Kaze Eyrou
DUST University Ivy League
3
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Posted - 2016.01.02 01:53:00 -
[1] - Quote
I'm glad to see some of the guys on here giving excellent tips. Well done in helping out.
@ Devis:
Much of the advice I could give has already been said by the others: get to know the mechanics, learn map knowledge, upgrade your core Dropsuit Upgrade skills first, and stick together in squads that encourage teamwork.
I'm also glad to see the recommendations to join the new player corps (Thanks guys!) such as our corp, Dust University or even Learning Coalition. As one of the leaders in Dust Uni, I love helping out new players, whether it's lending them an extra hand in battle or some giving some extra advice about the game to help you improve your understanding, skills, and tactics. My friend and CEO of Immortal Guides, Fox Gaiden, has been a great mentor and teacher as well, should you decide to look into their corp. Whichever decision you make, we'll be happy to take you in and help you learn about the game.
Some final things I would like to highlight as well that haven't been touched on:
Don't be afraid to ask questions. It goes without saying, but if you don't understand something, speak up! Many of us, like you saw in this thread, are more than willing to help you with your questions. Seeing as you made this thread, I'm confident you'll have no problem in this department.
KDR doesn't mean everything. This is simply one of the many stats used to show your performance in a certain aspect of your battle experience. There are other things to take into account such as a supportive role - one which people like me disregard KDR altogether and look directly at how many War Points (WP) we have gained in battle to support our team. But there's another statistic that no other first person shooter has done - having an economy and a currency.
Economics on the battlefield.
Quote:"...This equipment must be purchased from the Marketplace, and will not be returned to you should you lose consciousness or life in battle."- Way of the Mercenary trailer Loss of gear when you die. From my knowledge, this is the only game where, when you lose a suit of any type that is not a Blueprint Original (BPO), such as your starter suits, you will have to purchase some more after you lost it. It's a very foreign concept to most First Person Shooter players that suddenly become startling reality in which that highly rewarding suit and loadout and gear, actually comes with a high price. If you had managed to blow up one of those Heavily Armored Vehicles (HAVs), you would have watched someone's wallet vaporize on your screen.
Linking this back to the previous KDR point, sometimes you'll want play specifically to increase your wallet, which means having to make some decisions about your risk/reward management. Sure, it's great to want to run the highest quality gear, while having the best KDR, with little to no ISK loss. But when faced against equal or greater skill/gear applications, that ideal isn't realistic.
I won't go into detail about it right now, but it will definitely be something to keep in mind when encountering the vast battlefields of New Eden. Concepts such as "losing the battle, but winning the war" and "battle of attrition" are carried out everyday in Dust 514.
In closing, I would like to, once again, extend an invitation to Dust University or Learning Coalition, as well as joining the chat channel "Learning Coalition", which I also frequent. We'd be happy to have you.
See you on the battlefield. o7
CB Vet // Logi Bro // @KazeEyrou
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