:23:00 -
[3] - Quote
Mobius Wyvern wrote:Of course we've been over and over the fact that the PS3 has nothing to do with the sad state of Dust, and I believe you've been present for several of those discussions. Consider games like Starhawk that have the same number of players as this one, large numbers of vehicles all over the place, and the ability to deploy buildings from orbit anywhere you want on the map, and that game runs at 1080p at 60 fps on the PS3. The PS3 is NOT the problem. The problem is the terrible design of the game.
Yes I know but people scapegoat the PS3 as an excuse for why it should be ported so I figured I would use their line of thinking times 10 to make a bit of a joke.
o7 All #514InTheWind
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2016.01.04 16:35:00 -
[4] - Quote
Mobius Wyvern wrote:Aidualc wrote:Mobius Wyvern wrote:
Consider games like Starhawk that have the same number of players as this one, large numbers of vehicles all over the place, and the ability to deploy buildings from orbit anywhere you want on the map, and that game runs at 1080p at 60 fps on the PS3.
The PS3 is NOT the problem. The problem is the terrible design of the game.
Starhawk has less weapons, only two races and it's own engine , also havok physics. Dust is build in Unreal Engine 3 and there limitations. Unreal Engine 3 is not a limitation! Look, I get some of you guys here may have played Dust as your first console game, but Dust is the ONLY console game in existence that performs this badly. The platform has nothing at all to do with it, and neither does the engine. It is entirely the fault of the people who first wrote the game. They did a poor job, and everything that comes after will suffer from it until that rotten foundation is cleared out and replaced.
SOMEWHAT correct.
I would not place the blame squarely on the original coders tho. Upper level CCP / their EP really screwed them over when Carbon was forced out by Sony. How can you expect a full team to rush out a game that they have been building on a different engine in a very short time frame when you do not even bother to bring in a few people that know the engine well to assist them.
Sadly it is still upper level CCP / their EP that is keeping Dust in shambles. If you look at the various "free time" projects that are simply at the direction of the coders themselves they all look pretty good and seem to run smoothly. Valkyrie, GunJack, and even the little bit we saw of Legion were free time projects that suddenly went down hill when management got involved.
Every single story out of the old WoD studio also says management seriously boned the project.
In CCPs defense it is not uncommon at all to hear stories of management being the down fall of a game. I feel like CCP does have some great employees and an amazing IP and it is all being wasted by a lack of direction from the top along with some urge to micromanage things that should not be micro managed.
Just look at everything that happened with Rattati. Upper level set the boundaries so to speak and set him loose to pretty much do what he wanted. This resulted in a small recovery of the player base and the game they were ready to throw away turning "profitable" to a point that they even expanded the boundaries giving him access to push client side updates which had been made off limits previously. It would be nice to say I think they learned from this but the fact that they have obviously ignored the benefits of player interaction that Rattati proved to them I will have to lean towards lesson wasted until I see otherwise.
o7 All #514InTheWind
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