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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
144
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Posted - 2015.12.29 21:40:00 -
[1] - Quote
Good day,
I don't know if anyone has thought about or mentioned this in the forums before, probably has, but the time it takes to kneel down and inject someone could be different for different levels.
I know most will think I'm suggesting 5% decrease (or whatever) in time as you move up the scale. No, I was thinking the opposite, increase the time as you move up the scale. If you're going to get an 80% healthy player back in the match it should cost a little time.
Then maybe introduce a second set of injectors with no time lag or a decrease in time, but less healing.
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Also along these lines, armor repair and shield repair seem to start once you are dead, not once you are revived. I could be wrong. Maybe there should be a delay before those things kick in.
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Or maybe newbies get a bonus time decrease. If you have less than a certain total SP level the time used to kneel down is less. I kinda like this idea, newbies could get a double bonus. Help them get some SP faster and promote teamwork, by helping other players.
Thanks for reading this. |
Apoleon II
Royal Uhlans Amarr Empire
59
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Posted - 2015.12.31 01:22:00 -
[2] - Quote
God, I wasted my ******* time, stupid idea by the way
Sorry for my bad english :$
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Mortishai Belmont
XxAMBUSH FTWxX Shadow of Dust
1
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Posted - 2015.12.31 20:30:00 -
[3] - Quote
Not many blueberries even use needles, but you want them to have less incentive to use the better ones?
Stay away from the needles homie
(~..)~ Now on Youtube ~(..~)
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
144
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Posted - 2016.01.01 05:16:00 -
[4] - Quote
Good Day,
It's very hard to fix blueberry. Everyone thinks they are going to be the 20 kill guy with just the right combination of armor and shields and weapon.
Just getting someone to run an assault with a rep tool was rejected out of hand by some squad mates. Not wouldn't try out, not hey run it for a match or two. It was "no, you're crazy, I need nanohives for ammo." Even though they almost never run out of ammo or actually drop their nanohives.
Running a Medium to have both the injector and the Rep Tool, was also rejected out of hand. "You don't get the weapon bonuses of Assaults or Commandoes."
And quite frankly I don't think of these guys as Blueberries, they are not the best players out there, but they are good.
Hell, having folks hit the button to get revived is hard enough.
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It's easier to train newbies. Get them to learn how to use, ie when to and when not to run out to inject someone.
Thanks for reading this. |
korrah silain
True Illuminate
206
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Posted - 2016.01.06 08:43:00 -
[5] - Quote
Let me start off by saying that while I appreciate that you are trying to engender politeness in your openings, and closings, the fact that they are identicle, and really just a form letter makes them seem as genuine as a politicians auto penned, secretary typed letter. No offense, and perhaps this is personal opinion and little else but honesty, and effort combined with manners would probably serve your cause better, though I appreciate the intent.
Anyway with the personal criticisms out of the way this is an interesting idea, and worth looking into, however I'm not sure it will be enough to inscsntivise needle equips enough, and seeing as this is a legitimate issue that deserves attention, if I may I would like to make a further proposition: a secondary use for needles.
My proposition is to first allow needles to be injected into living allies for a variety of effects. I have proposed this elsewhere, however I believe that if they were turned into equipment with a wide variety of variants that duplicate the effects of different modules for a short time (15-30 seconds perhaps?) They would become quite popular. Suggested mdule duplications are armor repair, kincats, cardiac regs, myfibs(iffy in respect to these due to the MD meta problems we have had) and perhaps, in the interest of not over balancing armor meta, a shield regulator, or (perhaps better, as it would give a distinctive flavor) extenders. Another option is to allow them to grant a minor DMg resistance bonus (say 2-4-5%) which would be particularly helpful in ressurections...
I hope I did not offend.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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