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itza amarr2
Promethian Uprising
3
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Posted - 2015.12.26 03:51:00 -
[1] - Quote
Hello,
I have been entwined with New Eden for several years now, and I hope that this thread makes it to a member of CCP. I love the setting of EVE Online, and DUST 514.
I think that one of the huge things that both games are missing is simply population. In DUST, the only persons on the battlefield are we immortals. There are so many scenario situations that could be developed around civilians, such as save/capture/kill as many as possible, rescue a hostage, or maintain control (like a capture the flag). Things like accidental shooting of noncombatants could result in status hits. Something similar could be carried over into EVE, as well. Civ ships contesting mining resources, transports moving resources. In short, I think that CCP should work on populating New Eden to help fulfill a sense of scale. As of now, the universe is only populated with PC's, Concord, Rats and Navy. Where are the common people?
I know that Project Legion is in the works, and would hope that this is something that they consider as the game is developed and tested. I believe that in doing so, a more fleshed out universe will unfold for us to experience.
As many possibilities spring from this basic concept, I will post several breakdowns of things I envision could be entwined with it, and how it could help tie EVE, DUST(Legion), and possibly VALKERIE together.
Thanks for your time reading, please help with suggestions, feedback and perhaps even a dev comment on the subject. |
itza amarr2
Promethian Uprising
3
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Posted - 2015.12.26 04:50:00 -
[2] - Quote
To begin, ships in EVE are crewed, not just piloted by capsuleers. A mechanic could be developed for crewing EVE ships somewhat along these lines:
IN EVE: Planetary Interaction would become much more tangible, as the facilities need to be manned by personnel would also produce crew as a product if nurtured properly. Crew could then be added to a ships fitting similar to modules or rigs to boost performance. Crew could also become a marketable item, rewards for missions, and elete crews could be purchased with Aurum. An interesting aspect that could be integrated is the pilots standing modifying the crews performance depending on their training and affiliation, especially if a pilot becomes renown for getting his crew killed, or ordering them to abandon ship if the battle looks lost, and saves them. (This also makes them a lootable item for PVP!)
IN PROJECT LEGION:
I had always thought that DUST/PL was a way to affect a capsuleers PI structures. Perhaps as PL integrates to the New Eden universe, this aspect will be considered. The battlegrounds of PL, in my opinion, should be founded on the existing framework of the capsuleers PI structures.
IN VALERIE: |
itza amarr2
Promethian Uprising
3
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Posted - 2015.12.27 20:25:00 -
[3] - Quote
Still kind of a work in progress... but if they are coming up with rogue drone ai, different civilian ai responses shouldn't be to hard. |
itza amarr2
Promethian Uprising
3
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Posted - 2016.01.02 07:48:00 -
[4] - Quote
Yeah, not so fun, but mining and manufacturing are not very exciting game functions. PI...really... but something to tie things together and add extra bonuses is a win for any eve player. A 5% bonus to armor rep cycle time or shield recharge cycle time or 5% to tracking speed... Any one wants that. |
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