Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.12.29 00:39:00 -
[1] - Quote
I have seen way too many people leaving battles before they even start. Entire squads will leave before a point is even hacked. We need to make this behavior less rewarding, and make staying in a match more rewarding. Thus, I propose a two-pronged approach. A stick to punish those who leave, and a carot for those who stay.
The Stick
Leaving battle should not be acceptable behavior. But there are all kinds of legitimate reasons for leaving: Someone got Scottyed, and the squad leaves to get them back. A friend logged on and you leave match to squad with them. You dc from a game. All kinds of things happen. So my stick will have several layers to it, to try and make sure the proper people are being punished.
For leaving one match, there will be no punishment. However, this starts a 1 hour timer, which is unseen by the player. If the player leaves another match early before this timer expires, they are unable to queue for any match , including PC, for 10 minutes. This also resets the 1 hour timer, starting once the 10 minute ban ends. If they leave another match, they are banned from queuing from all matches, again including PC, for 20 minutes. The 1 hour timer resets once the 20 minute ban expires. If the player leaves yet another match, they will be banned for another 20 minutes from all matches, with the 1 hour timer resetting after the ban ends. When the 1 hour timer is allowed to expire, the player can again leave a match without penalty... but leaving the match also starts that 1 hour timer again. All timers will run even if the player isn't logged in, to ensure we don't put too much pressure on people who are having connection problems.
What this does is give players 1 chance per hour to leave a match for whatever reason: pick up people, get ready for PC, and yes, worried about their KDRs. Any reason. But leaving again within an hour, which is likely only done by people who are scaed of the competition, are penalized by not being able to play anything at all. There will be no indication of when these timers expire: this is to make it as inconvenient as possible for habitual leavers. This will hit players who DC a lot, but no system is perfect, and it will be worth that price to ensure people want to remain in the match, no matter how hard it becomes.
The Carrot
At the same time, we need to reward players for staying in a match despite the odds. To do this, we should give them extra rewards for staying: Players gain a 3% stacking multiplier to their end-of-match winnings, maxing out at 15% extra winnings for completing 5 battles. This multiplier is reset every time a player leaves a match before its conclusion, regardless of victory or defeat, OR a player does not meet the 150 wp requirement to gain SP in a match. This is to prevent AFKing in the MCC to keep a winnings multiplier going. This multiplier will apply to pubs and FW, but not to PC, to prevent PC players from wanting to stomp pubs to build up a multiplier for PC battles.
By doing so, we reward players who stick it out to the end, for better or worse, and also allow newbros a faster means to catch up to vets in ISK/SP, as long as they stay in the matches and see them through.
With these two things, we can ensure that layers will want to stick around for matches, or at the very least ensure that players who habitually leave will be sorely inconvenienced for their cowardice. Meanwhile, staying in matches nets you more ISK, LP, and SP, meaning you actively want to see the conclusion of the game. With both of these in place, we won't stop players from leaving matches altogether, but we can motivate more players to stay in matches more often.
Over thinking, over analyzing separates the body from the mind.
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