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[Veteran_Shadow Tico]
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Posted - 2012.06.24 19:55:00 -
[1] - Quote
You know that at the end of a fight, the game displays how much money and experience you earned on that fight. I was thinking, if EVE and Dust give that much importance to the market, then you should not just see how much money you earned, you should have displayed a hole finantial status of the fight, how much did you spended on HAVs,LAVs,Dropships, ammo and dropsuits, So you can tell how much you actually spended on the match an how much you really win. |
[Veteran_Alerion King]
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Posted - 2012.06.24 21:10:00 -
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I like this idea also to where you can see the damage you inflicted on the opposing side ISK wise. |
[Veteran_Takini Kamikaze]
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Posted - 2012.06.24 21:13:00 -
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yeah agreed, a battle summary screen would be a nice idea, isk spent/lost, damage taken/inflicted, hacks, assists, vehicle kills, skill point summary etc |
[Veteran_scatter gun514]
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Posted - 2012.06.24 21:13:00 -
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depending on how they work the market when the servers go live, it could become quite difficult to factor this, especially if everything is made by/for players...
the closest thing i could think is they should provide at least kill/death reports, similar to what they have in eve online, and use average market values to list 'approximate value' but this could become rather complicated depending on how many people you kill and how many times you die, and what you die in. if you are riding or driving in a dropship or tank that someone else dropped in, would it be linked to you dying? or would it have an invisible tag linking it back to the one who called it in?
though i do think they need to have some sort of detailed score screen, not just isk reward/losses but SP gain breakdowns as well |
[Veteran_Ri-tie Aoki]
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Posted - 2012.06.24 21:49:00 -
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It would be pretty cool to see a financial breakdown of the fights. I would be fine with just seeing how much each side spent/lost as a whole. |
[Veteran_Raynor Ragna]
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Posted - 2012.06.25 05:47:00 -
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I'd love for this to be worked into the API so you can download your data and have an indepth breakdown of what works and what doesn't.
It's a must that at the end of the fight we at least see how much ISK we've spent on the fight.. When I lose a Sagaris (165k) and ten full proto assault fit (~50k each) I really want to know how badly I messed up so I can justify curling up on the couch eating a pint of hagen das. |
[Veteran_Shadow Tico]
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Posted - 2012.06.25 06:36:00 -
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Also, maybe, and this is a BIG maybe, if this was implemented, it would make easier to have some kind of reputation.
You want to be hired by a really good corp, just show them how do you usually do on a fight Because if we are really goint to buy our stuff from other players, it wont look good if you needed to spend 1 Million ISK, just to make a few bucks. |
[Veteran_Galden MahGern]
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Posted - 2012.06.25 07:19:00 -
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If anything, I'd just ask for a line graph that I could take a look at in the players "hub" (or room of operations or what have you). It wouldn't be as detailed as you would probably want, but sounds simple enough, "If der line di' unt go urp after da baddle, ye lost some of yer monies". |
[Veteran_Cahi Fire]
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Posted - 2012.06.25 07:23:00 -
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use an excel sheet on a computer and keep track of what suits and vehicles you use and then you can make a graph all of your own. This way CCP wont have to waste time making graphs for you instead of: fixing the freezing issues, Baalnce weapons, Get the Arena made, add new planets, ect. |
[Veteran_Alexi Darkbloom]
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Posted - 2012.06.25 17:07:00 -
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I like this idea. If it isn't shown as part of the summary, at least have it available as a "more info" option.
On a larger scale, as was touched on by Shadow Tico, I hope they had something beyond a K/D list after battles. It really doesn't accurately indicate how successful a round a player had. Maybe I only killed a couple enemies, but I also might have hacked a bunch of turrets, uploaded viruses, downed dropships, and resupplied my squad many times over. If there was some "battle point" leaderboard, it could give guys who are front line players some recognition for a round well played. |
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[Veteran_Cantus]
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Posted - 2012.06.25 20:26:00 -
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It's practically possible given CCP's experience with factoring market prices of player-made modules. But don't expect this feature to be here soon as this sounds like something they will handle in about 2 years down the road. |
[Veteran_UltraMind Regenersis]
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Posted - 2012.06.25 21:21:00 -
[12] - Quote
Also it may help with how a corp 'costs' an action.
I expect that when on operations I will be telling my soldiers that all costs will be covered but I need to budget that into quotes for employers.
I will need to know how much an average battle costs for 32 comitted and dedicated soldiers. And we may need to specify a maximum equipment level.
eg if you want me to attack a district wearing only militia gear - that chance of sucess is lower (slightly) but the cost will be low.
If you want maxed out full on hardcore T2 suits all the way then that will cost you dear.
What if some people wanna fight in AUR suits - how do I convert that to an ISK charge to the client (actually I can answer that - each AUR item will have a market ISK value that players buy it for if they dont have AUR)
Orbital bombardments - they could come dear depending how far into lo or no sec space the fight is. And lets be honest any merc corp is gonna have decent 3rd party backup on call in Eve.
And then there will be additional margins for funding the intell network - spies, forum trolls, bribes, allied war decs, shadow fleets and screams for help.
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[Veteran_RPGio]
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Posted - 2012.06.25 21:41:00 -
[13] - Quote
I am in full support of the OP. |
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