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MexXx Dust-Slayer
Fatal Absolution
553
|
Posted - 2016.01.04 21:58:00 -
[1] - Quote
maybe deadcatz wrote: Problem is the creodron flux active scanner and gallente logistics destroys any stealth the scouts may have. So unless the precision on the flux active scanner is nerfed or all scouts get a bonus to scan profile then the never ending cycle will just continue.
But all scouts get under the creodron flux with 1 damp (Gal, Cal) or 2 damps (min, amarr)... Am I missing something? It would make more sense if you were complaining from a non-scout suit's perspective. |
MexXx Dust-Slayer
Fatal Absolution
553
|
Posted - 2016.01.04 22:31:00 -
[2] - Quote
Adipem Nothi wrote:Mortishai Belmont wrote: You can either be speedy, tanky, or stealthy. You don't get to have it all.
I'll take that bait! Say I'm a MinScout who has chosen to be "stealthy". I've committed all 3 of my 3 three low slots to complex dampeners. My scan profile is 16dB. What happens when I get within knife range of an Assault or Logi who's committed 1 high slot to precision? These units have the highest module slot count in the game; is it reasonable that their single-module investment trumps my 100% investment in stealth? I've forgone speed and tank to be stealthy; why is it that my stealth is so easily trumped at so little investment? Aren't you only completely trumped at what.. 6 meters? You're almost overlapping blips on tacnet, it's somewhat fair game at that point - if he happens to be looking at tacnet at that point, you both have a chance to kill each other, knifer with the upper hand most likely, You have your cloak to stalk and strike at an opportune moment when he is preoccupied to.
With 3 damps on a min scout, you haven't forgone speed and tank entirely. The min scout has the highest innate speed, and you could still stack 3 shields for tank. |
MexXx Dust-Slayer
Fatal Absolution
553
|
Posted - 2016.01.04 22:52:00 -
[3] - Quote
maybe deadcatz wrote:MexXx Dust-Slayer wrote:maybe deadcatz wrote: Problem is the creodron flux active scanner and gallente logistics destroys any stealth the scouts may have. So unless the precision on the flux active scanner is nerfed or all scouts get a bonus to scan profile then the never ending cycle will just continue.
But all scouts get under the creodron flux with 1 damp (Gal, Cal) or 2 damps (min, amarr)... Am I missing something? It would make more sense if you were complaining from a non-scout suit's perspective. Because the minscout has 3 low slots,and the amarr has four. Two or more damps to evade one piece of equipment is far too much. But gimping the sh!t out of your suit to evade one shmuck with a scanner isn't fair. Because you must fully invest skill points in dampening(and equip multiple damps) and a scout suit and this costs quite a bit,all someone else needs do is grab a gal logi and a scanner and all your investments are instantly negated. I did not just spend a small fortune to have a scout suit that can be picked up very easy and through walls I might add. Tldr: answer this question. Why can that gal logi have so much health and is able to permanantly keep my team on his teams HUD yet I must fit multiple profile dampeners sacrificing speed yet still be picked up and easily killed? It's not 2 or more damps, it's 1 or 2 damps to get under the creo permascans. And 1 or 2 damps is certainly not gimping your suit. The gal and cal scout manage roughly 400 - 450 hp at 9 -10ms/s at 20db. If u want stealth as a priority chose 1 of those suits. Even a double damped double shields amarr scout as a pseudo gal scout will do.
Your investment argument is just lolz. The same can be said about the gal logi. You need to skill into all the relevant skills blah blah blah. You are not entirely negated by the gal logi, especially if you are a scout.
Yes the gal logi has a lot of health, maybe 600 armor and 150 shield or so, and is slow and easily scannable on passives- nothing a 20db shotty scout can't handle.
I agree that scouts need some reworking, and scans need a nerf, but it just seems like you're a scrubby scout and I don't know what you're on about. |
MexXx Dust-Slayer
Fatal Absolution
553
|
Posted - 2016.01.04 23:11:00 -
[4] - Quote
maybe deadcatz wrote:Tldr: answer this question. Why can that gal logi have so much health and is able to permanantly keep my team on his teams HUD yet I must fit multiple profile dampeners sacrificing speed yet still be picked up and easily killed? 1 damp on a gal or cal scout is not gimping the suit, they both maintain a great combination of speed, hp, and ewar. The min and amarr require 2 damps to get under the gal logi perma scans because their bonuses are not stealth orientated however, they both have more base speed (MN) and hp (AM) , compared to the gal and cal scout, so they somewhat keep what they would lose by sacrificing that 2nd slot for a damp. But as I said in a previous post - you'd want to prioritize the gal or cal scout when you want effective stealth suits. |
MexXx Dust-Slayer
Fatal Absolution
553
|
Posted - 2016.01.04 23:24:00 -
[5] - Quote
maybe deadcatz wrote:MexXx Dust-Slayer wrote:maybe deadcatz wrote:Tldr: answer this question. Why can that gal logi have so much health and is able to permanantly keep my team on his teams HUD yet I must fit multiple profile dampeners sacrificing speed yet still be picked up and easily killed? 1 damp on a gal or cal scout is not gimping the suit, they both maintain a great combination of speed, hp, and ewar. The min and amarr require 2 damps to get under the gal logi perma scans because their bonuses are not stealth orientated however, they both have more base speed (MN) and hp (AM) , compared to the gal and cal scout, so they somewhat keep what they would lose by sacrificing that 2nd slot for a damp. But as I said in a previous post - you'd want to prioritize the gal or cal scout when you want effective stealth suits. counterargument.png I don't know how people took this thread seriously in the first place, that's the sad part. I thought you were QQ trolling. |
MexXx Dust-Slayer
Fatal Absolution
553
|
Posted - 2016.01.05 11:24:00 -
[6] - Quote
maybe deadcatz wrote:I had to double take at this. Wtf is this. Are you actually suggesting stacking HP on a suit designed for speed and stealth? There are no speed or stealth modules for the high slots of scouts, ALL SCOUTS SHIELD TANK, in their optimal competitive fits because all scouts have high inherent shield regen, which is why stacking shields on them is optimal, it suits the scouting role of hit and run tactics, you would need to fit armor reps to not even come close to the innate regen of shields on scouts, this is why the cal is the most survivable (bar scrambler hard counter) and the gal is the best overall because it dual tanks and maintains the fastest speed while under the permascans, this is partially also why the amarr scout is the worst scout, because the precision bonus suggests you should fit precision modules in the highs, thus leaving you with barely any shield, and basically only armor tank which you leaves you with tough choices between kincats, damps, armor plates and armor reps. From what it looks like, you're not meant to damp the amarr scout, you're meant to tank it, but the armor hp is the laughable because of how slow the suit is, and how slow the armor regens. I would like to see the amarr scout with a 1 high 5 low slot layout, giving a better combination of speed, hp, ewar, and a precison buff to compensate.
maybe deadcatz wrote:Three complex sheild extenders nets a min scout roughly 300+ sheild HP. Two complex sheild extenders nets a am scout 212 sheild HP(personal experience.) those shield extenders more than double your survability vs armor weapons on an amarr scout and gal scout.
maybe deadcatz wrote:But I'm just asking,no offense,but do you have a serious mental deformity or something? Did you not account for the current meta of play?
Jumpy mass drivers,gal assaults with breach assault rifles,assualt hmgs?
Do you understand what damage profiles and damage mods and the rest of those modifiers mean?
Do you realize that I pack an assault rifle all the time that gets my warbarge damage bonus,my level four proficiency bonus,my equipped damage mod bonus,AND the bonus vs sheilds?
Do you realize that the fast time to kill that almsot all of dust weapons have? What does that meager little sheild of yours have to stand against the power of our weapons?
Did you properly figure in the fact that the min scout has 80 armour that's almost nonexsistant? You keep digging your grave deeper. You're not meant to face any of those listed cases head on anyway, if you do, you're not scouting properly and you're taking a risk and fighting battles with the lower hand.
maybe deadcatz wrote:Considering I've run scouts and logis for my whole time as a merc,I can tell you what its like. What's it like to have such low ehp that if a heavy so much as even farts at me I die? If a flux grenade so much as dinks my Helmtet I die?
Or the rather disturbing fact that most gal logis that are permascanning tend to have a squad all with mics and shared passive and active scans?
And that logis themselves carry weapons? Or have better innate passive scans than assaults? You are contradicting yourself, you're telling me I have a mental deformity when you're complaing about having low hp and then asking me why stack hp on a suit made for speed and stealth. Once again I say, all scouts get under the gal logi permascans. The gal and cal are extremely effective with 1 damp, the amarr and min need 2 damps because the amarr scout has a scout hunter bonus and the min scout has a OHK almost every suit bonus. |
Mexxx Dust-Slayer
Fatal Absolution
555
|
Posted - 2016.01.06 10:03:00 -
[7] - Quote
korrah silain wrote:The other thing that bothers me is how this threads proclamations that one can duck permascan by running two dampners, which is flawed for two reasons: 1) it assumes every one does, can, and will run proto, and 2) it assumes level 5 in all skills. The same can be said about permascans: it assumes it's a maxed level 5 proto gal logi with proto scans filling QQ-half to all of its equip. slots with scans-QQ.
Also, it's only 2 proto damps if you're running an amarr or min scout. You can get under PROTO permascans with gal or cal scout with 2 BASIC DAMPS. Or 1 basic and 1 enhanced damp if you only have level 3 in damps. The min and amarr scout are not as stealth focused because their bonuses are for another job. This is why we look at PC for balance issues, because everyone is most likely maxed out in the role they are using.korrah silain wrote:You have all said it yourself multiple times "if you are going in for a frontal assault you are doing it wrong" well guess what permascan FORCES us to do?. it only takes 1 damn proto damp to get under permascans. Or 2 if you're using the min or amarr scout.
korrah silain wrote:It turns everything into a frontal assault. So, essentially where we are at to duck permascan is use all to half of the low slots which could be contributing to our mobility in order to be able to fulfil our role. 1 damn damp to get under proto permascans, 2 on the min and amarr which all can still fit a kincat to be more mobile.[/quote]
korrah silain wrote:I challenge you to point to another class who requires a third of their modules to be used in a certain way (assuming, of course you are sufficiently skilled, and wealthy enough to run them at proto levels, and not compromise your fitting). In the same why you assume it's a level 5 proto gal logi with level 5 proto scans, we can assume it's a proto scout with level 5 damps that has to be compared to it. |
MexXx Dust-Slayer
Fatal Absolution
558
|
Posted - 2016.01.06 13:56:00 -
[8] - Quote
korrah silain wrote:Points 1-3: so, yeah still requires all your low slots(caldari) it takes only 1 low slot on the caldari, of course that's half of the suit's low slots it's a caldari suit - lowest low slot count in it's class, if you want more low slots chose amarr or gal scout. The cal has 4 highs, which is likely to be stacked with shields - 450hp with crazy regen whilst under permascans, you can even fit a kincat on top of that - an extremely effective fit, if you consider that an ineffective suit you must be a phenomenally bad scout.
korrah silain wrote: or just MOST of your low slots to get under permascan, still doesn't negate my point. IT ONLY TAKES 1 SLOT to get under proto permascans on the cal and gal scout.
korrah silain wrote:Final point: nice dodge there, seriously you basically just responded to the aside which was not really the point, the point is that scouts are required to outfit themselves in a very constraining way to do their role, they are the only class which is required to use a third of their fitting space in one way, also your contention that min and ammar scouts aren't "meant" to be stealthy is ******* ridiculous, if that's the case, can we get them an HP buff, after all "stealthy or tanky chose one" is your battle cry, isn't it? 1 damp is not a very constraining way at all.
I also never said the amarr and min scout are not meant to be stealthy, I said they have bonuses focused on other jobs, they are stealthy, just not as stealthy. The amarr scout is meant to be the scout hunter, it's not meant to be as stealthy as the gal and cal but it can be, it has the most innate hp, so what you lose by putting a second damp on, you somewhat compensate for it in hp - leveling you out with the cal and gal scout. The min scout is meant to be a OHK any suit and speed hacker, you can be as stealthy as a cal or gal, and what you lose by fitting a second damp, you keep in speed. You may or may not be as effective as a cal or gal at stealth but they don't get your bonuses either, they can also try being pseudo amarr or min scouts, but they won't be as effective at it.
korrah silain wrote:after all "stealthy or tanky chose one" is your battle cry, isn't it? Don't know where you got that from. |
MexXx Dust-Slayer
Fatal Absolution
558
|
Posted - 2016.01.06 15:08:00 -
[9] - Quote
korrah silain wrote:Point 1 no it is not likely to be stacked with shields because as you have said if you are frontal assaulting you are failing it is likely to have either myofibs, precision enhancers, or DMg mods. I never said you should frontal assault with it, but it certainly makes all the difference when strafing or running away from an hmg, precision modules on a cal scout would be pointless, damage mods wouldn't make much of a difference if you have a shotgun, a rifle on a scout is the slowest way to kill something as a scout, and I've personally wouldn't know much about running myos on scouts that seems scrubby. I'm not arguing what you want to run in your high slots though.
korrah silain wrote:Further you are again assuming proto their, when earlier you said at level 3 it will take two. I'm assuming proto because the scans you are talking about is proto, for the 3rd time.
korrah silain wrote:If you consider tanking a viable strategy you clearly don't scout. I don't consider pure tanking a viable strategy on scouts, I never suggested it. The most effective overall cal scout fit I have seen for months in pc, was a cal scout with shields in the highs, why? Because there's no other useful scout modules in the high slots.
korrah silain wrote:Point two: said two in previous reply, now back to assuming 1, further the fact that they can't get below perma scans(specifically the mins) without that huge constraint still nueters them, as for the ammar: oh yeeeeah cause the slowest scout is deffinatly going to be able to hunt the faster ones...what the hell is with your fascination and paranoia with scouts reaching a phenomenal 450 hp, anyway? That's still just swiss cheese if they are caught, I already addressed this, the min and amarr can get under permascans with 2 damps, of course this puts strain on the suit, but they still keep their other bonuses. The amarr scout is fundamentally bad, no argument their , I already suggested a 1 high 5 low slot layout for them in this thread. I'm not fascinated with scouts having 450 hp, I only suggested that for the cal scout because of the less uselful scout modules in the highs, 450 shield hp equates to about 700 hp when strafing in front of armor weapons, it is effective.
korrah silain wrote:you are still ignoring all the buffs assaults have had, and other nerfs scouts have had, such as the cloak nerfs. They are never going to be assault lite again, and that is good, but as they are now they are way too constrained by the meta of scanners. Well perhaps not your personal battle cry, but that of your ilk. I acknowledge the assaults are very effective now. I never said scouts were going to be assault lite again, nor do I fear they will. As I said before, I agree that scans need a nerf, and some cloak nerf remissions are due. I'm just here bullying scouts that don't know what they should complain about. |
MexXx Dust-Slayer
Fatal Absolution
560
|
Posted - 2016.01.06 15:27:00 -
[10] - Quote
Adipem Nothi wrote:4 cmp shields + cmp damp + cmp kincat does not make for a particularly strong or competitive calscout. You aren't going to fit much else on it. What else were you planning to take? You're right, I looked at my fit, it has 1 enhanced shield. And a basic hive. Still effective at killing. Though I use the gal scout for ultimate scout efficiency.
Adipem Nothi wrote:That, and you're instagib bait for every flavor of AR, ScR or shotgun. Armor is still king for a reason, and you have next to none. Yes, of course there's the hard counter to shields, whether that's balanced or not is another story. That's also how the amarr scout feels when it runs into a CR, HMG or RR. But it's worse because of how slow it is. The kincat on the cal scout is supposed aid in evading the hard counters, as hard as it is.
Adipem Nothi wrote:As for fast shield recovery, sure it is nice so long as you aren't instagibbed, but it isn't unique anymore. Everyone has fast shield recovery now. Even GA Assaults. I brought that up because the cal scout returning to full hp in seconds is beautiful for hit and run tactics.Adipem Nothi wrote:You're also going to be scanned and painted to squad tacnet every time you get within shotgun range of a MedFrame. They don't even need a precision enhancer. Doesn't the proto damp get you under this? As I said before, it's fair game at that point, but with squad share I don't feel the same.Adipem Nothi wrote:Not to say the loadout can't be made to work under the right set of circumstances, rather that it doesn't hold up as well you might expect given today's meta and environment. I ran variations of the above quite alot in past and present builds. It used to work; now, not so much. "You must be a terrible scout if you can't do well with this" may have been the case before but it is not presently accurate.
Stil curious about your loadout though. Last I checked, 4 cmp extenders and a kincat doesn't leave much room. I find it particularly useful in city maps where hmg presence is high. |
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MexXx Dust-Slayer
Fatal Absolution
560
|
Posted - 2016.01.06 15:32:00 -
[11] - Quote
Adipem Nothi wrote:MexXx Dust-Slayer wrote: I'm just here bullying scouts that don't know what they should complain about. Not gonna lie. I laughed when I read this. PS: If precision enhancers are indeed useless on a CalScout (of all things), EWAR's even more borked than I'd realized! You're just as invisible to other scouts as you are to them, for the most part, gal logi makes it redundant. I can't remember numbers off hand, but there was a more profound reason. Maybe later. |
MexXx Dust-Slayer
Fatal Absolution
560
|
Posted - 2016.01.06 15:48:00 -
[12] - Quote
maybe deadcatz wrote:How long will the sh!t stay in the fan? You made a scout thread, what did you expect? |
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