Maken Tosch
DUST University Ivy League
12
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Posted - 2015.12.28 22:22:00 -
[1] - Quote
I would not necessarily hope for any meaningful link between Dust 514 on the next platform and Eve Online on the PC beyond that of Faction Warfare. But I do hope for CCP to learn from its mistakes. Regardless on what the next platform will be for Dust 514, the following is critical for the success of Dust.
1. Implement a proper secondary market that is as close to Eve Online's market as possible. By this I mean secure trade contracts, window trades with confirmation requirements, ability to trade Respecs for ISK like you would with some boosters today as that would be a real money maker for CCP like how PLEX is, a regional market window where players can post buy/sell orders in real time, and most importantly the ability to move yourself and your assets via your own personal warbarge from one system to another in any region.
2. Every player should have access to a testing range where they can try out vehicles, weapons, and dropsuits without having to learn how to use them the hard way at their expense. No enemies to bother them, no blueberries to steal their rides, etc. Just the player being by him/herself. A a director of DUST University, I find this to be extremely important in helping a new player learn the ropes.
3. Access to a test server via a separate client (like Eve Online) where CCP can safely test out new changes without impacting the main client so that players can try them out without having to deal with the headaches of living like lab rats. This way, if anything goes wrong then only the test client will be impacted and not the main client.
4. Overhaul the recruiter rewards system. At the moment, all we have is this... http://dust514.com/user/friends/ which is not helping considering that the rewards are no longer enticing and there is no way to visibly track the progress of our recruits. If anything. This hurts recruiting efforts greatly especially when there is little incentive to help retain new recruits.
That is all I have to say for now.
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Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.12.29 23:59:00 -
[2] - Quote
Mobius Wyvern wrote:Yes, this is exactly what I was aiming at guys.
Keep it up! I want to see what all of you come up with!
I'll add another one of my own: fully linked economy between both games
While many people continue to express worry over EVE players being able to buy everything they want, CCP had a transition plan in mind to slowly link the two markets and ensure everyone played nice.
EVE players would be producing all of our assets in bulk, which would likely end up reducing costs on popular hardware below what they are in the game right now. You also have to keep in mind that even with all the money in the game, you still have to have a Dust character who has the skills for it, and know how to use the asset.
I'm sure we've all seen a few times someone who runs nothing but Proto gear or fully Complex fit vehicles and just isn't very good with them.
To ease some concerns about Eve Capsuleers extorting Dust Mercs with mob-shakedown-style prices, the extremely competitive nature of the Eve Online economy ensures that the price of any commodity in the market is always the right price. The right price is however much the buyer and seller agree upon.
If I was an Eve Capsuleer who manufactured 50 units of a Scout Mk.0 and then posted them as a sell order for 1 million ISK each on the secondary market, some other Eve Capsuleer who manufactured the same thing or bought them for cheap in trade can then choose to undercut me by selling his/her own stock of 50 for 500,000 ISK each or even cheaper. At that point, who do you think loses? Me, because a Dust Merc found someone else who is a more reasonable seller.
It's that one check and balance that will ensure that prices stay under control in an economy that is run by the players.
As for Mobius' final point, there is an inverse to his point as well. I have seen players who run militia quite often and are still able to wreck protos because of their experience.
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